[PATCH 1/5] ddraw: Update the focus window after recreating the swapchain

Stefan Dösinger stefan at codeweavers.com
Wed Jun 5 03:55:39 CDT 2013


This is a preparation for the next patch. I've put it into a separate
patch to make regression debugging easier. Some applications are quite
particular about when and which events are generated during ddraw setup.
---
 dlls/ddraw/ddraw.c | 32 ++++++++++++++++----------------
 1 file changed, 16 insertions(+), 16 deletions(-)

diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index afb95c9..d285589 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -814,10 +814,6 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND windo
         This->focuswindow = NULL;
     }
 
-    if ((This->cooperative_level & DDSCL_EXCLUSIVE)
-            && (window != This->dest_window || !(cooplevel & DDSCL_EXCLUSIVE)))
-        wined3d_device_release_focus_window(This->wined3d_device);
-
     if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || window != This->dest_window)
     {
         if (This->cooperative_level & DDSCL_FULLSCREEN)
@@ -833,18 +829,6 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND windo
         }
     }
 
-    if ((cooplevel & DDSCL_EXCLUSIVE)
-            && (window != This->dest_window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
-    {
-        hr = wined3d_device_acquire_focus_window(This->wined3d_device, window);
-        if (FAILED(hr))
-        {
-            ERR("Failed to acquire focus window, hr %#x.\n", hr);
-            wined3d_mutex_unlock();
-            return hr;
-        }
-    }
-
     if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
         wined3d_device_set_multithreaded(This->wined3d_device);
 
@@ -896,6 +880,22 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND windo
         wined3d_stateblock_decref(stateblock);
     }
 
+    if ((This->cooperative_level & DDSCL_EXCLUSIVE)
+            && (window != This->dest_window || !(cooplevel & DDSCL_EXCLUSIVE)))
+        wined3d_device_release_focus_window(This->wined3d_device);
+
+    if ((cooplevel & DDSCL_EXCLUSIVE)
+            && (window != This->dest_window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
+    {
+        hr = wined3d_device_acquire_focus_window(This->wined3d_device, window);
+        if (FAILED(hr))
+        {
+            ERR("Failed to acquire focus window, hr %#x.\n", hr);
+            wined3d_mutex_unlock();
+            return hr;
+        }
+    }
+
     /* Unhandled flags */
     if(cooplevel & DDSCL_ALLOWREBOOT)
         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
-- 
1.8.1.5




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