[PATCH 2/5] ddraw: Avoid LPD3DLIGHTDATA.
Henri Verbeet
hverbeet at codeweavers.com
Fri Jan 11 05:07:48 CST 2013
---
include/d3d.h | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/include/d3d.h b/include/d3d.h
index 7cf1512..94367da 100644
--- a/include/d3d.h
+++ b/include/d3d.h
@@ -656,7 +656,7 @@ DECLARE_INTERFACE_(IDirect3DViewport,IUnknown)
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
- STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
+ STDMETHOD(LightElements)(THIS_ DWORD element_count, D3DLIGHTDATA *data) PURE;
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
@@ -724,7 +724,7 @@ DECLARE_INTERFACE_(IDirect3DViewport2,IDirect3DViewport)
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
- STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
+ STDMETHOD(LightElements)(THIS_ DWORD element_count, D3DLIGHTDATA *data) PURE;
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
@@ -800,7 +800,7 @@ DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2)
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
- STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
+ STDMETHOD(LightElements)(THIS_ DWORD element_count, D3DLIGHTDATA *data) PURE;
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
--
1.7.8.6
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