[PATCH 3/5] d3d9/tests: Add a software vertexprocessing buffer discard test
Stefan Dösinger
stefan at codeweavers.com
Mon Jan 14 17:13:05 CST 2013
HARDWARE and MIXED vertexprocessing return different pointers and do
not retain the buffer data.
---
dlls/d3d9/tests/device.c | 85 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 85 insertions(+)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 6076e8b..8f183eb 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -6031,6 +6031,90 @@ static void test_set_palette(void)
DestroyWindow(window);
}
+static void test_swvp_buffer(void)
+{
+ IDirect3DDevice9 *device;
+ IDirect3D9 *d3d9;
+ UINT refcount;
+ HWND window;
+ HRESULT hr;
+ unsigned int i;
+ IDirect3DVertexBuffer9 *buffer;
+ static const unsigned int bufsize = 1024;
+ D3DVERTEXBUFFER_DESC desc;
+ struct
+ {
+ float x, y, z;
+ } *ptr, *ptr2;
+
+ if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
+ {
+ skip("Failed to create IDirect3D9 object, skipping tests.\n");
+ return;
+ }
+
+ window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+ if (!(device = create_device(d3d9, window, window, TRUE, D3DCREATE_SOFTWARE_VERTEXPROCESSING)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice9_CreateVertexBuffer(device, bufsize * sizeof(*ptr), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0,
+ D3DPOOL_DEFAULT, &buffer, NULL);
+ ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ hr = IDirect3DVertexBuffer9_GetDesc(buffer, &desc);
+ ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr);
+ ok(desc.Pool == D3DPOOL_DEFAULT, "Got pool %u, expected D3DPOOL_DEFAULT\n", desc.Pool);
+ ok(desc.Usage == (D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY),
+ "Got usage %u, expected D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY\n", desc.Usage);
+
+ hr = IDirect3DVertexBuffer9_Lock(buffer, 0, bufsize * sizeof(*ptr), (void **)&ptr, D3DLOCK_DISCARD);
+ ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
+ for (i = 0; i < bufsize; i++)
+ {
+ ptr[i].x = i * 1.0f;
+ ptr[i].y = i * 2.0f;
+ ptr[i].z = i * 3.0f;
+ }
+ hr = IDirect3DVertexBuffer9_Unlock(buffer);
+ ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
+ ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(*ptr));
+ ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ hr = IDirect3DVertexBuffer9_Lock(buffer, 0, bufsize * sizeof(*ptr2), (void **)&ptr2, D3DLOCK_DISCARD);
+ ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
+ ok(ptr == ptr2, "Lock returned two different pointers: %p, %p\n", ptr, ptr2);
+ for (i = 0; i < bufsize; i++)
+ {
+ if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
+ {
+ ok(FALSE, "Vertex %u is %f,%f,%f, expected %f,%f,%f\n", i,
+ ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
+ break;
+ }
+ }
+ hr = IDirect3DVertexBuffer9_Unlock(buffer);
+ ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
+
+ IDirect3DVertexBuffer9_Release(buffer);
+ refcount = IDirect3DDevice9_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirect3D9_Release(d3d9);
+ DestroyWindow(window);
+}
+
START_TEST(device)
{
HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
@@ -6117,6 +6201,7 @@ START_TEST(device)
test_surface_double_unlock();
test_surface_lockrect_blocks();
test_set_palette();
+ test_swvp_buffer();
}
out:
--
1.7.12.4
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