[PATCH 2/2] d3d8: Return D3D_OK from the palette setters (try 2)

Stefan Dösinger stefan at codeweavers.com
Fri Jan 11 05:49:07 CST 2013


try 2: Fix copyright line formatting, remove redundant memset
---
 dlls/d3d8/device.c       |  8 +++---
 dlls/d3d8/tests/device.c | 66 +++++++++++++++++++++++++++++++++++++++++++++++-
 2 files changed, 69 insertions(+), 5 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 7a13344..e92be20 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1839,12 +1839,12 @@ static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface,
 static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface,
         UINT palette_idx, const PALETTEENTRY *entries)
 {
-    FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
+    WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
 
     /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
      * does not have a d3d8/9-style palette API */
 
-    return D3DERR_INVALIDCALL;
+    return D3D_OK;
 }
 
 static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
@@ -1857,9 +1857,9 @@ static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
 
 static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx)
 {
-    FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
+    WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
 
-    return D3DERR_INVALIDCALL;
+    return D3D_OK;
 }
 
 static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *palette_idx)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 2c8cbbf..17c3443 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -3,7 +3,7 @@
  * Copyright (C) 2006 Chris Robinson
  * Copyright (C) 2006 Louis Lenders
  * Copyright 2006-2007 Henri Verbeet
- * Copyright 2010, 2011 Stefan Dösinger for CodeWeavers
+ * Copyright 2006-2007, 2011-2013 Stefan Dösinger for CodeWeavers
  * Copyright 2013 Henri Verbeet for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
@@ -4469,6 +4469,69 @@ static void test_surface_lockrect_blocks(void)
     DestroyWindow(window);
 }
 
+static void test_set_palette(void)
+{
+    IDirect3DDevice8 *device;
+    IDirect3D8 *d3d8;
+    UINT refcount;
+    HWND window;
+    HRESULT hr;
+    PALETTEENTRY pal[256];
+    unsigned int i;
+    D3DCAPS8 caps;
+
+    if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create d3d8 object, skipping tests.\n");
+        return;
+    }
+
+    window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d8, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D8_Release(d3d8);
+        DestroyWindow(window);
+        return;
+    }
+
+    for (i = 0; i < sizeof(pal) / sizeof(*pal); i++)
+    {
+        pal[i].peRed = i;
+        pal[i].peGreen = i;
+        pal[i].peBlue = i;
+        pal[i].peFlags = 0xff;
+    }
+    hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
+    ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
+    ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+    for (i = 0; i < sizeof(pal) / sizeof(*pal); i++)
+    {
+        pal[i].peRed = i;
+        pal[i].peGreen = i;
+        pal[i].peBlue = i;
+        pal[i].peFlags = i;
+    }
+    if (caps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE)
+    {
+        hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
+        ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
+    }
+    else
+    {
+        hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
+        ok(hr == D3DERR_INVALIDCALL, "SetPaletteEntries returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
+    }
+
+    refcount = IDirect3DDevice8_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D8_Release(d3d8);
+    DestroyWindow(window);
+}
+
 START_TEST(device)
 {
     HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -4542,6 +4605,7 @@ START_TEST(device)
         test_surface_format_null();
         test_surface_double_unlock();
         test_surface_lockrect_blocks();
+        test_set_palette();
     }
     UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
 }
-- 
1.7.12.4




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