[PATCH] d3dx9_36: Filter out D3DCompile warning messages that are not present with D3DCompileShader.

Christian Costa titan.costa at gmail.com
Wed Jul 31 02:10:58 CDT 2013


This patch fixes vertex processing issue of bug 33770.

The problem comes from the fact that even if the call succeeds,
the game interprets a non null error_messages pointer as an error.

By calling D3DCompile we use a newer version of the compiler which is more
strict and generates the following warning.
  - warning X3206: 'dot': implicit truncation of vector type
  - warning X3206: implicit truncation of vector type
  - warning X3206: 'mul': implicit truncation of vector type
D3DCompileShader does not generate such warnings.

These is confirmed in the DX SDK release note:
New Warning X3206: Implicit Truncation of Vector Type
Beginning in the August 2009 release of the DirectX SDK, the compiler will warn
when an implicit truncation of a vector type occurs.

The warnings cannot be disable so this patch filters out these strings in D3DCompileShader
and reset the error messages pointer if the resulting buffer is empty.
---
 dlls/d3dx9_36/shader.c |   53 ++++++++++++++++++++++++++++++++++++++++++++----
 1 file changed, 49 insertions(+), 4 deletions(-)

diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 16395e8..c7ff6e6 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -367,14 +367,59 @@ HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO
     hr = D3DCompile(data, length, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
                     function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs);
 
-    if (SUCCEEDED(hr) && constant_table)
+    /* Filter out D3DCompile warning messages that are not present with D3DCompileShader */
+    if (SUCCEEDED(hr) && *error_msgs)
     {
-        hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader), constant_table);
-        if (FAILED(hr))
+        char *in, *line_in, *msgs_in, *line_out, *msgs_out;
+        DWORD size;
+        BOOL end = FALSE;
+
+        in = line_in = msgs_in = ID3DXBuffer_GetBufferPointer(*error_msgs);
+        size = ID3DXBuffer_GetBufferSize(*error_msgs);
+        line_out = msgs_out = HeapAlloc(GetProcessHeap(), 0, size+1); /* +1 byte in case null byte is missing from input string */
+
+        if (!msgs_out)
         {
             ID3DXBuffer_Release(*shader);
-            *shader = NULL;
+            ID3DXBuffer_Release(*error_msgs);
+            return E_OUTOFMEMORY;
+        }
+
+        while (!end)
+        {
+            end = (in == (msgs_in + size)) || !*in;
+            if (end || (*in++ == 0x0a))
+            {
+                int line_size = in - line_in;
+                memcpy(line_out, line_in, line_size);
+                line_out[line_size] = 0;
+                line_in += line_size;
+                if (!(strstr(line_out, "warning X3206:") && strstr(line_out, "implicit truncation of vector type")))
+                    line_out += line_size;
+            }
+        }
+
+        ID3DXBuffer_Release(*error_msgs);
+        /* Only return a buffer if the resulting string is not empty as some apps depend on that */
+        if (*msgs_out)
+        {
+            hr = D3DXCreateBuffer(strlen(msgs_out)+1, error_msgs);
+            if (SUCCEEDED(hr))
+                strcpy(ID3DXBuffer_GetBufferPointer(*error_msgs), msgs_out);
+        }
+        else
+        {
+            *error_msgs = NULL;
         }
+        HeapFree(GetProcessHeap(), 0, msgs_out);
+    }
+    if (SUCCEEDED(hr) && constant_table)
+        hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader), constant_table);
+
+    if (FAILED(hr) && shader && *shader)
+    {
+        ID3DXBuffer_Release(*shader);
+        *shader = NULL;
     }
 
     return hr;




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