[PATCH 3/5] wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube().

Henri Verbeet hverbeet at codeweavers.com
Wed Jun 5 04:06:12 CDT 2013


---
 dlls/d3d8/texture.c       | 17 ++++++++++---
 dlls/d3d9/texture.c       | 17 ++++++++++---
 dlls/ddraw/surface.c      | 27 ++++++++++-----------
 dlls/wined3d/texture.c    | 62 ++++++++++++++++++-----------------------------
 dlls/wined3d/wined3d.spec |  2 +-
 include/wine/wined3d.h    |  5 ++--
 6 files changed, 67 insertions(+), 63 deletions(-)

diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index 1bb91c0..3309080 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -1221,15 +1221,26 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
 HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
 {
+    struct wined3d_resource_desc desc;
     HRESULT hr;
 
     texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl;
     texture->refcount = 1;
 
+    desc.resource_type = WINED3D_RTYPE_CUBE_TEXTURE;
+    desc.format = wined3dformat_from_d3dformat(format);
+    desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
+    desc.multisample_quality = 0;
+    desc.usage = usage & WINED3DUSAGE_MASK;
+    desc.pool = pool;
+    desc.width = edge_length;
+    desc.height = edge_length;
+    desc.depth = 1;
+    desc.size = 0;
+
     wined3d_mutex_lock();
-    hr = wined3d_texture_create_cube(device->wined3d_device, edge_length, levels,
-            usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
-            &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
+    hr = wined3d_texture_create_cube(device->wined3d_device, &desc, levels,
+            texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
     wined3d_mutex_unlock();
     if (FAILED(hr))
     {
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 5f21192..36b9655 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -1345,15 +1345,26 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
 {
+    struct wined3d_resource_desc desc;
     HRESULT hr;
 
     texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl;
     texture->refcount = 1;
 
+    desc.resource_type = WINED3D_RTYPE_CUBE_TEXTURE;
+    desc.format = wined3dformat_from_d3dformat(format);
+    desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
+    desc.multisample_quality = 0;
+    desc.usage = usage & WINED3DUSAGE_MASK;
+    desc.pool = pool;
+    desc.width = edge_length;
+    desc.height = edge_length;
+    desc.depth = 1;
+    desc.size = 0;
+
     wined3d_mutex_lock();
-    hr = wined3d_texture_create_cube(device->wined3d_device, edge_length,
-            levels, usage, wined3dformat_from_d3dformat(format), pool, texture,
-            &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
+    hr = wined3d_texture_create_cube(device->wined3d_device, &desc, levels,
+            texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
     wined3d_mutex_unlock();
     if (FAILED(hr))
     {
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 59ac9d2..124731c 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -5591,7 +5591,6 @@ HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface)
     struct wined3d_resource_desc wined3d_desc;
     struct ddraw_surface *mip, **attach;
     struct wined3d_resource *resource;
-    enum wined3d_format_id format;
     UINT layers, levels, i, j;
     DDSURFACEDESC2 *mip_desc;
     enum wined3d_pool pool;
@@ -5614,25 +5613,25 @@ HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface)
     else
         pool = WINED3D_POOL_DEFAULT;
 
-    format = PixelFormat_DD2WineD3D(&surface->surface_desc.u4.ddpfPixelFormat);
+    wined3d_desc.format = PixelFormat_DD2WineD3D(&surface->surface_desc.u4.ddpfPixelFormat);
+    wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
+    wined3d_desc.multisample_quality = 0;
+    wined3d_desc.usage = 0;
+    wined3d_desc.pool = pool;
+    wined3d_desc.width = desc->dwWidth;
+    wined3d_desc.height = desc->dwHeight;
+    wined3d_desc.depth = 1;
+    wined3d_desc.size = 0;
+
     if (desc->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
     {
-        hr = wined3d_texture_create_cube(surface->ddraw->wined3d_device, desc->dwWidth,
-                levels, 0, format, pool, surface, &ddraw_texture_wined3d_parent_ops, &surface->wined3d_texture);
+        wined3d_desc.resource_type = WINED3D_RTYPE_CUBE_TEXTURE;
+        hr = wined3d_texture_create_cube(surface->ddraw->wined3d_device, &wined3d_desc, levels,
+                surface, &ddraw_texture_wined3d_parent_ops, &surface->wined3d_texture);
     }
     else
     {
         wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE;
-        wined3d_desc.format = format;
-        wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
-        wined3d_desc.multisample_quality = 0;
-        wined3d_desc.usage = 0;
-        wined3d_desc.pool = pool;
-        wined3d_desc.width = desc->dwWidth;
-        wined3d_desc.height = desc->dwHeight;
-        wined3d_desc.depth = 1;
-        wined3d_desc.size = 0;
-
         hr = wined3d_texture_create_2d(surface->ddraw->wined3d_device, &wined3d_desc, levels,
                 surface, &ddraw_texture_wined3d_parent_ops, &surface->wined3d_texture);
     }
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 5c16d19..e8482c3 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -761,31 +761,30 @@ static const struct wined3d_resource_ops texture2d_resource_ops =
     texture2d_unload,
 };
 
-static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_length, UINT levels,
-        struct wined3d_device *device, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool,
-        void *parent, const struct wined3d_parent_ops *parent_ops)
+static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
+        UINT levels, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops)
 {
     const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
-    struct wined3d_resource_desc desc;
+    struct wined3d_resource_desc surface_desc;
     unsigned int i, j;
     HRESULT hr;
 
     /* TODO: It should only be possible to create textures for formats
      * that are reported as supported. */
-    if (WINED3DFMT_UNKNOWN >= format_id)
+    if (WINED3DFMT_UNKNOWN >= desc->format)
     {
         WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
         return WINED3DERR_INVALIDCALL;
     }
 
-    if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP] && pool != WINED3D_POOL_SCRATCH)
+    if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP] && desc->pool != WINED3D_POOL_SCRATCH)
     {
         WARN("(%p) : Tried to create not supported cube texture.\n", texture);
         return WINED3DERR_INVALIDCALL;
     }
 
     /* Calculate levels for mip mapping */
-    if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
+    if (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP)
     {
         if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
         {
@@ -803,44 +802,33 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
     }
     else if (!levels)
     {
-        levels = wined3d_log2i(edge_length) + 1;
+        levels = wined3d_log2i(desc->width) + 1;
         TRACE("Calculated levels = %u.\n", levels);
     }
 
     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
     {
         UINT pow2_edge_length = 1;
-        while (pow2_edge_length < edge_length) pow2_edge_length <<= 1;
+        while (pow2_edge_length < desc->width)
+            pow2_edge_length <<= 1;
 
-        if (edge_length != pow2_edge_length)
+        if (desc->width != pow2_edge_length)
         {
-            if (pool == WINED3D_POOL_SCRATCH)
+            if (desc->pool == WINED3D_POOL_SCRATCH)
             {
                 /* SCRATCH textures cannot be used for texturing */
                 WARN("Creating a scratch NPOT cube texture despite lack of HW support.\n");
             }
             else
             {
-                WARN("Attempted to create a NPOT cube texture (edge_length=%u) without GL support.\n",
-                        edge_length);
+                WARN("Attempted to create a NPOT cube texture (edge length %u) without GL support.\n", desc->width);
                 return WINED3DERR_INVALIDCALL;
             }
         }
     }
 
-    desc.resource_type = WINED3D_RTYPE_CUBE_TEXTURE;
-    desc.format = format_id;
-    desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
-    desc.multisample_quality = 0;
-    desc.usage = usage;
-    desc.pool = pool;
-    desc.width = edge_length;
-    desc.height = edge_length;
-    desc.depth = 1;
-    desc.size = 0;
-
     if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 6, levels,
-            &desc, device, parent, parent_ops, &texture2d_resource_ops)))
+            desc, device, parent, parent_ops, &texture2d_resource_ops)))
     {
         WARN("Failed to initialize texture, returning %#x\n", hr);
         return hr;
@@ -853,7 +841,8 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
     texture->target = GL_TEXTURE_CUBE_MAP_ARB;
 
     /* Generate all the surfaces. */
-    desc.resource_type = WINED3D_RTYPE_SURFACE;
+    surface_desc = *desc;
+    surface_desc.resource_type = WINED3D_RTYPE_SURFACE;
     for (i = 0; i < texture->level_count; ++i)
     {
         /* Create the 6 faces. */
@@ -872,7 +861,7 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
             struct wined3d_surface *surface;
 
             if (FAILED(hr = device->device_parent->ops->create_texture_surface(device->device_parent,
-                    parent, &desc, idx, &surface)))
+                    parent, &surface_desc, idx, &surface)))
             {
                 FIXME("(%p) Failed to create surface, hr %#x.\n", texture, hr);
                 wined3d_texture_cleanup(texture);
@@ -884,8 +873,8 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
             texture->sub_resources[idx] = &surface->resource;
             TRACE("Created surface level %u @ %p.\n", i, surface);
         }
-        desc.width = max(1, desc.width >> 1);
-        desc.height = desc.width;
+        surface_desc.width = max(1, surface_desc.width >> 1);
+        surface_desc.height = surface_desc.width;
     }
 
     return WINED3D_OK;
@@ -1357,17 +1346,14 @@ HRESULT CDECL wined3d_texture_create_3d(struct wined3d_device *device, UINT widt
     return WINED3D_OK;
 }
 
-HRESULT CDECL wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length,
-        UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
-        const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
+HRESULT CDECL wined3d_texture_create_cube(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
+        UINT level_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
 {
     struct wined3d_texture *object;
     HRESULT hr;
 
-    TRACE("device %p, edge_length %u, level_count %u, usage %#x\n",
-            device, edge_length, level_count, usage);
-    TRACE("format %s, pool %#x, parent %p, parent_ops %p, texture %p.\n",
-            debug_d3dformat(format_id), pool, parent, parent_ops, texture);
+    TRACE("device %p, desc %p, level_count %u, parent %p, parent_ops %p, texture %p.\n",
+            device, desc, level_count, parent, parent_ops, texture);
 
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
     if (!object)
@@ -1376,9 +1362,7 @@ HRESULT CDECL wined3d_texture_create_cube(struct wined3d_device *device, UINT ed
         return WINED3DERR_OUTOFVIDEOMEMORY;
     }
 
-    hr = cubetexture_init(object, edge_length, level_count,
-            device, usage, format_id, pool, parent, parent_ops);
-    if (FAILED(hr))
+    if (FAILED(hr = cubetexture_init(object, desc, level_count, device, parent, parent_ops)))
     {
         WARN("Failed to initialize cubetexture, returning %#x\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index eb97b12..3e42ace 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -253,7 +253,7 @@
 @ cdecl wined3d_texture_add_dirty_region(ptr long ptr)
 @ cdecl wined3d_texture_create_2d(ptr ptr long ptr ptr ptr)
 @ cdecl wined3d_texture_create_3d(ptr long long long long long long long ptr ptr ptr)
-@ cdecl wined3d_texture_create_cube(ptr long long long long long ptr ptr ptr)
+@ cdecl wined3d_texture_create_cube(ptr ptr long ptr ptr ptr)
 @ cdecl wined3d_texture_decref(ptr)
 @ cdecl wined3d_texture_generate_mipmaps(ptr)
 @ cdecl wined3d_texture_get_autogen_filter_type(ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index eb28685..9eab617 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2376,9 +2376,8 @@ HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, const s
 HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
         UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
         const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
-HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length,
-        UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
-        const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
+HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
+        UINT level_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
 enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
-- 
1.8.1.5




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