[PATCH 5/5] d3drm: Avoid LPDIRECT3DRMOBJECTARRAY.
Henri Verbeet
hverbeet at codeweavers.com
Mon Jun 3 02:19:37 CDT 2013
---
include/d3drmobj.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/d3drmobj.h b/include/d3drmobj.h
index 00bdb21..5576701 100644
--- a/include/d3drmobj.h
+++ b/include/d3drmobj.h
@@ -4564,7 +4564,7 @@ DECLARE_INTERFACE_(IDirect3DRMInterpolator, IDirect3DRMObject)
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMInterpolator methods ***/
STDMETHOD(AttachObject)(THIS_ IDirect3DRMObject *object) PURE;
- STDMETHOD(GetAttachedObjects)(THIS_ LPDIRECT3DRMOBJECTARRAY *) PURE;
+ STDMETHOD(GetAttachedObjects)(THIS_ IDirect3DRMObjectArray **array) PURE;
STDMETHOD(DetachObject)(THIS_ IDirect3DRMObject *object) PURE;
STDMETHOD(SetIndex)(THIS_ D3DVALUE) PURE;
STDMETHOD_(D3DVALUE, GetIndex)(THIS) PURE;
--
1.8.1.5
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