[PATCH 2/3] d3d8/tests: Create a plain DS surface in test_reset_resources
Stefan Dösinger
stefan at codeweavers.com
Wed Jan 16 05:44:16 CST 2013
---
dlls/d3d8/tests/device.c | 9 +++------
1 file changed, 3 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 87d3f9e..ca34b81 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -3252,12 +3252,9 @@ static void test_reset_resources(void)
goto done;
}
- hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL,
- D3DFMT_D24S8, D3DPOOL_DEFAULT, &texture);
- ok(SUCCEEDED(hr), "Failed to create depth/stencil texture, hr %#x.\n", hr);
- hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
- ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
- IDirect3DTexture8_Release(texture);
+ hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8,
+ D3DMULTISAMPLE_NONE, &surface);
+ ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr);
hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
--
1.7.12.4
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