wined3d: Make state_fog_vertexpart() static.
Francois Gouget
fgouget at free.fr
Thu Jun 6 03:16:49 CDT 2013
---
dlls/wined3d/state.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 --
2 files changed, 1 insertion(+), 3 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 1204744..491ee91 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -946,7 +946,7 @@ static void state_stencilwrite(struct wined3d_context *context, const struct win
checkGLcall("glStencilMask");
}
-void state_fog_vertexpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
+static void state_fog_vertexpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f10bd70..6539548 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2626,8 +2626,6 @@ void state_clipping(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
void light(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
-void state_fog_vertexpart(struct wined3d_context *context,
- const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
void vertexdeclaration(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
void clipplane(struct wined3d_context *context,
--
1.7.10.4
More information about the wine-patches
mailing list