ddraw: Avoid signed-unsigned integer comparisons
Andrew Talbot
andrew.talbot at talbotville.com
Wed Jan 9 15:36:17 CST 2013
Changelog:
ddraw: Avoid signed-unsigned integer comparisons.
diff --git a/dlls/ddraw/executebuffer.c b/dlls/ddraw/executebuffer.c
index f09460f..1b412f7 100644
--- a/dlls/ddraw/executebuffer.c
+++ b/dlls/ddraw/executebuffer.c
@@ -92,7 +92,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
} break;
case D3DOP_TRIANGLE: {
- int i;
+ DWORD i;
D3DTLVERTEX *tl_vx = buffer->vertex_data;
TRACE("TRIANGLE (%d)\n", count);
@@ -143,7 +143,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
break;
case D3DOP_MATRIXMULTIPLY: {
- int i;
+ DWORD i;
TRACE("MATRIXMULTIPLY (%d)\n", count);
for (i = 0; i < count; ++i)
@@ -171,7 +171,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
} break;
case D3DOP_STATETRANSFORM: {
- int i;
+ DWORD i;
TRACE("STATETRANSFORM (%d)\n", count);
for (i = 0; i < count; ++i)
@@ -201,7 +201,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
} break;
case D3DOP_STATELIGHT: {
- int i;
+ DWORD i;
TRACE("STATELIGHT (%d)\n", count);
for (i = 0; i < count; i++) {
@@ -267,7 +267,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
} break;
case D3DOP_STATERENDER: {
- int i;
+ DWORD i;
IDirect3DDevice2 *d3d_device2 = &device->IDirect3DDevice2_iface;
TRACE("STATERENDER (%d)\n", count);
@@ -285,7 +285,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
/* TODO: Share code with IDirect3DVertexBuffer::ProcessVertices and / or
* IWineD3DDevice::ProcessVertices
*/
- int i;
+ DWORD i;
D3DMATRIX view_mat, world_mat, proj_mat;
TRACE("PROCESSVERTICES (%d)\n", count);
@@ -466,7 +466,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
} break;
case D3DOP_BRANCHFORWARD: {
- int i;
+ DWORD i;
TRACE("BRANCHFORWARD (%d)\n", count);
for (i = 0; i < count; i++) {
@@ -503,7 +503,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
} break;
case D3DOP_SETSTATUS: {
- int i;
+ DWORD i;
TRACE("SETSTATUS (%d)\n", count);
for (i = 0; i < count; i++) {
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