[PATCH] d3d8/tests: Merge surface.c into device.c.

Henri Verbeet hverbeet at codeweavers.com
Wed Jan 9 10:29:37 CST 2013


This supersedes patch 93424.
---
 dlls/d3d8/tests/Makefile.in |    1 -
 dlls/d3d8/tests/device.c    |  705 ++++++++++++++++++++++++++++++++++++++++++-
 dlls/d3d8/tests/surface.c   |  653 ---------------------------------------
 3 files changed, 703 insertions(+), 656 deletions(-)
 delete mode 100644 dlls/d3d8/tests/surface.c

diff --git a/dlls/d3d8/tests/Makefile.in b/dlls/d3d8/tests/Makefile.in
index 27c3bdb..9d375c9 100644
--- a/dlls/d3d8/tests/Makefile.in
+++ b/dlls/d3d8/tests/Makefile.in
@@ -4,7 +4,6 @@ IMPORTS   = user32
 C_SRCS = \
 	device.c \
 	stateblock.c \
-	surface.c \
 	visual.c
 
 @MAKE_TEST_RULES@
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index d83e1d4..2c8cbbf 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -2,8 +2,8 @@
  * Copyright (C) 2006 Vitaliy Margolen
  * Copyright (C) 2006 Chris Robinson
  * Copyright (C) 2006 Louis Lenders
- * Copyright 2006 Henri Verbeet
- * Copyright 2010 Stefan Dösinger for CodeWeavers
+ * Copyright 2006-2007 Henri Verbeet
+ * Copyright 2010, 2011 Stefan Dösinger for CodeWeavers
  * Copyright 2013 Henri Verbeet for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
@@ -3776,6 +3776,699 @@ static void test_cube_textures(void)
     DestroyWindow(window);
 }
 
+/* Test the behaviour of the IDirect3DDevice8::CreateImageSurface() method.
+ *
+ * The expected behaviour (as documented in the original DX8 docs) is that the
+ * call returns a surface in the SYSTEMMEM pool. Games like Max Payne 1 and 2
+ * depend on this behaviour.
+ *
+ * A short remark in the DX9 docs however states that the pool of the returned
+ * surface object is D3DPOOL_SCRATCH. This is misinformation and would result
+ * in screenshots not appearing in the savegame loading menu of both games
+ * mentioned above (engine tries to display a texture from the scratch pool).
+ *
+ * This test verifies that the behaviour described in the original d3d8 docs
+ * is the correct one. For more information about this issue, see the MSDN:
+ *     d3d9 docs: "Converting to Direct3D 9"
+ *     d3d9 reference: "IDirect3DDevice9::CreateOffscreenPlainSurface"
+ *     d3d8 reference: "IDirect3DDevice8::CreateImageSurface" */
+static void test_image_surface_pool(void)
+{
+    IDirect3DSurface8 *surface;
+    IDirect3DDevice8 *device;
+    D3DSURFACE_DESC desc;
+    IDirect3D8 *d3d8;
+    ULONG refcount;
+    HWND window;
+    HRESULT hr;
+
+    if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create d3d8 object, skipping tests.\n");
+        return;
+    }
+
+    window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d8, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D8_Release(d3d8);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
+    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+    hr = IDirect3DSurface8_GetDesc(surface, &desc);
+    ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
+    ok(desc.Pool == D3DPOOL_SYSTEMMEM, "Got unexpected pool %#x.\n", desc.Pool);
+    IDirect3DSurface8_Release(surface);
+
+    refcount = IDirect3DDevice8_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D8_Release(d3d8);
+    DestroyWindow(window);
+}
+
+static void test_surface_get_container(void)
+{
+    IDirect3DTexture8 *texture = NULL;
+    IDirect3DSurface8 *surface = NULL;
+    IDirect3DDevice8 *device;
+    IUnknown *container;
+    IDirect3D8 *d3d8;
+    ULONG refcount;
+    HWND window;
+    HRESULT hr;
+
+    if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create d3d8 object, skipping tests.\n");
+        return;
+    }
+
+    window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d8, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D8_Release(d3d8);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, 0,
+            D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
+    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+    ok(!!texture, "Got unexpected texture %p.\n", texture);
+
+    hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
+    ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
+    ok(!!surface, "Got unexpected surface %p.\n", surface);
+
+    /* These should work... */
+    container = NULL;
+    hr = IDirect3DSurface8_GetContainer(surface, &IID_IUnknown, (void **)&container);
+    ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
+    ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
+    IUnknown_Release(container);
+
+    container = NULL;
+    hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DResource8, (void **)&container);
+    ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
+    ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
+    IUnknown_Release(container);
+
+    container = NULL;
+    hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DBaseTexture8, (void **)&container);
+    ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
+    ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
+    IUnknown_Release(container);
+
+    container = NULL;
+    hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DTexture8, (void **)&container);
+    ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
+    ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
+    IUnknown_Release(container);
+
+    /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
+    hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DSurface8, (void **)&container);
+    ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
+    ok(!container, "Got unexpected container %p.\n", container);
+
+    IDirect3DSurface8_Release(surface);
+    IDirect3DTexture8_Release(texture);
+    refcount = IDirect3DDevice8_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D8_Release(d3d8);
+    DestroyWindow(window);
+}
+
+static void test_lockrect_invalid(void)
+{
+    static const RECT valid[] =
+    {
+        {60, 60, 68, 68},
+        {120, 60, 128, 68},
+        {60, 120, 68, 128},
+    };
+    static const RECT invalid[] =
+    {
+        {60, 60, 60, 68},       /* 0 height */
+        {60, 60, 68, 60},       /* 0 width */
+        {68, 60, 60, 68},       /* left > right */
+        {60, 68, 68, 60},       /* top > bottom */
+        {-8, 60,  0, 68},       /* left < surface */
+        {60, -8, 68,  0},       /* top < surface */
+        {-16, 60, -8, 68},      /* right < surface */
+        {60, -16, 68, -8},      /* bottom < surface */
+        {60, 60, 136, 68},      /* right > surface */
+        {60, 60, 68, 136},      /* bottom > surface */
+        {136, 60, 144, 68},     /* left > surface */
+        {60, 136, 68, 144},     /* top > surface */
+    };
+    IDirect3DSurface8 *surface = NULL;
+    D3DLOCKED_RECT locked_rect;
+    IDirect3DDevice8 *device;
+    IDirect3D8 *d3d8;
+    unsigned int i;
+    ULONG refcount;
+    HWND window;
+    BYTE *base;
+    HRESULT hr;
+
+    if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create d3d8 object, skipping tests.\n");
+        return;
+    }
+
+    window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d8, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D8_Release(d3d8);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
+    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+    hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
+    ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
+    base = locked_rect.pBits;
+    hr = IDirect3DSurface8_UnlockRect(surface);
+    ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
+
+    for (i = 0; i < (sizeof(valid) / sizeof(*valid)); ++i)
+    {
+        unsigned int offset, expected_offset;
+        const RECT *rect = &valid[i];
+
+        locked_rect.pBits = (BYTE *)0xdeadbeef;
+        locked_rect.Pitch = 0xdeadbeef;
+
+        hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
+        ok(SUCCEEDED(hr), "Failed to lock surface with rect [%d, %d]->[%d, %d], hr %#x.\n",
+                rect->left, rect->top, rect->right, rect->bottom, hr);
+
+        offset = (BYTE *)locked_rect.pBits - base;
+        expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
+        ok(offset == expected_offset,
+                "Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d].\n",
+                offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom);
+
+        hr = IDirect3DSurface8_UnlockRect(surface);
+        ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
+    }
+
+    for (i = 0; i < (sizeof(invalid) / sizeof(*invalid)); ++i)
+    {
+        const RECT *rect = &invalid[i];
+
+        hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
+        ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
+                hr, rect->left, rect->top, rect->right, rect->bottom);
+    }
+
+    hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
+    ok(SUCCEEDED(hr), "Failed to lock surface with rect NULL, hr %#x.\n", hr);
+    hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
+    ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DSurface8_UnlockRect(surface);
+    ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
+
+    hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
+    ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
+            hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom);
+    hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
+    ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
+            hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom);
+    hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[1], 0);
+    ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
+            hr, valid[1].left, valid[1].top, valid[1].right, valid[1].bottom);
+    hr = IDirect3DSurface8_UnlockRect(surface);
+    ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
+
+    IDirect3DSurface8_Release(surface);
+    refcount = IDirect3DDevice8_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D8_Release(d3d8);
+    DestroyWindow(window);
+}
+
+static void test_private_data(void)
+{
+    ULONG refcount, expected_refcount;
+    IDirect3DSurface8 *surface;
+    IDirect3DDevice8 *device;
+    IDirect3D8 *d3d8;
+    IUnknown *ptr;
+    HWND window;
+    HRESULT hr;
+    DWORD size;
+
+    if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create d3d8 object, skipping tests.\n");
+        return;
+    }
+
+    window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d8, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D8_Release(d3d8);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_A8R8G8B8, &surface);
+    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+
+    hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */,
+            device, 0, D3DSPD_IUNKNOWN);
+    ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */,
+            device, 5, D3DSPD_IUNKNOWN);
+    ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */,
+            device, sizeof(IUnknown *) * 2, D3DSPD_IUNKNOWN);
+    ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+
+    refcount = get_refcount((IUnknown *)device);
+    hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */,
+            device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    expected_refcount = refcount + 1;
+    refcount = get_refcount((IUnknown *)device);
+    ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+    hr = IDirect3DSurface8_FreePrivateData(surface, &IID_IDirect3DSurface8);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    expected_refcount = refcount - 1;
+    refcount = get_refcount((IUnknown *)device);
+    ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+
+    hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8,
+            device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8,
+            surface, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    refcount = get_refcount((IUnknown *)device);
+    ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+
+    hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8,
+            device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    size = sizeof(ptr);
+    hr = IDirect3DSurface8_GetPrivateData(surface, &IID_IDirect3DSurface8, &ptr, &size);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    expected_refcount = refcount + 2;
+    refcount = get_refcount((IUnknown *)device);
+    ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+    ok(ptr == (IUnknown *)device, "Got unexpected ptr %p, expected %p.\n", ptr, device);
+    IUnknown_Release(ptr);
+
+    /* Destroying the surface frees the held reference. */
+    IDirect3DSurface8_Release(surface);
+    expected_refcount = refcount - 3;
+    refcount = get_refcount((IUnknown *)device);
+    ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+
+    refcount = IDirect3DDevice8_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D8_Release(d3d8);
+    DestroyWindow(window);
+}
+
+static void test_surface_dimensions(void)
+{
+    IDirect3DSurface8 *surface;
+    IDirect3DDevice8 *device;
+    IDirect3D8 *d3d8;
+    ULONG refcount;
+    HWND window;
+    HRESULT hr;
+
+    if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create d3d8 object, skipping tests.\n");
+        return;
+    }
+
+    window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d8, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D8_Release(d3d8);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice8_CreateImageSurface(device, 0, 1, D3DFMT_A8R8G8B8, &surface);
+    ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice8_CreateImageSurface(device, 1, 0, D3DFMT_A8R8G8B8, &surface);
+    ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+
+    refcount = IDirect3DDevice8_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D8_Release(d3d8);
+    DestroyWindow(window);
+}
+
+static void test_surface_format_null(void)
+{
+    static const D3DFORMAT D3DFMT_NULL = MAKEFOURCC('N','U','L','L');
+    IDirect3DTexture8 *texture;
+    IDirect3DSurface8 *surface;
+    IDirect3DSurface8 *rt, *ds;
+    D3DLOCKED_RECT locked_rect;
+    IDirect3DDevice8 *device;
+    D3DSURFACE_DESC desc;
+    IDirect3D8 *d3d;
+    ULONG refcount;
+    HWND window;
+    HRESULT hr;
+
+    if (!(d3d = pDirect3DCreate8(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create D3D object, skipping tests.\n");
+        return;
+    }
+
+    hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
+            D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL);
+    if (hr != D3D_OK)
+    {
+        skip("No D3DFMT_NULL support, skipping test.\n");
+        IDirect3D8_Release(d3d);
+        return;
+    }
+
+    window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D8_Release(d3d);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
+            D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_NULL);
+    ok(hr == D3D_OK, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr);
+
+    hr = IDirect3D8_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
+            D3DFMT_NULL, D3DFMT_D24S8);
+    ok(SUCCEEDED(hr), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_NULL,
+            D3DMULTISAMPLE_NONE, TRUE, &surface);
+    ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice8_GetRenderTarget(device, &rt);
+    ok(SUCCEEDED(hr), "Failed to get original render target, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds);
+    ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice8_SetRenderTarget(device, surface, NULL);
+    ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
+    ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
+    ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
+
+    IDirect3DSurface8_Release(rt);
+    IDirect3DSurface8_Release(ds);
+
+    hr = IDirect3DSurface8_GetDesc(surface, &desc);
+    ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
+    ok(desc.Width == 128, "Expected width 128, got %u.\n", desc.Width);
+    ok(desc.Height == 128, "Expected height 128, got %u.\n", desc.Height);
+
+    hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
+    ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
+    ok(locked_rect.Pitch, "Expected non-zero pitch, got %u.\n", locked_rect.Pitch);
+    ok(!!locked_rect.pBits, "Expected non-NULL pBits, got %p.\n", locked_rect.pBits);
+
+    hr = IDirect3DSurface8_UnlockRect(surface);
+    ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
+
+    IDirect3DSurface8_Release(surface);
+
+    hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 0, D3DUSAGE_RENDERTARGET,
+            D3DFMT_NULL, D3DPOOL_DEFAULT, &texture);
+    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+    IDirect3DTexture8_Release(texture);
+
+    refcount = IDirect3DDevice8_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D8_Release(d3d);
+    DestroyWindow(window);
+}
+
+static void test_surface_double_unlock(void)
+{
+    static const D3DPOOL pools[] =
+    {
+        D3DPOOL_DEFAULT,
+        D3DPOOL_SYSTEMMEM,
+    };
+    IDirect3DSurface8 *surface;
+    IDirect3DDevice8 *device;
+    D3DLOCKED_RECT lr;
+    IDirect3D8 *d3d;
+    unsigned int i;
+    ULONG refcount;
+    HWND window;
+    HRESULT hr;
+
+    if (!(d3d = pDirect3DCreate8(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create D3D object, skipping tests.\n");
+        return;
+    }
+
+    window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D8_Release(d3d);
+        DestroyWindow(window);
+        return;
+    }
+
+    for (i = 0; i < (sizeof(pools) / sizeof(*pools)); ++i)
+    {
+        switch (pools[i])
+        {
+            case D3DPOOL_DEFAULT:
+                hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
+                        D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_X8R8G8B8);
+                if (FAILED(hr))
+                {
+                    skip("D3DFMT_X8R8G8B8 render targets not supported, skipping double unlock DEFAULT pool test.\n");
+                    continue;
+                }
+
+                hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_X8R8G8B8,
+                        D3DMULTISAMPLE_NONE, TRUE, &surface);
+                ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
+                break;
+
+            case D3DPOOL_SYSTEMMEM:
+                hr = IDirect3DDevice8_CreateImageSurface(device, 64, 64, D3DFMT_X8R8G8B8, &surface);
+                ok(SUCCEEDED(hr), "Failed to create image surface, hr %#x.\n", hr);
+                break;
+
+            default:
+                break;
+        }
+
+        hr = IDirect3DSurface8_UnlockRect(surface);
+        ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]);
+        hr = IDirect3DSurface8_LockRect(surface, &lr, NULL, 0);
+        ok(SUCCEEDED(hr), "Failed to lock surface in pool %#x, hr %#x.\n", pools[i], hr);
+        hr = IDirect3DSurface8_UnlockRect(surface);
+        ok(SUCCEEDED(hr), "Failed to unlock surface in pool %#x, hr %#x.\n", pools[i], hr);
+        hr = IDirect3DSurface8_UnlockRect(surface);
+        ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]);
+
+        IDirect3DSurface8_Release(surface);
+    }
+
+    refcount = IDirect3DDevice8_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D8_Release(d3d);
+    DestroyWindow(window);
+}
+
+static void test_surface_lockrect_blocks(void)
+{
+    static const struct
+    {
+        D3DFORMAT fmt;
+        const char *name;
+        unsigned int block_width;
+        unsigned int block_height;
+        BOOL broken;
+    }
+    formats[] =
+    {
+        {D3DFMT_DXT1,                 "D3DFMT_DXT1", 4, 4, FALSE},
+        {D3DFMT_DXT2,                 "D3DFMT_DXT2", 4, 4, FALSE},
+        {D3DFMT_DXT3,                 "D3DFMT_DXT3", 4, 4, FALSE},
+        {D3DFMT_DXT4,                 "D3DFMT_DXT4", 4, 4, FALSE},
+        {D3DFMT_DXT5,                 "D3DFMT_DXT5", 4, 4, FALSE},
+        /* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
+         * which doesn't match the format spec. On newer Nvidia cards
+         * it has the correct 4x4 block size */
+        {MAKEFOURCC('A','T','I','2'), "ATI2N",       4, 4, TRUE},
+        /* YUY2 and UYVY are not supported in d3d8, there is no way
+         * to use them with this API considering their restrictions */
+    };
+    static const struct
+    {
+        D3DPOOL pool;
+        const char *name;
+        /* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats
+         * and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */
+        BOOL success;
+    }
+    pools[] =
+    {
+        {D3DPOOL_DEFAULT,       "D3DPOOL_DEFAULT",  FALSE},
+        {D3DPOOL_SCRATCH,       "D3DPOOL_SCRATCH",  TRUE},
+        {D3DPOOL_SYSTEMMEM,     "D3DPOOL_SYSTEMMEM",TRUE},
+        {D3DPOOL_MANAGED,       "D3DPOOL_MANAGED",  TRUE},
+    };
+    IDirect3DTexture8 *texture;
+    IDirect3DSurface8 *surface;
+    D3DLOCKED_RECT locked_rect;
+    IDirect3DDevice8 *device;
+    unsigned int i, j;
+    IDirect3D8 *d3d;
+    ULONG refcount;
+    HWND window;
+    HRESULT hr;
+    RECT rect;
+
+    if (!(d3d = pDirect3DCreate8(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create D3D object, skipping tests.\n");
+        return;
+    }
+
+    window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D8_Release(d3d);
+        DestroyWindow(window);
+        return;
+    }
+
+    for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
+    {
+        hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
+                D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, formats[i].fmt);
+        if (FAILED(hr))
+        {
+            skip("Format %s not supported, skipping lockrect offset tests.\n", formats[i].name);
+            continue;
+        }
+
+        for (j = 0; j < (sizeof(pools) / sizeof(*pools)); ++j)
+        {
+            hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1,
+                    pools[j].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0,
+                    formats[i].fmt, pools[j].pool, &texture);
+            ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+            hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
+            ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
+            IDirect3DTexture8_Release(texture);
+
+            if (formats[i].block_width > 1)
+            {
+                SetRect(&rect, formats[i].block_width >> 1, 0, formats[i].block_width, formats[i].block_height);
+                hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
+                ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
+                        "Partial block lock %s, expected %s, format %s, pool %s.\n",
+                        SUCCEEDED(hr) ? "succeeded" : "failed",
+                        pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
+                if (SUCCEEDED(hr))
+                {
+                    hr = IDirect3DSurface8_UnlockRect(surface);
+                    ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
+                }
+
+                SetRect(&rect, 0, 0, formats[i].block_width >> 1, formats[i].block_height);
+                hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
+                ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
+                        "Partial block lock %s, expected %s, format %s, pool %s.\n",
+                        SUCCEEDED(hr) ? "succeeded" : "failed",
+                        pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
+                if (SUCCEEDED(hr))
+                {
+                    hr = IDirect3DSurface8_UnlockRect(surface);
+                    ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
+                }
+            }
+
+            if (formats[i].block_height > 1)
+            {
+                SetRect(&rect, 0, formats[i].block_height >> 1, formats[i].block_width, formats[i].block_height);
+                hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
+                ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
+                        "Partial block lock %s, expected %s, format %s, pool %s.\n",
+                        SUCCEEDED(hr) ? "succeeded" : "failed",
+                        pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
+                if (SUCCEEDED(hr))
+                {
+                    hr = IDirect3DSurface8_UnlockRect(surface);
+                    ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
+                }
+
+                SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height >> 1);
+                hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
+                ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
+                        "Partial block lock %s, expected %s, format %s, pool %s.\n",
+                        SUCCEEDED(hr) ? "succeeded" : "failed",
+                        pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
+                if (SUCCEEDED(hr))
+                {
+                    hr = IDirect3DSurface8_UnlockRect(surface);
+                    ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
+                }
+            }
+
+            SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height);
+            hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
+            ok(hr == D3D_OK, "Got unexpected hr %#x for format %s, pool %s.\n", hr, formats[i].name, pools[j].name);
+            hr = IDirect3DSurface8_UnlockRect(surface);
+            ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
+
+            IDirect3DSurface8_Release(surface);
+        }
+    }
+
+    refcount = IDirect3DDevice8_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D8_Release(d3d);
+    DestroyWindow(window);
+}
+
 START_TEST(device)
 {
     HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -3841,6 +4534,14 @@ START_TEST(device)
         test_vb_lock_flags();
         test_texture_stage_states();
         test_cube_textures();
+        test_image_surface_pool();
+        test_surface_get_container();
+        test_lockrect_invalid();
+        test_private_data();
+        test_surface_dimensions();
+        test_surface_format_null();
+        test_surface_double_unlock();
+        test_surface_lockrect_blocks();
     }
     UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
 }
diff --git a/dlls/d3d8/tests/surface.c b/dlls/d3d8/tests/surface.c
deleted file mode 100644
index 1062972..0000000
--- a/dlls/d3d8/tests/surface.c
+++ /dev/null
@@ -1,653 +0,0 @@
-/*
- * Copyright 2006-2007 Henri Verbeet
- * Copyright 2011 Stefan Dösinger for CodeWeavers
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-#define COBJMACROS
-#include <d3d8.h>
-#include "wine/test.h"
-
-static HWND create_window(void)
-{
-    WNDCLASS wc = {0};
-    wc.lpfnWndProc = DefWindowProc;
-    wc.lpszClassName = "d3d8_test_wc";
-    RegisterClass(&wc);
-
-    return CreateWindow("d3d8_test_wc", "d3d8_test",
-            0, 0, 0, 0, 0, 0, 0, 0, 0);
-}
-
-static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
-{
-    IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
-    IDirect3D8 *d3d8_ptr = 0;
-    IDirect3DDevice8 *device_ptr = 0;
-    D3DPRESENT_PARAMETERS present_parameters;
-    D3DDISPLAYMODE               d3ddm;
-    HRESULT hr;
-
-    d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
-    ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
-    if (!d3d8_create) return NULL;
-
-    d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
-    if (!d3d8_ptr)
-    {
-        skip("could not create D3D8\n");
-        return NULL;
-    }
-
-    IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
-    ZeroMemory(&present_parameters, sizeof(present_parameters));
-    present_parameters.Windowed = TRUE;
-    present_parameters.hDeviceWindow = create_window();
-    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
-    present_parameters.BackBufferFormat = d3ddm.Format;
-    present_parameters.EnableAutoDepthStencil = TRUE;
-    present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
-
-    hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
-            NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
-
-    if(FAILED(hr))
-    {
-        skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
-        return NULL;
-    }
-
-    return device_ptr;
-}
-
-/* Test the behaviour of the IDirect3DDevice8::CreateImageSurface method.
-
-Expected behaviour (and also documented in the original DX8 docs) is that the
-call returns a surface with the SYSTEMMEM pool type. Games like Max Payne 1
-and 2 which use Direct3D8 calls depend on this behaviour.
-
-A short remark in the DX9 docs however states that the pool of the
-returned surface object is of type SCRATCH. This is misinformation and results
-in screenshots not appearing in the savegame loading menu of both games
-mentioned above (engine tries to display a texture from the scratch pool).
-
-This test verifies that the behaviour described in the original D3D8 docs is
-the correct one. For more information about this issue, see the MSDN:
-
-D3D9 docs: "Converting to Direct3D 9"
-D3D9 reference: "IDirect3DDevice9::CreateOffscreenPlainSurface"
-D3D8 reference: "IDirect3DDevice8::CreateImageSurface"
-*/
-
-static void test_image_surface_pool(IDirect3DDevice8 *device) {
-    IDirect3DSurface8 *surface = 0;
-    D3DSURFACE_DESC surf_desc;
-    HRESULT hr;
-
-    hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
-    ok(SUCCEEDED(hr), "CreateImageSurface failed (0x%08x)\n", hr);
-
-    hr = IDirect3DSurface8_GetDesc(surface, &surf_desc);
-    ok(SUCCEEDED(hr), "GetDesc failed (0x%08x)\n", hr);
-
-    ok((surf_desc.Pool == D3DPOOL_SYSTEMMEM),
-        "CreateImageSurface returns surface with unexpected pool type %u (should be SYSTEMMEM = 2)\n", surf_desc.Pool);
-
-    IDirect3DSurface8_Release(surface);
-}
-
-static void test_surface_get_container(IDirect3DDevice8 *device_ptr)
-{
-    IDirect3DTexture8 *texture_ptr = 0;
-    IDirect3DSurface8 *surface_ptr = 0;
-    void *container_ptr;
-    HRESULT hr;
-
-    hr = IDirect3DDevice8_CreateTexture(device_ptr, 128, 128, 1, 0,
-            D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr);
-    ok(SUCCEEDED(hr) && texture_ptr != NULL, "CreateTexture returned: hr %#x, texture_ptr %p. "
-        "Expected hr %#x, texture_ptr != %p\n", hr, texture_ptr, D3D_OK, NULL);
-    if (!texture_ptr || FAILED(hr)) goto cleanup;
-
-    hr = IDirect3DTexture8_GetSurfaceLevel(texture_ptr, 0, &surface_ptr);
-    ok(SUCCEEDED(hr) && surface_ptr != NULL, "GetSurfaceLevel returned: hr %#x, surface_ptr %p. "
-        "Expected hr %#x, surface_ptr != %p\n", hr, surface_ptr, D3D_OK, NULL);
-    if (!surface_ptr || FAILED(hr)) goto cleanup;
-
-    /* These should work... */
-    container_ptr = (void *)0x1337c0d3;
-    hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IUnknown, &container_ptr);
-    ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
-        "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
-    if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
-
-    container_ptr = (void *)0x1337c0d3;
-    hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DResource8, &container_ptr);
-    ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
-        "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
-    if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
-
-    container_ptr = (void *)0x1337c0d3;
-    hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DBaseTexture8, &container_ptr);
-    ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
-        "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
-    if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
-
-    container_ptr = (void *)0x1337c0d3;
-    hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DTexture8, &container_ptr);
-    ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
-        "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
-    if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
-
-    /* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */
-    container_ptr = (void *)0x1337c0d3;
-    hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DSurface8, &container_ptr);
-    ok(hr == E_NOINTERFACE && container_ptr == NULL, "GetContainer returned: hr %#x, container_ptr %p. "
-        "Expected hr %#x, container_ptr %p\n", hr, container_ptr, E_NOINTERFACE, NULL);
-    if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
-
-cleanup:
-    if (texture_ptr) IDirect3DTexture8_Release(texture_ptr);
-    if (surface_ptr) IDirect3DSurface8_Release(surface_ptr);
-}
-
-static void test_lockrect_invalid(IDirect3DDevice8 *device)
-{
-    IDirect3DSurface8 *surface = 0;
-    D3DLOCKED_RECT locked_rect;
-    unsigned int i;
-    BYTE *base;
-    HRESULT hr;
-
-    const RECT valid[] = {
-        {60, 60, 68, 68},
-        {120, 60, 128, 68},
-        {60, 120, 68, 128},
-    };
-
-    const RECT invalid[] = {
-        {60, 60, 60, 68},       /* 0 height */
-        {60, 60, 68, 60},       /* 0 width */
-        {68, 60, 60, 68},       /* left > right */
-        {60, 68, 68, 60},       /* top > bottom */
-        {-8, 60,  0, 68},       /* left < surface */
-        {60, -8, 68,  0},       /* top < surface */
-        {-16, 60, -8, 68},      /* right < surface */
-        {60, -16, 68, -8},      /* bottom < surface */
-        {60, 60, 136, 68},      /* right > surface */
-        {60, 60, 68, 136},      /* bottom > surface */
-        {136, 60, 144, 68},     /* left > surface */
-        {60, 136, 68, 144},     /* top > surface */
-    };
-
-    hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
-    ok(SUCCEEDED(hr), "CreateImageSurface failed (0x%08x)\n", hr);
-
-    hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
-    ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
-
-    base = locked_rect.pBits;
-
-    hr = IDirect3DSurface8_UnlockRect(surface);
-    ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
-
-    for (i = 0; i < (sizeof(valid) / sizeof(*valid)); ++i)
-    {
-        unsigned int offset, expected_offset;
-        const RECT *rect = &valid[i];
-
-        locked_rect.pBits = (BYTE *)0xdeadbeef;
-        locked_rect.Pitch = 0xdeadbeef;
-
-        hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
-        ok(SUCCEEDED(hr), "LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]\n",
-                hr, rect->left, rect->top, rect->right, rect->bottom);
-
-        offset = (BYTE *)locked_rect.pBits - base;
-        expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
-        ok(offset == expected_offset, "Got offset %u, expected offset %u for rect [%d, %d]->[%d, %d]\n",
-                offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom);
-
-        hr = IDirect3DSurface8_UnlockRect(surface);
-        ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
-    }
-
-    for (i = 0; i < (sizeof(invalid) / sizeof(*invalid)); ++i)
-    {
-        const RECT *rect = &invalid[i];
-
-        hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
-        ok(hr == D3DERR_INVALIDCALL, "LockRect returned 0x%08x for rect [%d, %d]->[%d, %d]"
-                ", expected D3DERR_INVALIDCALL (0x%08x)\n", hr, rect->left, rect->top,
-                rect->right, rect->bottom, D3DERR_INVALIDCALL);
-    }
-
-    hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
-    ok(SUCCEEDED(hr), "LockRect failed (0x%08x) for rect NULL\n", hr);
-    hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
-    ok(hr == D3DERR_INVALIDCALL, "Double LockRect returned 0x%08x for rect NULL\n", hr);
-    hr = IDirect3DSurface8_UnlockRect(surface);
-    ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
-
-    hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
-    ok(hr == D3D_OK, "LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]"
-            ", expected D3D_OK (0x%08x)\n", hr, valid[0].left, valid[0].top,
-            valid[0].right, valid[0].bottom, D3D_OK);
-    hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
-    ok(hr == D3DERR_INVALIDCALL, "Double LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]"
-            ", expected D3DERR_INVALIDCALL (0x%08x)\n", hr, valid[0].left, valid[0].top,
-            valid[0].right, valid[0].bottom,D3DERR_INVALIDCALL);
-    hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[1], 0);
-    ok(hr == D3DERR_INVALIDCALL, "Double LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]"
-            ", expected D3DERR_INVALIDCALL (0x%08x)\n", hr, valid[1].left, valid[1].top,
-            valid[1].right, valid[1].bottom, D3DERR_INVALIDCALL);
-    hr = IDirect3DSurface8_UnlockRect(surface);
-    ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
-
-    IDirect3DSurface8_Release(surface);
-}
-
-static ULONG getref(IUnknown *iface)
-{
-    IUnknown_AddRef(iface);
-    return IUnknown_Release(iface);
-}
-
-static void test_private_data(IDirect3DDevice8 *device)
-{
-    HRESULT hr;
-    IDirect3DSurface8 *surface;
-    ULONG ref, ref2;
-    IUnknown *ptr;
-    DWORD size = sizeof(IUnknown *);
-
-    hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_A8R8G8B8, &surface);
-    ok(SUCCEEDED(hr), "CreateImageSurface failed (0x%08x)\n", hr);
-    if(!surface)
-    {
-        return;
-    }
-
-    /* This fails */
-    hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */, device, 0, D3DSPD_IUNKNOWN);
-    ok(hr == D3DERR_INVALIDCALL, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
-    hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */, device, 5, D3DSPD_IUNKNOWN);
-    ok(hr == D3DERR_INVALIDCALL, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
-    hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */, device, sizeof(IUnknown *) * 2, D3DSPD_IUNKNOWN);
-    ok(hr == D3DERR_INVALIDCALL, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
-
-    ref = getref((IUnknown *) device);
-    hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
-    ok(hr == D3D_OK, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
-    ref2 = getref((IUnknown *) device);
-    ok(ref2 == ref + 1, "Object reference is %d, expected %d\n", ref2, ref + 1);
-    hr = IDirect3DSurface8_FreePrivateData(surface, &IID_IDirect3DSurface8);
-    ok(hr == D3D_OK, "IDirect3DSurface8_FreePrivateData returned %08x\n", hr);
-    ref2 = getref((IUnknown *) device);
-    ok(ref2 == ref, "Object reference is %d, expected %d\n", ref2, ref);
-
-    hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
-    ok(hr == D3D_OK, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
-    hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8, surface, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
-    ok(hr == D3D_OK, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
-    ref2 = getref((IUnknown *) device);
-    ok(ref2 == ref, "Object reference is %d, expected %d\n", ref2, ref);
-
-    hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
-    ok(hr == D3D_OK, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
-    hr = IDirect3DSurface8_GetPrivateData(surface, &IID_IDirect3DSurface8, &ptr, &size);
-    ok(hr == D3D_OK, "IDirect3DSurface8_GetPrivateData failed with %08x\n", hr);
-    ref2 = getref((IUnknown *) device);
-    /* Object is NOT being addrefed */
-    ok(ptr == (IUnknown *) device, "Returned interface pointer is %p, expected %p\n", ptr, device);
-    ok(ref2 == ref + 2, "Object reference is %d, expected %d. ptr at %p, orig at %p\n", ref2, ref + 2, ptr, device);
-    IUnknown_Release(ptr);
-
-    IDirect3DSurface8_Release(surface);
-
-    /* Destroying the surface frees the held reference */
-    ref2 = getref((IUnknown *) device);
-    /* -1 because the surface was released and held a reference before */
-    ok(ref2 == (ref - 1), "Object reference is %d, expected %d\n", ref2, ref - 1);
-}
-
-static void test_surface_dimensions(IDirect3DDevice8 *device)
-{
-    IDirect3DSurface8 *surface;
-    HRESULT hr;
-
-    hr = IDirect3DDevice8_CreateImageSurface(device, 0, 1, D3DFMT_A8R8G8B8, &surface);
-    ok(hr == D3DERR_INVALIDCALL, "CreateOffscreenPlainSurface returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
-    if (SUCCEEDED(hr)) IDirect3DSurface8_Release(surface);
-
-    hr = IDirect3DDevice8_CreateImageSurface(device, 1, 0, D3DFMT_A8R8G8B8, &surface);
-    ok(hr == D3DERR_INVALIDCALL, "CreateOffscreenPlainSurface returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
-    if (SUCCEEDED(hr)) IDirect3DSurface8_Release(surface);
-}
-
-static void test_surface_format_null(IDirect3DDevice8 *device)
-{
-    static const D3DFORMAT D3DFMT_NULL = MAKEFOURCC('N','U','L','L');
-    IDirect3DTexture8 *texture;
-    IDirect3DSurface8 *surface;
-    IDirect3DSurface8 *rt, *ds;
-    D3DLOCKED_RECT locked_rect;
-    D3DSURFACE_DESC desc;
-    IDirect3D8 *d3d;
-    HRESULT hr;
-
-    IDirect3DDevice8_GetDirect3D(device, &d3d);
-
-    hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
-            D3DUSAGE_RENDERTARGET,  D3DRTYPE_SURFACE, D3DFMT_NULL);
-    if (hr != D3D_OK)
-    {
-        skip("No D3DFMT_NULL support, skipping test.\n");
-        IDirect3D8_Release(d3d);
-        return;
-    }
-
-    hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
-            D3DUSAGE_RENDERTARGET,  D3DRTYPE_TEXTURE, D3DFMT_NULL);
-    ok(hr == D3D_OK, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr);
-
-    hr = IDirect3D8_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
-            D3DFMT_NULL, D3DFMT_D24S8);
-    ok(SUCCEEDED(hr), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr);
-
-    IDirect3D8_Release(d3d);
-
-    hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_NULL,
-            D3DMULTISAMPLE_NONE, TRUE, &surface);
-    ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
-
-    hr = IDirect3DDevice8_GetRenderTarget(device, &rt);
-    ok(SUCCEEDED(hr), "Failed to get original render target, hr %#x.\n", hr);
-
-    hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds);
-    ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr);
-
-    hr = IDirect3DDevice8_SetRenderTarget(device, surface, NULL);
-    ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
-
-    hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
-    ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
-
-    hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
-    ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
-
-    IDirect3DSurface8_Release(rt);
-    IDirect3DSurface8_Release(ds);
-
-    hr = IDirect3DSurface8_GetDesc(surface, &desc);
-    ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
-    ok(desc.Width == 128, "Expected width 128, got %u.\n", desc.Width);
-    ok(desc.Height == 128, "Expected height 128, got %u.\n", desc.Height);
-
-    hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
-    ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
-    ok(locked_rect.Pitch, "Expected non-zero pitch, got %u.\n", locked_rect.Pitch);
-    ok(!!locked_rect.pBits, "Expected non-NULL pBits, got %p.\n", locked_rect.pBits);
-
-    hr = IDirect3DSurface8_UnlockRect(surface);
-    ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
-
-    IDirect3DSurface8_Release(surface);
-
-    hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 0, D3DUSAGE_RENDERTARGET,
-            D3DFMT_NULL, D3DPOOL_DEFAULT, &texture);
-    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
-    IDirect3DTexture8_Release(texture);
-}
-
-static void test_surface_double_unlock(IDirect3DDevice8 *device)
-{
-    static  struct
-    {
-        D3DPOOL pool;
-        const char *name;
-    }
-    pools[] =
-    {
-        { D3DPOOL_DEFAULT,      "D3DPOOL_DEFAULT"   },
-        { D3DPOOL_SYSTEMMEM,    "D3DPOOL_SYSTEMMEM" },
-    };
-    IDirect3DSurface8 *surface;
-    unsigned int i;
-    HRESULT hr;
-    D3DLOCKED_RECT lr;
-    IDirect3D8 *d3d;
-
-    hr = IDirect3DDevice8_GetDirect3D(device, &d3d);
-    ok(SUCCEEDED(hr), "IDirect3DDevice8_GetDirect3D failed, hr = 0x%08x\n", hr);
-
-    for (i = 0; i < (sizeof(pools) / sizeof(*pools)); i++)
-    {
-        switch (pools[i].pool)
-        {
-            case D3DPOOL_DEFAULT:
-                hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET,
-                        D3DRTYPE_SURFACE, D3DFMT_X8R8G8B8);
-                if (FAILED(hr))
-                {
-                    skip("D3DFMT_X8R8G8B8 render targets not supported, skipping double unlock DEFAULT pool test\n");
-                    continue;
-                }
-
-                hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_X8R8G8B8,
-                        D3DMULTISAMPLE_NONE, TRUE, &surface);
-                ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateRenderTarget failed, hr = 0x%08x, pool %s\n",
-                        hr, pools[i].name);
-                break;
-
-            case D3DPOOL_SYSTEMMEM:
-                hr = IDirect3DDevice8_CreateImageSurface(device, 64, 64, D3DFMT_X8R8G8B8, &surface);
-                ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateImageSurface failed, hr = 0x%08x, pool %s\n",
-                        hr, pools[i].name);
-                break;
-
-            default:
-                break;
-        }
-
-        hr = IDirect3DSurface8_UnlockRect(surface);
-        ok(hr == D3DERR_INVALIDCALL, "Unlock without lock returned 0x%08x, expected 0x%08x, pool %s\n",
-                hr, D3DERR_INVALIDCALL, pools[i].name);
-
-        hr = IDirect3DSurface8_LockRect(surface, &lr, NULL, 0);
-        ok(SUCCEEDED(hr), "IDirect3DSurface8_LockRect failed, hr = 0x%08x, pool %s\n",
-                hr, pools[i].name);
-        hr = IDirect3DSurface8_UnlockRect(surface);
-        ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed, hr = 0x%08x, pool %s\n",
-                hr, pools[i].name);
-
-        hr = IDirect3DSurface8_UnlockRect(surface);
-        ok(hr == D3DERR_INVALIDCALL, "Double unlock returned 0x%08x, expected 0x%08x, pool %s\n",
-                hr, D3DERR_INVALIDCALL, pools[i].name);
-
-        IDirect3DSurface8_Release(surface);
-    }
-
-    IDirect3D8_Release(d3d);
-}
-
-static void test_surface_lockrect_blocks(IDirect3DDevice8 *device)
-{
-    IDirect3DTexture8 *texture;
-    IDirect3DSurface8 *surface;
-    IDirect3D8 *d3d;
-    D3DLOCKED_RECT locked_rect;
-    unsigned int i, j;
-    HRESULT hr;
-    RECT rect;
-
-    const struct
-    {
-        D3DFORMAT fmt;
-        const char *name;
-        unsigned int block_width;
-        unsigned int block_height;
-        BOOL broken;
-    }
-    formats[] =
-    {
-        {D3DFMT_DXT1,                 "D3DFMT_DXT1", 4, 4, FALSE},
-        {D3DFMT_DXT2,                 "D3DFMT_DXT2", 4, 4, FALSE},
-        {D3DFMT_DXT3,                 "D3DFMT_DXT3", 4, 4, FALSE},
-        {D3DFMT_DXT4,                 "D3DFMT_DXT4", 4, 4, FALSE},
-        {D3DFMT_DXT5,                 "D3DFMT_DXT5", 4, 4, FALSE},
-        /* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
-         * which doesn't match the format spec. On newer Nvidia cards
-         * it has the correct 4x4 block size */
-        {MAKEFOURCC('A','T','I','2'), "ATI2N",       4, 4, TRUE},
-        /* YUY2 and UYVY are not supported in d3d8, there is no way
-         * to use them with this API considering their restrictions */
-    };
-    const struct
-    {
-        D3DPOOL pool;
-        const char *name;
-        /* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats
-         * and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */
-        BOOL success;
-    }
-    pools[] =
-    {
-        {D3DPOOL_DEFAULT,       "D3DPOOL_DEFAULT",  FALSE},
-        {D3DPOOL_SCRATCH,       "D3DPOOL_SCRATCH",  TRUE},
-        {D3DPOOL_SYSTEMMEM,     "D3DPOOL_SYSTEMMEM",TRUE},
-        {D3DPOOL_MANAGED,       "D3DPOOL_MANAGED",  TRUE},
-    };
-
-    hr = IDirect3DDevice8_GetDirect3D(device, &d3d);
-    ok(SUCCEEDED(hr), "IDirect3DDevice8_GetDirect3D failed (%08x)\n", hr);
-
-    for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i) {
-        hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DYNAMIC,
-                D3DRTYPE_TEXTURE, formats[i].fmt);
-        if (FAILED(hr))
-        {
-            skip("Format %s not supported, skipping lockrect offset test\n", formats[i].name);
-            continue;
-        }
-
-        for (j = 0; j < (sizeof(pools) / sizeof(*pools)); j++)
-        {
-            hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1,
-                    pools[j].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0,
-                    formats[i].fmt, pools[j].pool, &texture);
-            ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateTexture failed (%08x)\n", hr);
-            hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
-            ok(SUCCEEDED(hr), "IDirect3DTexture8_GetSurfaceLevel failed (%08x)\n", hr);
-            IDirect3DTexture8_Release(texture);
-
-            if (formats[i].block_width > 1)
-            {
-                SetRect(&rect, formats[i].block_width >> 1, 0, formats[i].block_width, formats[i].block_height);
-                hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
-                ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken),
-                        "Partial block lock %s, expected %s, format %s, pool %s.\n",
-                        SUCCEEDED(hr) ? "succeeded" : "failed",
-                        pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
-                if (SUCCEEDED(hr))
-                {
-                    hr = IDirect3DSurface8_UnlockRect(surface);
-                    ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr);
-                }
-
-                SetRect(&rect, 0, 0, formats[i].block_width >> 1, formats[i].block_height);
-                hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
-                ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken),
-                        "Partial block lock %s, expected %s, format %s, pool %s.\n",
-                        SUCCEEDED(hr) ? "succeeded" : "failed",
-                        pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
-                if (SUCCEEDED(hr))
-                {
-                    hr = IDirect3DSurface8_UnlockRect(surface);
-                    ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr);
-                }
-            }
-
-            if (formats[i].block_height > 1)
-            {
-                SetRect(&rect, 0, formats[i].block_height >> 1, formats[i].block_width, formats[i].block_height);
-                hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
-                ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken),
-                        "Partial block lock %s, expected %s, format %s, pool %s.\n",
-                        SUCCEEDED(hr) ? "succeeded" : "failed",
-                        pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
-                if (SUCCEEDED(hr))
-                {
-                    hr = IDirect3DSurface8_UnlockRect(surface);
-                    ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr);
-                }
-
-                SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height >> 1);
-                hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
-                ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken),
-                        "Partial block lock %s, expected %s, format %s, pool %s.\n",
-                        SUCCEEDED(hr) ? "succeeded" : "failed",
-                        pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
-                if (SUCCEEDED(hr))
-                {
-                    hr = IDirect3DSurface8_UnlockRect(surface);
-                    ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr);
-                }
-            }
-
-            SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height);
-            hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
-            ok(hr == D3D_OK, "Full block lock returned %08x, expected %08x, format %s, pool %s\n",
-                    hr, D3D_OK, formats[i].name, pools[j].name);
-            if (SUCCEEDED(hr))
-            {
-                hr = IDirect3DSurface8_UnlockRect(surface);
-                ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr);
-            }
-
-            IDirect3DSurface8_Release(surface);
-        }
-    }
-    IDirect3D8_Release(d3d);
-}
-
-START_TEST(surface)
-{
-    HMODULE d3d8_handle;
-    IDirect3DDevice8 *device_ptr;
-    ULONG refcount;
-
-    d3d8_handle = LoadLibraryA("d3d8.dll");
-    if (!d3d8_handle)
-    {
-        skip("Could not load d3d8.dll\n");
-        return;
-    }
-
-    device_ptr = init_d3d8(d3d8_handle);
-    if (!device_ptr) return;
-
-    test_image_surface_pool(device_ptr);
-    test_surface_get_container(device_ptr);
-    test_lockrect_invalid(device_ptr);
-    test_private_data(device_ptr);
-    test_surface_dimensions(device_ptr);
-    test_surface_format_null(device_ptr);
-    test_surface_double_unlock(device_ptr);
-    test_surface_lockrect_blocks(device_ptr);
-
-    refcount = IDirect3DDevice8_Release(device_ptr);
-    ok(!refcount, "Device has %u references left\n", refcount);
-}
-- 
1.7.8.6




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