[PATCH 5/5] d3drm: Avoid LPDIRECT3DRMOBJECTARRAY.

Henri Verbeet hverbeet at codeweavers.com
Mon Jun 3 02:19:37 CDT 2013


---
 include/d3drmobj.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/d3drmobj.h b/include/d3drmobj.h
index 00bdb21..5576701 100644
--- a/include/d3drmobj.h
+++ b/include/d3drmobj.h
@@ -4564,7 +4564,7 @@ DECLARE_INTERFACE_(IDirect3DRMInterpolator, IDirect3DRMObject)
     STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
     /*** IDirect3DRMInterpolator methods ***/
     STDMETHOD(AttachObject)(THIS_ IDirect3DRMObject *object) PURE;
-    STDMETHOD(GetAttachedObjects)(THIS_ LPDIRECT3DRMOBJECTARRAY *) PURE;
+    STDMETHOD(GetAttachedObjects)(THIS_ IDirect3DRMObjectArray **array) PURE;
     STDMETHOD(DetachObject)(THIS_ IDirect3DRMObject *object) PURE;
     STDMETHOD(SetIndex)(THIS_ D3DVALUE) PURE;
     STDMETHOD_(D3DVALUE, GetIndex)(THIS) PURE;
-- 
1.8.1.5




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