[PATCH 2/5] d3drm: Avoid LPD3DRMRAY.
Henri Verbeet
hverbeet at codeweavers.com
Thu Jan 24 04:37:38 CST 2013
---
dlls/d3drm/frame.c | 6 ++----
include/d3drmobj.h | 8 ++++----
2 files changed, 6 insertions(+), 8 deletions(-)
diff --git a/dlls/d3drm/frame.c b/dlls/d3drm/frame.c
index 3f814bf..09dfea4 100644
--- a/dlls/d3drm/frame.c
+++ b/dlls/d3drm/frame.c
@@ -2452,10 +2452,8 @@ static HRESULT WINAPI IDirect3DRMFrame3Impl_SetQuaternion(IDirect3DRMFrame3* ifa
return E_NOTIMPL;
}
-static HRESULT WINAPI IDirect3DRMFrame3Impl_RayPick(IDirect3DRMFrame3* iface,
- LPDIRECT3DRMFRAME3 reference, LPD3DRMRAY ray,
- DWORD flags,
- LPDIRECT3DRMPICKED2ARRAY *return_visuals)
+static HRESULT WINAPI IDirect3DRMFrame3Impl_RayPick(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference,
+ D3DRMRAY *ray, DWORD flags, IDirect3DRMPicked2Array **return_visuals)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
diff --git a/include/d3drmobj.h b/include/d3drmobj.h
index 9569046..71bc005 100644
--- a/include/d3drmobj.h
+++ b/include/d3drmobj.h
@@ -1401,8 +1401,8 @@ DECLARE_INTERFACE_(IDirect3DRMFrame2,IDirect3DRMFrame)
STDMETHOD(SetInheritAxes)(THIS_ BOOL inherit_from_parent);
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
STDMETHOD(SetQuaternion)(THIS_ LPDIRECT3DRMFRAME reference, D3DRMQUATERNION *q) PURE;
- STDMETHOD(RayPick)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DRMRAY ray, DWORD flags,
- LPDIRECT3DRMPICKED2ARRAY *return_visuals) PURE;
+ STDMETHOD(RayPick)(THIS_ IDirect3DRMFrame *reference, D3DRMRAY *ray, DWORD flags,
+ struct IDirect3DRMPicked2Array **return_visuals) PURE;
STDMETHOD(Save)(THIS_ LPCSTR filename, D3DRMXOFFORMAT d3dFormat, D3DRMSAVEOPTIONS d3dSaveFlags);
};
#undef INTERFACE
@@ -1680,8 +1680,8 @@ DECLARE_INTERFACE_(IDirect3DRMFrame3,IDirect3DRMVisual)
STDMETHOD(SetInheritAxes)(THIS_ BOOL inherit_from_parent);
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE;
STDMETHOD(SetQuaternion)(THIS_ LPDIRECT3DRMFRAME3 reference, D3DRMQUATERNION *q) PURE;
- STDMETHOD(RayPick)(THIS_ LPDIRECT3DRMFRAME3 reference, LPD3DRMRAY ray, DWORD flags,
- LPDIRECT3DRMPICKED2ARRAY *return_visuals) PURE;
+ STDMETHOD(RayPick)(THIS_ IDirect3DRMFrame3 *reference, D3DRMRAY *ray, DWORD flags,
+ struct IDirect3DRMPicked2Array **return_visuals) PURE;
STDMETHOD(Save)(THIS_ LPCSTR filename, D3DRMXOFFORMAT d3dFormat, D3DRMSAVEOPTIONS d3dSaveFlags);
STDMETHOD(TransformVectors)(THIS_ IDirect3DRMFrame3 *reference, DWORD vector_count,
D3DVECTOR *dst_vectors, D3DVECTOR *src_vectors) PURE;
--
1.7.12.4
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