[PATCH 4/5] d3d9/tests: Merge texture.c into device.c.

Henri Verbeet hverbeet at codeweavers.com
Fri Jan 11 05:07:50 CST 2013


---
 dlls/d3d9/tests/Makefile.in |    1 -
 dlls/d3d9/tests/device.c    |  540 +++++++++++++++++++++++++++++++++++++++++++
 dlls/d3d9/tests/texture.c   |  452 ------------------------------------
 3 files changed, 540 insertions(+), 453 deletions(-)
 delete mode 100644 dlls/d3d9/tests/texture.c

diff --git a/dlls/d3d9/tests/Makefile.in b/dlls/d3d9/tests/Makefile.in
index 58820a0..fd0b561 100644
--- a/dlls/d3d9/tests/Makefile.in
+++ b/dlls/d3d9/tests/Makefile.in
@@ -6,7 +6,6 @@ C_SRCS = \
 	device.c \
 	stateblock.c \
 	surface.c \
-	texture.c \
 	vertexdeclaration.c \
 	visual.c
 
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 8456964..9b2858d 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -4490,6 +4490,540 @@ float4 main(const float4 color : COLOR) : SV_TARGET
     DestroyWindow(window);
 }
 
+/* Test the default texture stage state values */
+static void test_texture_stage_states(void)
+{
+    IDirect3DDevice9 *device;
+    IDirect3D9 *d3d;
+    unsigned int i;
+    ULONG refcount;
+    D3DCAPS9 caps;
+    DWORD value;
+    HWND window;
+    HRESULT hr;
+
+    if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create D3D object, skipping tests.\n");
+        return;
+    }
+
+    window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D9_Release(d3d);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
+    ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+
+    for (i = 0; i < caps.MaxTextureBlendStages; ++i)
+    {
+        hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLOROP, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == (i ? D3DTOP_DISABLE : D3DTOP_MODULATE),
+                "Got unexpected value %#x for D3DTSS_COLOROP, stage %u.\n", value, i);
+        hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLORARG1, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_COLORARG1, stage %u.\n", value, i);
+        hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLORARG2, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG2, stage %u.\n", value, i);
+        hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAOP, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == (i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1),
+                "Got unexpected value %#x for D3DTSS_ALPHAOP, stage %u.\n", value, i);
+        hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAARG1, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_ALPHAARG1, stage %u.\n", value, i);
+        hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAARG2, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG2, stage %u.\n", value, i);
+        hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT00, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT00, stage %u.\n", value, i);
+        hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT01, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT01, stage %u.\n", value, i);
+        hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT10, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT10, stage %u.\n", value, i);
+        hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT11, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT11, stage %u.\n", value, i);
+        hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_TEXCOORDINDEX, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == i, "Got unexpected value %#x for D3DTSS_TEXCOORDINDEX, stage %u.\n", value, i);
+        hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVLSCALE, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLSCALE, stage %u.\n", value, i);
+        hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVLOFFSET, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLOFFSET, stage %u.\n", value, i);
+        hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_TEXTURETRANSFORMFLAGS, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == D3DTTFF_DISABLE,
+                "Got unexpected value %#x for D3DTSS_TEXTURETRANSFORMFLAGS, stage %u.\n", value, i);
+        hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLORARG0, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG0, stage %u.\n", value, i);
+        hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAARG0, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG0, stage %u.\n", value, i);
+        hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_RESULTARG, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_RESULTARG, stage %u.\n", value, i);
+        hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_CONSTANT, &value);
+        ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
+        ok(!value, "Got unexpected value %#x for D3DTSS_CONSTANT, stage %u.\n", value, i);
+    }
+
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D9_Release(d3d);
+    DestroyWindow(window);
+}
+
+static void test_cube_texture_mipmap_gen(IDirect3DDevice9 *device)
+{
+    IDirect3DCubeTexture9 *texture;
+    IDirect3D9 *d3d;
+    HRESULT hr;
+
+    hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
+    ok(SUCCEEDED(hr), "Failed to get D3D, hr %#x.\n", hr);
+    hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
+            D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_CUBETEXTURE, D3DFMT_X8R8G8B8);
+    IDirect3D9_Release(d3d);
+    if (FAILED(hr))
+    {
+        skip("No cube mipmap generation support, skipping tests.\n");
+        return;
+    }
+
+    hr = IDirect3DDevice9_CreateCubeTexture(device, 64, 0, (D3DUSAGE_RENDERTARGET | D3DUSAGE_AUTOGENMIPMAP),
+            D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    IDirect3DCubeTexture9_Release(texture);
+
+    hr = IDirect3DDevice9_CreateCubeTexture(device, 64, 0, D3DUSAGE_AUTOGENMIPMAP,
+            D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    IDirect3DCubeTexture9_Release(texture);
+}
+
+static void test_cube_texture_levels(IDirect3DDevice9 *device)
+{
+    IDirect3DCubeTexture9 *texture;
+    IDirect3DSurface9 *surface;
+    D3DSURFACE_DESC desc;
+    DWORD levels;
+    HRESULT hr;
+
+    if (FAILED(IDirect3DDevice9_CreateCubeTexture(device, 64, 0, 0,
+            D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL)))
+    {
+        skip("Failed to create cube texture, skipping tests.\n");
+        return;
+    }
+
+    levels = IDirect3DCubeTexture9_GetLevelCount(texture);
+    ok(levels == 7, "Got unexpected levels %u.\n", levels);
+
+    hr = IDirect3DCubeTexture9_GetLevelDesc(texture, levels - 1, &desc);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DCubeTexture9_GetLevelDesc(texture, levels, &desc);
+    ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DCubeTexture9_GetLevelDesc(texture, levels + 1, &desc);
+    ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    IDirect3DSurface9_Release(surface);
+    hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture, D3DCUBEMAP_FACE_NEGATIVE_Z + 1, 0, &surface);
+    ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture, D3DCUBEMAP_FACE_POSITIVE_X - 1, 0, &surface);
+    ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+
+    IDirect3DCubeTexture9_Release(texture);
+}
+
+static void test_cube_textures(void)
+{
+    IDirect3DCubeTexture9 *texture;
+    IDirect3DDevice9 *device;
+    IDirect3D9 *d3d;
+    ULONG refcount;
+    D3DCAPS9 caps;
+    HWND window;
+    HRESULT hr;
+
+    if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create D3D object, skipping tests.\n");
+        return;
+    }
+
+    window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D9_Release(d3d);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
+    ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+
+    if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
+    {
+        hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
+        ok(hr == D3D_OK, "Failed to create D3DPOOL_DEFAULT cube texture, hr %#x.\n", hr);
+        IDirect3DCubeTexture9_Release(texture);
+        hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
+        ok(hr == D3D_OK, "Failed to create D3DPOOL_MANAGED cube texture, hr %#x.\n", hr);
+        IDirect3DCubeTexture9_Release(texture);
+        hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, NULL);
+        ok(hr == D3D_OK, "Failed to create D3DPOOL_SYSTEMMEM cube texture, hr %#x.\n", hr);
+        IDirect3DCubeTexture9_Release(texture);
+    }
+    else
+    {
+        hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
+        ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_DEFAULT cube texture.\n", hr);
+        hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
+        ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_MANAGED cube texture.\n", hr);
+        hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, NULL);
+        ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_SYSTEMMEM cube texture.\n", hr);
+    }
+    hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SCRATCH, &texture, NULL);
+    ok(hr == D3D_OK, "Failed to create D3DPOOL_SCRATCH cube texture, hr %#x.\n", hr);
+    IDirect3DCubeTexture9_Release(texture);
+
+    test_cube_texture_mipmap_gen(device);
+    test_cube_texture_levels(device);
+
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D9_Release(d3d);
+    DestroyWindow(window);
+}
+
+static void test_mipmap_gen(void)
+{
+    D3DTEXTUREFILTERTYPE filter_type;
+    IDirect3DTexture9 *texture;
+    IDirect3DSurface9 *surface;
+    IDirect3DDevice9 *device;
+    D3DSURFACE_DESC desc;
+    D3DLOCKED_RECT lr;
+    IDirect3D9 *d3d;
+    ULONG refcount;
+    unsigned int i;
+    DWORD levels;
+    HWND window;
+    HRESULT hr;
+
+    if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create D3D object, skipping tests.\n");
+        return;
+    }
+
+    if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
+            D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8)))
+    {
+        skip("No mipmap generation support, skipping tests.\n");
+        IDirect3D9_Release(d3d);
+        return;
+    }
+
+    window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D9_Release(d3d);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, (D3DUSAGE_RENDERTARGET | D3DUSAGE_AUTOGENMIPMAP),
+            D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    IDirect3DTexture9_Release(texture);
+
+    hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, D3DUSAGE_AUTOGENMIPMAP,
+            D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    filter_type = IDirect3DTexture9_GetAutoGenFilterType(texture);
+    ok(filter_type == D3DTEXF_LINEAR /* || broken(filter_type == D3DTEXF_POINT)*/,
+            "Got unexpected filter_type %#x.\n", filter_type);
+    hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_NONE);
+    todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_ANISOTROPIC);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    filter_type = IDirect3DTexture9_GetAutoGenFilterType(texture);
+    ok(filter_type == D3DTEXF_ANISOTROPIC, "Got unexpected filter_type %#x.\n", filter_type);
+    hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_LINEAR);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    levels = IDirect3DTexture9_GetLevelCount(texture);
+    ok(levels == 1, "Got unexpected levels %u.\n", levels);
+
+    for (i = 0; i < 6 /* 64 = 2 ^ 6 */; ++i)
+    {
+        surface = NULL;
+        hr = IDirect3DTexture9_GetSurfaceLevel(texture, i, &surface);
+        ok(hr == (i ? D3DERR_INVALIDCALL : D3D_OK), "Got unexpected hr %#x for level %u.\n", hr, i);
+        if (surface)
+            IDirect3DSurface9_Release(surface);
+
+        hr = IDirect3DTexture9_GetLevelDesc(texture, i, &desc);
+        ok(hr == (i ? D3DERR_INVALIDCALL : D3D_OK), "Got unexpected hr %#x for level %u.\n", hr, i);
+
+        hr = IDirect3DTexture9_LockRect(texture, i, &lr, NULL, 0);
+        ok(hr == (i ? D3DERR_INVALIDCALL : D3D_OK), "Got unexpected hr %#x for level %u.\n", hr, i);
+        if (SUCCEEDED(hr))
+        {
+            hr = IDirect3DTexture9_UnlockRect(texture, i);
+            ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
+        }
+    }
+    IDirect3DTexture9_Release(texture);
+
+    hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 2, D3DUSAGE_AUTOGENMIPMAP,
+            D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
+    ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 6, D3DUSAGE_AUTOGENMIPMAP,
+            D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
+    ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, D3DUSAGE_AUTOGENMIPMAP,
+            D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    levels = IDirect3DTexture9_GetLevelCount(texture);
+    ok(levels == 1, "Got unexpected levels %u.\n", levels);
+    IDirect3DTexture9_Release(texture);
+
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D9_Release(d3d);
+    DestroyWindow(window);
+}
+
+static void test_filter(void)
+{
+    static const struct
+    {
+        DWORD magfilter, minfilter, mipfilter;
+        BOOL has_texture;
+        HRESULT result;
+    }
+    tests[] =
+    {
+        {D3DTEXF_NONE,   D3DTEXF_NONE,   D3DTEXF_NONE,   FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER},
+        {D3DTEXF_POINT,  D3DTEXF_NONE,   D3DTEXF_NONE,   FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER},
+        {D3DTEXF_NONE,   D3DTEXF_POINT,  D3DTEXF_NONE,   FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER},
+        {D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_NONE,   FALSE, D3D_OK                         },
+        {D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_POINT,  FALSE, D3D_OK                         },
+
+        {D3DTEXF_NONE,   D3DTEXF_NONE,   D3DTEXF_NONE,   TRUE,  D3DERR_UNSUPPORTEDTEXTUREFILTER},
+        {D3DTEXF_POINT,  D3DTEXF_NONE,   D3DTEXF_NONE,   TRUE,  D3DERR_UNSUPPORTEDTEXTUREFILTER},
+        {D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_NONE,   TRUE,  D3D_OK                         },
+        {D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_POINT,  TRUE,  D3D_OK                         },
+
+        {D3DTEXF_NONE,   D3DTEXF_NONE,   D3DTEXF_NONE,   TRUE,  D3DERR_UNSUPPORTEDTEXTUREFILTER},
+        {D3DTEXF_LINEAR, D3DTEXF_NONE,   D3DTEXF_NONE,   TRUE,  D3DERR_UNSUPPORTEDTEXTUREFILTER},
+        {D3DTEXF_LINEAR, D3DTEXF_POINT,  D3DTEXF_NONE,   TRUE,  E_FAIL                         },
+        {D3DTEXF_POINT,  D3DTEXF_LINEAR, D3DTEXF_NONE,   TRUE,  E_FAIL                         },
+        {D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_LINEAR, TRUE,  E_FAIL                         },
+    };
+    IDirect3DTexture9 *texture;
+    IDirect3DDevice9 *device;
+    IDirect3D9 *d3d;
+    unsigned int i;
+    ULONG refcount;
+    DWORD passes;
+    HWND window;
+    HRESULT hr;
+
+    if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create D3D object, skipping tests.\n");
+        return;
+    }
+
+    if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
+            0, D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)))
+    {
+        skip("D3DFMT_A32B32G32R32F not supported, skipping tests.\n");
+        IDirect3D9_Release(d3d);
+        return;
+    }
+
+    if (SUCCEEDED(hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
+            D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)))
+    {
+        skip("D3DFMT_A32B32G32R32F supports filtering, skipping tests.\n");
+        IDirect3D9_Release(d3d);
+        return;
+    }
+
+    window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D9_Release(d3d);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, 0,
+            D3DFMT_A32B32G32R32F, D3DPOOL_MANAGED, &texture, NULL);
+    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+
+    /* Needed for ValidateDevice(). */
+    hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
+    ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
+
+    for (i = 0; i < (sizeof(tests) / sizeof(*tests)); ++i)
+    {
+        if (tests[i].has_texture)
+        {
+            hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
+            ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+        }
+        else
+        {
+            hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
+            ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+        }
+
+        hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, tests[i].magfilter);
+        ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr);
+        hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, tests[i].minfilter);
+        ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr);
+        hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, tests[i].mipfilter);
+        ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr);
+
+        passes = 0xdeadbeef;
+        hr = IDirect3DDevice9_ValidateDevice(device, &passes);
+        ok(hr == tests[i].result,
+                "Got unexpected hr %#x, expected %#x (mag %#x, min %#x, mip %#x, has_texture %#x).\n",
+                hr, tests[i].result, tests[i].magfilter, tests[i].minfilter,
+                tests[i].mipfilter, tests[i].has_texture);
+        if (SUCCEEDED(hr))
+            ok(!!passes, "Got unexpected passes %#x.\n", passes);
+        else
+            ok(passes == 0xdeadbeef, "Got unexpected passes %#x.\n", passes);
+    }
+
+    hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
+    ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+    IDirect3DTexture9_Release(texture);
+
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D9_Release(d3d);
+    DestroyWindow(window);
+}
+
+static void test_get_texture(void)
+{
+    IDirect3DBaseTexture9 *texture;
+    IDirect3DDevice9 *device;
+    IDirect3D9 *d3d;
+    ULONG refcount;
+    HWND window;
+    HRESULT hr;
+
+    if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create D3D object, skipping tests.\n");
+        return;
+    }
+
+    window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D9_Release(d3d);
+        DestroyWindow(window);
+        return;
+    }
+
+    texture = (IDirect3DBaseTexture9 *)0xdeadbeef;
+    hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice9_GetTexture(device, 0, &texture);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    ok(!texture, "Got unexpected texture %p.\n", texture);
+
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D9_Release(d3d);
+    DestroyWindow(window);
+}
+
+static void test_lod(void)
+{
+    IDirect3DTexture9 *texture;
+    IDirect3DDevice9 *device;
+    IDirect3D9 *d3d;
+    ULONG refcount;
+    HWND window;
+    HRESULT hr;
+    DWORD ret;
+
+    if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create D3D object, skipping tests.\n");
+        return;
+    }
+
+    window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D9_Release(d3d);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 3, 0,
+            D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
+    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+
+    /* SetLOD() is only supported on D3DPOOL_MANAGED textures, but doesn't
+     * return a HRESULT, so it can't return a normal error. Instead, the call
+     * is simply ignored. */
+    ret = IDirect3DTexture9_SetLOD(texture, 0);
+    ok(!ret, "Got unexpected ret %u.\n", ret);
+    ret = IDirect3DTexture9_SetLOD(texture, 1);
+    ok(!ret, "Got unexpected ret %u.\n", ret);
+    ret = IDirect3DTexture9_SetLOD(texture, 2);
+    ok(!ret, "Got unexpected ret %u.\n", ret);
+    ret = IDirect3DTexture9_GetLOD(texture);
+    ok(!ret, "Got unexpected ret %u.\n", ret);
+
+    IDirect3DTexture9_Release(texture);
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D9_Release(d3d);
+    DestroyWindow(window);
+}
+
 START_TEST(device)
 {
     HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
@@ -4559,6 +5093,12 @@ START_TEST(device)
         test_get_set_pixel_shader();
         test_pixel_shader_constant();
         test_wrong_shader();
+        test_texture_stage_states();
+        test_cube_textures();
+        test_mipmap_gen();
+        test_filter();
+        test_get_texture();
+        test_lod();
     }
 
 out:
diff --git a/dlls/d3d9/tests/texture.c b/dlls/d3d9/tests/texture.c
deleted file mode 100644
index 8e8f27b..0000000
--- a/dlls/d3d9/tests/texture.c
+++ /dev/null
@@ -1,452 +0,0 @@
-/*
- * Copyright (C) 2006 Henri Verbeet
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-#define COBJMACROS
-#include <d3d9.h>
-#include "wine/test.h"
-
-static HWND create_window(void)
-{
-    WNDCLASS wc = {0};
-    wc.lpfnWndProc = DefWindowProc;
-    wc.lpszClassName = "d3d9_test_wc";
-    RegisterClass(&wc);
-
-    return CreateWindow("d3d9_test_wc", "d3d9_test",
-            0, 0, 0, 0, 0, 0, 0, 0, 0);
-}
-
-static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
-{
-    IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
-    IDirect3D9 *d3d9_ptr = 0;
-    IDirect3DDevice9 *device_ptr = 0;
-    D3DPRESENT_PARAMETERS present_parameters;
-    HRESULT hr;
-
-    d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
-    ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
-    if (!d3d9_create) return NULL;
-
-    d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
-    if (!d3d9_ptr)
-    {
-        skip("could not create D3D9\n");
-        return NULL;
-    }
-
-    ZeroMemory(&present_parameters, sizeof(present_parameters));
-    present_parameters.Windowed = TRUE;
-    present_parameters.hDeviceWindow = create_window();
-    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
-
-    hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
-            NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
-
-    if(FAILED(hr))
-    {
-        skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
-        return NULL;
-    }
-
-    return device_ptr;
-}
-
-static void test_texture_stage_state(IDirect3DDevice9 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
-{
-    DWORD value;
-
-    HRESULT hr = IDirect3DDevice9_GetTextureStageState(device_ptr, stage, type, &value);
-    ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
-        "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
-}
-
-/* Test the default texture stage state values */
-static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stages)
-{
-    int i;
-    for (i = 0; i < num_stages; ++i)
-    {
-        test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
-        test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
-        test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
-        test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
-        test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
-        test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
-        test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
-        test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
-        test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
-        test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
-        test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
-        test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
-        test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
-        test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
-        test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
-        test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
-        test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
-        test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0);
-    }
-}
-
-static void test_cube_texture_from_pool(IDirect3DDevice9 *device_ptr, DWORD caps, D3DPOOL pool, BOOL need_cap)
-{
-    IDirect3DCubeTexture9 *texture_ptr = NULL;
-    HRESULT hr;
-
-    hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr, NULL);
-
-    if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap)
-        ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr);
-    else
-        ok(hr == D3DERR_INVALIDCALL, "hr=0x%.8x\n", hr);
-
-    if(texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
-}
-
-static void test_cube_texture_mipmap_gen(IDirect3DDevice9 *device_ptr)
-{
-    IDirect3DCubeTexture9 *texture_ptr = NULL;
-    IDirect3D9 *d3d9;
-    HRESULT hr;
-
-    hr = IDirect3DDevice9_GetDirect3D(device_ptr, &d3d9);
-    ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned 0x%08x\n", hr);
-
-    hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
-                                      D3DUSAGE_AUTOGENMIPMAP,
-                                      D3DRTYPE_CUBETEXTURE, D3DFMT_X8R8G8B8);
-    if(FAILED(hr))
-    {
-        skip("No cube mipmap generation support\n");
-        return;
-    }
-
-    /* testing shows that autogenmipmap and rendertarget are mutually exclusive options */
-    hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0, (D3DUSAGE_RENDERTARGET |
-                                            D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8,
-                                            D3DPOOL_DEFAULT, &texture_ptr, 0);
-    ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned 0x%08x, expected 0x%08x\n",
-       hr, D3D_OK);
-    if (texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
-    texture_ptr = NULL;
-
-    hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0,
-                                            D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8,
-                                            D3DPOOL_MANAGED, &texture_ptr, 0);
-    ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed (0x%08x)\n", hr);
-    if (texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
-    texture_ptr = NULL;
-}
-
-static void test_cube_texture_levels(IDirect3DDevice9 *device_ptr)
-{
-    IDirect3DCubeTexture9 *texture_ptr;
-    DWORD levels;
-    D3DSURFACE_DESC desc;
-    HRESULT hr;
-    IDirect3DSurface9 *surface;
-
-    hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0, 0, D3DFMT_X8R8G8B8,
-                                            D3DPOOL_DEFAULT, &texture_ptr, NULL);
-    if (FAILED(hr))
-    {
-        skip("Couldn't create cube texture\n");
-        return;
-    }
-
-    levels = IDirect3DCubeTexture9_GetLevelCount(texture_ptr);
-    ok(levels == 7, "Got %u levels, expected 7\n", levels);
-
-    hr = IDirect3DCubeTexture9_GetLevelDesc(texture_ptr, levels - 1, &desc);
-    ok(hr == D3D_OK, "IDirect3DCubeTexture9_GetLevelDesc returned %#x\n", hr);
-    hr = IDirect3DCubeTexture9_GetLevelDesc(texture_ptr, levels, &desc);
-    ok(hr == D3DERR_INVALIDCALL, "IDirect3DCubeTexture9_GetLevelDesc returned %#x\n", hr);
-    hr = IDirect3DCubeTexture9_GetLevelDesc(texture_ptr, levels + 1, &desc);
-    ok(hr == D3DERR_INVALIDCALL, "IDirect3DCubeTexture9_GetLevelDesc returned %#x\n", hr);
-
-    hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture_ptr, D3DCUBEMAP_FACE_POSITIVE_X,
-                                                 0, &surface);
-    ok(hr == D3D_OK, "IDirect3DCubeTexture9_GetCubeMapSurface returned %#x\n", hr);
-    if (SUCCEEDED(hr)) IDirect3DSurface9_Release(surface);
-    hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture_ptr, D3DCUBEMAP_FACE_NEGATIVE_Z + 1,
-                                                 0, &surface);
-    ok(hr == D3DERR_INVALIDCALL, "IDirect3DCubeTexture9_GetCubeMapSurface returned %#x\n", hr);
-    if (SUCCEEDED(hr)) IDirect3DSurface9_Release(surface);
-    hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture_ptr, D3DCUBEMAP_FACE_POSITIVE_X - 1,
-                                                 0, &surface);
-    ok(hr == D3DERR_INVALIDCALL, "IDirect3DCubeTexture9_GetCubeMapSurface returned %#x\n", hr);
-    if (SUCCEEDED(hr)) IDirect3DSurface9_Release(surface);
-
-    IDirect3DCubeTexture9_Release(texture_ptr);
-}
-
-static void test_cube_textures(IDirect3DDevice9 *device_ptr, DWORD caps)
-{
-    test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE);
-    test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE);
-    test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE);
-    test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE);
-    test_cube_texture_mipmap_gen(device_ptr);
-    test_cube_texture_levels(device_ptr);
-}
-
-static void test_mipmap_gen(IDirect3DDevice9 *device)
-{
-    HRESULT hr;
-    IDirect3D9 *d3d9;
-    IDirect3DTexture9 *texture = NULL;
-    IDirect3DSurface9 *surface;
-    DWORD levels;
-    D3DSURFACE_DESC desc;
-    int i;
-    D3DLOCKED_RECT lr;
-
-    hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
-    ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned %#x\n", hr);
-
-    hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
-                                      D3DUSAGE_AUTOGENMIPMAP,
-                                      D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8);
-    if(FAILED(hr))
-    {
-        skip("No mipmap generation support\n");
-        return;
-    }
-
-    /* testing shows that autogenmipmap and rendertarget are mutually exclusive options */
-    hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, (D3DUSAGE_RENDERTARGET |
-                                        D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8,
-                                        D3DPOOL_DEFAULT, &texture, 0);
-    ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned 0x%08x, expected 0x%08x\n",
-       hr, D3D_OK);
-    if (texture) IDirect3DTexture9_Release(texture);
-    texture = NULL;
-
-    hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, D3DUSAGE_AUTOGENMIPMAP,
-                                        D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
-    ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed(%08x)\n", hr);
-
-    if (SUCCEEDED(hr))
-    {
-        D3DTEXTUREFILTERTYPE fltt;
-        fltt = IDirect3DTexture9_GetAutoGenFilterType(texture);
-        ok(D3DTEXF_LINEAR == fltt /* || broken(D3DTEXF_POINT == fltt)*/,
-           "GetAutoGenFilterType returned default %d\n", fltt);
-        hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_NONE);
-        todo_wine ok(hr == D3DERR_INVALIDCALL, "SetAutoGenFilterType D3DTEXF_NONE returned %08x\n", hr);
-        hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_ANISOTROPIC);
-        ok(hr == D3D_OK, "SetAutoGenFilterType D3DTEXF_ANISOTROPIC returned %08x\n", hr);
-        fltt = IDirect3DTexture9_GetAutoGenFilterType(texture);
-        ok(D3DTEXF_ANISOTROPIC == fltt, "GetAutoGenFilterType returned %d\n", fltt);
-        hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_LINEAR);
-        ok(hr == D3D_OK, "SetAutoGenFilterType D3DTEXF_LINEAR returned %08x\n", hr);
-    }
-    levels = IDirect3DTexture9_GetLevelCount(texture);
-    ok(levels == 1, "Got %d levels, expected 1\n", levels);
-
-    for(i = 0; i < 6 /* 64 = 2 ^ 6 */; i++)
-    {
-        surface = NULL;
-        hr = IDirect3DTexture9_GetSurfaceLevel(texture, i, &surface);
-        ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
-           "GetSurfaceLevel on level %d returned %#x\n", i, hr);
-        if(surface) IDirect3DSurface9_Release(surface);
-
-        hr = IDirect3DTexture9_GetLevelDesc(texture, i, &desc);
-        ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
-           "GetLevelDesc on level %d returned %#x\n", i, hr);
-
-        hr = IDirect3DTexture9_LockRect(texture, i, &lr, NULL, 0);
-        ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
-           "LockRect on level %d returned %#x\n", i, hr);
-        if(SUCCEEDED(hr))
-        {
-            hr = IDirect3DTexture9_UnlockRect(texture, i);
-            ok(hr == D3D_OK, "Unlock returned %08x\n", hr);
-        }
-    }
-    IDirect3DTexture9_Release(texture);
-
-    hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 2 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
-                                        D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
-    ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 2) returned %08x\n", hr);
-    hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 6 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
-                                        D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
-    ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 6) returned %08x\n", hr);
-
-    hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
-                                        D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
-    ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture(levels = 1) returned %08x\n", hr);
-    levels = IDirect3DTexture9_GetLevelCount(texture);
-    ok(levels == 1, "Got %d levels, expected 1\n", levels);
-    IDirect3DTexture9_Release(texture);
-}
-
-static void test_filter(IDirect3DDevice9 *device) {
-    HRESULT hr;
-    IDirect3DTexture9 *texture;
-    IDirect3D9 *d3d9;
-    DWORD passes = 0;
-    unsigned int i;
-    struct filter_tests {
-        DWORD magfilter, minfilter, mipfilter;
-        BOOL has_texture;
-        HRESULT result;
-    } tests[] = {
-        { D3DTEXF_NONE,   D3DTEXF_NONE,   D3DTEXF_NONE,   FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
-        { D3DTEXF_POINT,  D3DTEXF_NONE,   D3DTEXF_NONE,   FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
-        { D3DTEXF_NONE,   D3DTEXF_POINT,  D3DTEXF_NONE,   FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
-        { D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_NONE,   FALSE, D3D_OK },
-        { D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_POINT,  FALSE, D3D_OK },
-
-        { D3DTEXF_NONE,   D3DTEXF_NONE,   D3DTEXF_NONE,   TRUE,  D3DERR_UNSUPPORTEDTEXTUREFILTER },
-        { D3DTEXF_POINT,  D3DTEXF_NONE,   D3DTEXF_NONE,   TRUE,  D3DERR_UNSUPPORTEDTEXTUREFILTER },
-        { D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_NONE,   TRUE,  D3D_OK },
-        { D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_POINT,  TRUE,  D3D_OK },
-
-        { D3DTEXF_NONE,   D3DTEXF_NONE,   D3DTEXF_NONE,   TRUE,  D3DERR_UNSUPPORTEDTEXTUREFILTER },
-        { D3DTEXF_LINEAR, D3DTEXF_NONE,   D3DTEXF_NONE,   TRUE,  D3DERR_UNSUPPORTEDTEXTUREFILTER },
-        { D3DTEXF_LINEAR, D3DTEXF_POINT,  D3DTEXF_NONE,   TRUE,  E_FAIL },
-        { D3DTEXF_POINT,  D3DTEXF_LINEAR, D3DTEXF_NONE,   TRUE,  E_FAIL },
-        { D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_LINEAR, TRUE,  E_FAIL },
-
-    };
-
-    hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
-    ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D(levels = 1) returned %08x\n", hr);
-    hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
-                                      D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F);
-    if(FAILED(hr)) {
-        skip("D3DFMT_A32B32G32R32F not supported\n");
-        goto out;
-    }
-    hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_FILTER,
-                                     D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F);
-    if(SUCCEEDED(hr)) {
-        skip("D3DFMT_A32B32G32R32F supports filtering\n");
-        goto out;
-    }
-
-    hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A32B32G32R32F,
-                                        D3DPOOL_MANAGED, &texture, 0);
-    ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
-
-    /* Needed for ValidateDevice */
-    hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
-    ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
-
-    for(i = 0; i < (sizeof(tests) / sizeof(tests[0])); i++) {
-        if(tests[i].has_texture) {
-            hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
-            ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
-        } else {
-            hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
-            ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
-        }
-
-        hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, tests[i].magfilter);
-        ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
-        hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, tests[i].minfilter);
-        ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
-        hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, tests[i].mipfilter);
-        ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
-
-        passes = 0xdeadbeef;
-        hr = IDirect3DDevice9_ValidateDevice(device, &passes);
-        ok(hr == tests[i].result, "ValidateDevice failed: Texture %s, min %u, mag %u, mip %u. Got %08x, expected %08x\n",
-                                   tests[i].has_texture ? "TRUE" : "FALSE", tests[i].magfilter, tests[i].minfilter,
-                                   tests[i].mipfilter, hr, tests[i].result);
-        if(SUCCEEDED(hr)) {
-            ok(passes != 0, "ValidateDevice succeeded, passes is %u\n", passes);
-        } else {
-            ok(passes == 0xdeadbeef, "ValidateDevice failed, passes is %u\n", passes);
-        }
-    }
-
-    hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
-    ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture returned %#x.\n", hr);
-    IDirect3DTexture9_Release(texture);
-
-    out:
-    IDirect3D9_Release(d3d9);
-}
-
-static void test_gettexture(IDirect3DDevice9 *device) {
-    HRESULT hr;
-    IDirect3DBaseTexture9 *texture = (IDirect3DBaseTexture9 *) 0xdeadbeef;
-
-    hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
-    ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr = 0x%08x\n", hr);
-    hr = IDirect3DDevice9_GetTexture(device, 0, &texture);
-    ok(hr == D3D_OK, "IDirect3DDevice9_GetTexture failed, hr = 0x%08x\n", hr);
-    ok(texture == NULL, "Texture returned is %p, expected NULL\n", texture);
-}
-
-static void test_lod(IDirect3DDevice9 *device)
-{
-    HRESULT hr;
-    DWORD ret;
-    IDirect3DTexture9 *texture;
-
-    hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 3, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
-                                        &texture, NULL);
-    ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
-
-    /* SetLOD is only supported on D3DPOOL_MANAGED textures, but it doesn't return a HRESULT,
-     * so it can't return a normal error. Instead, the call is simply ignored
-     */
-    ret = IDirect3DTexture9_SetLOD(texture, 0);
-    ok(ret == 0, "IDirect3DTexture9_SetLOD returned %u, expected 0\n", ret);
-    ret = IDirect3DTexture9_SetLOD(texture, 1);
-    ok(ret == 0, "IDirect3DTexture9_SetLOD returned %u, expected 0\n", ret);
-    ret = IDirect3DTexture9_SetLOD(texture, 2);
-    ok(ret == 0, "IDirect3DTexture9_SetLOD returned %u, expected 0\n", ret);
-    ret = IDirect3DTexture9_GetLOD(texture);
-    ok(ret == 0, "IDirect3DTexture9_GetLOD returned %u, expected 0\n", ret);
-
-    IDirect3DTexture9_Release(texture);
-}
-
-START_TEST(texture)
-{
-    D3DCAPS9 caps;
-    HMODULE d3d9_handle;
-    IDirect3DDevice9 *device_ptr;
-    ULONG refcount;
-
-    d3d9_handle = LoadLibraryA("d3d9.dll");
-    if (!d3d9_handle)
-    {
-        skip("Could not load d3d9.dll\n");
-        return;
-    }
-
-    device_ptr = init_d3d9(d3d9_handle);
-    if (!device_ptr) return;
-
-    IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
-
-    test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
-    test_cube_textures(device_ptr, caps.TextureCaps);
-    test_mipmap_gen(device_ptr);
-    test_filter(device_ptr);
-    test_gettexture(device_ptr);
-    test_lod(device_ptr);
-
-    refcount = IDirect3DDevice9_Release(device_ptr);
-    ok(!refcount, "Device has %u references left\n", refcount);
-}
-- 
1.7.8.6




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