[PATCH 2/5] wined3d: Fix a typo in shader_glsl_generate_ffp_fragment_shader().
Henri Verbeet
hverbeet at codeweavers.com
Fri Jun 7 03:17:52 CDT 2013
---
dlls/wined3d/glsl_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 57f22de..6afc3d8 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5405,7 +5405,7 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buf
shader_addline(buffer, "void main()\n{\n");
if (lowest_disabled_stage < 7 && settings->emul_clipplanes)
- shader_addline(buffer, "if (any(lessThan(gl_texCoord[7], vec4(0.0)))) discard;\n");
+ shader_addline(buffer, "if (any(lessThan(gl_TexCoord[7], vec4(0.0)))) discard;\n");
/* Generate texture sampling instructions) */
for (stage = 0; stage < MAX_TEXTURES && settings->op[stage].cop != WINED3D_TOP_DISABLE; ++stage)
--
1.8.1.5
More information about the wine-patches
mailing list