[PATCH 2/5] ddraw: Avoid LPD3DPROCESSVERTICES.
Henri Verbeet
hverbeet at codeweavers.com
Tue Jan 15 01:46:52 CST 2013
---
dlls/ddraw/executebuffer.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/ddraw/executebuffer.c b/dlls/ddraw/executebuffer.c
index 80e44ef..1673cac 100644
--- a/dlls/ddraw/executebuffer.c
+++ b/dlls/ddraw/executebuffer.c
@@ -301,8 +301,9 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
wined3d_device_get_transform(device->wined3d_device,
WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)&world_mat);
- for (i = 0; i < count; i++) {
- LPD3DPROCESSVERTICES ci = (LPD3DPROCESSVERTICES) instr;
+ for (i = 0; i < count; ++i)
+ {
+ D3DPROCESSVERTICES *ci = (D3DPROCESSVERTICES *)instr;
TRACE(" Start : %d Dest : %d Count : %d\n",
ci->wStart, ci->wDest, ci->dwCount);
--
1.7.12.4
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