[PATCH 2/5] ddraw: Avoid LPD3DEXECUTEDATA.

Henri Verbeet hverbeet at codeweavers.com
Fri Jan 18 05:05:22 CST 2013


---
 include/d3d.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/d3d.h b/include/d3d.h
index 5db816b..692220a 100644
--- a/include/d3d.h
+++ b/include/d3d.h
@@ -889,8 +889,8 @@ DECLARE_INTERFACE_(IDirect3DExecuteBuffer,IUnknown)
     STDMETHOD(Initialize)(THIS_ struct IDirect3DDevice *device, D3DEXECUTEBUFFERDESC *desc) PURE;
     STDMETHOD(Lock)(THIS_ D3DEXECUTEBUFFERDESC *desc) PURE;
     STDMETHOD(Unlock)(THIS) PURE;
-    STDMETHOD(SetExecuteData)(THIS_ LPD3DEXECUTEDATA lpData) PURE;
-    STDMETHOD(GetExecuteData)(THIS_ LPD3DEXECUTEDATA lpData) PURE;
+    STDMETHOD(SetExecuteData)(THIS_ D3DEXECUTEDATA *data) PURE;
+    STDMETHOD(GetExecuteData)(THIS_ D3DEXECUTEDATA *data) PURE;
     STDMETHOD(Validate)(THIS_ LPDWORD lpdwOffset, LPD3DVALIDATECALLBACK lpFunc, LPVOID lpUserArg, DWORD dwReserved) PURE;
     STDMETHOD(Optimize)(THIS_ DWORD dwDummy) PURE;
 };
-- 
1.7.12.4




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