[PATCH 4/5] d3d8/tests: Merge texture.c into device.c.

Henri Verbeet hverbeet at codeweavers.com
Wed Jan 9 04:27:16 CST 2013


---
 dlls/d3d8/tests/Makefile.in |    1 -
 dlls/d3d8/tests/device.c    |  157 +++++++++++++++++++++++++++++++++++++++++++
 dlls/d3d8/tests/texture.c   |  157 -------------------------------------------
 3 files changed, 157 insertions(+), 158 deletions(-)
 delete mode 100644 dlls/d3d8/tests/texture.c

diff --git a/dlls/d3d8/tests/Makefile.in b/dlls/d3d8/tests/Makefile.in
index 976e2ba..27c3bdb 100644
--- a/dlls/d3d8/tests/Makefile.in
+++ b/dlls/d3d8/tests/Makefile.in
@@ -5,7 +5,6 @@ C_SRCS = \
 	device.c \
 	stateblock.c \
 	surface.c \
-	texture.c \
 	visual.c
 
 @MAKE_TEST_RULES@
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index f85d577..d83e1d4 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -3621,6 +3621,161 @@ static void test_vb_lock_flags(void)
     DestroyWindow(window);
 }
 
+/* Test the default texture stage state values */
+static void test_texture_stage_states(void)
+{
+    IDirect3DDevice8 *device;
+    IDirect3D8 *d3d8;
+    unsigned int i;
+    ULONG refcount;
+    D3DCAPS8 caps;
+    DWORD value;
+    HWND window;
+    HRESULT hr;
+
+    if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create d3d8 object, skipping tests.\n");
+        return;
+    }
+
+    window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d8, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D8_Release(d3d8);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
+    ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+
+    for (i = 0; i < caps.MaxTextureBlendStages; ++i)
+    {
+        hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLOROP, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == (i ? D3DTOP_DISABLE : D3DTOP_MODULATE),
+                "Got unexpected value %#x for D3DTSS_COLOROP, stage %u.\n", value, i);
+        hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG1, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_COLORARG1, stage %u.\n", value, i);
+        hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG2, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG2, stage %u.\n", value, i);
+        hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAOP, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == (i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1),
+                "Got unexpected value %#x for D3DTSS_ALPHAOP, stage %u.\n", value, i);
+        hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG1, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_ALPHAARG1, stage %u.\n", value, i);
+        hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG2, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG2, stage %u.\n", value, i);
+        hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT00, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT00, stage %u.\n", value, i);
+        hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT01, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT01, stage %u.\n", value, i);
+        hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT10, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT10, stage %u.\n", value, i);
+        hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT11, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT11, stage %u.\n", value, i);
+        hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_TEXCOORDINDEX, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == i, "Got unexpected value %#x for D3DTSS_TEXCOORDINDEX, stage %u.\n", value, i);
+        hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVLSCALE, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLSCALE, stage %u.\n", value, i);
+        hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVLOFFSET, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLOFFSET, stage %u.\n", value, i);
+        hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_TEXTURETRANSFORMFLAGS, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == D3DTTFF_DISABLE,
+                "Got unexpected value %#x for D3DTSS_TEXTURETRANSFORMFLAGS, stage %u.\n", value, i);
+        hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG0, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG0, stage %u.\n", value, i);
+        hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG0, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG0, stage %u.\n", value, i);
+        hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_RESULTARG, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_RESULTARG, stage %u.\n", value, i);
+    }
+
+    refcount = IDirect3DDevice8_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D8_Release(d3d8);
+    DestroyWindow(window);
+}
+
+static void test_cube_textures(void)
+{
+    IDirect3DCubeTexture8 *texture;
+    IDirect3DDevice8 *device;
+    IDirect3D8 *d3d8;
+    ULONG refcount;
+    D3DCAPS8 caps;
+    HWND window;
+    HRESULT hr;
+
+    if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create d3d8 object, skipping tests.\n");
+        return;
+    }
+
+    window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d8, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D8_Release(d3d8);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
+    ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+
+    if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
+    {
+        hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture);
+        ok(hr == D3D_OK, "Failed to create D3DPOOL_DEFAULT cube texture, hr %#x.\n", hr);
+        IDirect3DCubeTexture8_Release(texture);
+        hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture);
+        ok(hr == D3D_OK, "Failed to create D3DPOOL_MANAGED cube texture, hr %#x.\n", hr);
+        IDirect3DCubeTexture8_Release(texture);
+        hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture);
+        ok(hr == D3D_OK, "Failed to create D3DPOOL_SYSTEMMEM cube texture, hr %#x.\n", hr);
+        IDirect3DCubeTexture8_Release(texture);
+    }
+    else
+    {
+        hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture);
+        ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_DEFAULT cube texture.\n", hr);
+        hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture);
+        ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_MANAGED cube texture.\n", hr);
+        hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture);
+        ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_SYSTEMMEM cube texture.\n", hr);
+    }
+    hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SCRATCH, &texture);
+    ok(hr == D3D_OK, "Failed to create D3DPOOL_SCRATCH cube texture, hr %#x.\n", hr);
+    IDirect3DCubeTexture8_Release(texture);
+
+    refcount = IDirect3DDevice8_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D8_Release(d3d8);
+    DestroyWindow(window);
+}
+
 START_TEST(device)
 {
     HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -3684,6 +3839,8 @@ START_TEST(device)
         test_validate_ps();
         test_volume_get_container();
         test_vb_lock_flags();
+        test_texture_stage_states();
+        test_cube_textures();
     }
     UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
 }
diff --git a/dlls/d3d8/tests/texture.c b/dlls/d3d8/tests/texture.c
deleted file mode 100644
index 1475de1..0000000
--- a/dlls/d3d8/tests/texture.c
+++ /dev/null
@@ -1,157 +0,0 @@
-/*
- * Copyright (C) 2006 Henri Verbeet
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-#define COBJMACROS
-#include <d3d8.h>
-#include "wine/test.h"
-
-static HWND create_window(void)
-{
-    WNDCLASS wc = {0};
-    wc.lpfnWndProc = DefWindowProc;
-    wc.lpszClassName = "d3d8_test_wc";
-    RegisterClass(&wc);
-
-    return CreateWindow("d3d8_test_wc", "d3d8_test",
-            0, 0, 0, 0, 0, 0, 0, 0, 0);
-}
-
-static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
-{
-    IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
-    IDirect3D8 *d3d8_ptr = 0;
-    IDirect3DDevice8 *device_ptr = 0;
-    D3DPRESENT_PARAMETERS present_parameters;
-    D3DDISPLAYMODE               d3ddm;
-    HRESULT hr;
-
-    d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
-    ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
-    if (!d3d8_create) return NULL;
-
-    d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
-    if (!d3d8_ptr)
-    {
-        skip("could not create D3D8\n");
-        return NULL;
-    }
-
-    IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
-    ZeroMemory(&present_parameters, sizeof(present_parameters));
-    present_parameters.Windowed = TRUE;
-    present_parameters.hDeviceWindow = create_window();
-    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
-    present_parameters.BackBufferFormat = d3ddm.Format;
-
-    hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
-            NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
-
-    if(FAILED(hr))
-    {
-        skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
-        return NULL;
-    }
-
-    return device_ptr;
-}
-
-static void test_texture_stage_state(IDirect3DDevice8 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
-{
-    DWORD value;
-
-    HRESULT hr = IDirect3DDevice8_GetTextureStageState(device_ptr, stage, type, &value);
-    ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
-        "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
-}
-
-/* Test the default texture stage state values */
-static void test_texture_stage_states(IDirect3DDevice8 *device_ptr, int num_stages)
-{
-    int i;
-    for (i = 0; i < num_stages; ++i)
-    {
-        test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
-        test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
-        test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
-        test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
-        test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
-        test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
-        test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
-        test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
-        test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
-        test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
-        test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
-        test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
-        test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
-        test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
-        test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
-        test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
-        test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
-    }
-}
-
-static void test_cube_texture_from_pool(IDirect3DDevice8 *device_ptr, DWORD caps, D3DPOOL pool, BOOL need_cap)
-{
-    IDirect3DCubeTexture8 *texture_ptr = NULL;
-    HRESULT hr;
-
-    hr = IDirect3DDevice8_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr);
-    trace("pool=%d hr=0x%.8x\n", pool, hr);
-
-    if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap)
-        ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr);
-    else
-        ok(hr == D3DERR_INVALIDCALL, "hr=0x%.8x\n", hr);
-
-    if(texture_ptr) IDirect3DCubeTexture8_Release(texture_ptr);
-}
-
-static void test_cube_textures(IDirect3DDevice8 *device_ptr, DWORD caps)
-{
-    trace("texture caps: 0x%.8x\n", caps);
-
-    test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE);
-    test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE);
-    test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE);
-    test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE);
-}
-
-START_TEST(texture)
-{
-    D3DCAPS8 caps;
-    HMODULE d3d8_handle;
-    IDirect3DDevice8 *device_ptr;
-    ULONG refcount;
-
-    d3d8_handle = LoadLibraryA("d3d8.dll");
-    if (!d3d8_handle)
-    {
-        skip("Could not load d3d8.dll\n");
-        return;
-    }
-
-    device_ptr = init_d3d8(d3d8_handle);
-    if (!device_ptr) return;
-
-    IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps);
-
-    test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
-    test_cube_textures(device_ptr, caps.TextureCaps);
-
-    refcount = IDirect3DDevice8_Release(device_ptr);
-    ok(!refcount, "Device has %u references left\n", refcount);
-}
-- 
1.7.8.6




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