[PATCH 2/5] wined3d: Fix a typo in shader_glsl_generate_ffp_fragment_shader().

Henri Verbeet hverbeet at codeweavers.com
Fri Jun 7 03:17:52 CDT 2013


---
 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 57f22de..6afc3d8 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5405,7 +5405,7 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buf
     shader_addline(buffer, "void main()\n{\n");
 
     if (lowest_disabled_stage < 7 && settings->emul_clipplanes)
-        shader_addline(buffer, "if (any(lessThan(gl_texCoord[7], vec4(0.0)))) discard;\n");
+        shader_addline(buffer, "if (any(lessThan(gl_TexCoord[7], vec4(0.0)))) discard;\n");
 
     /* Generate texture sampling instructions) */
     for (stage = 0; stage < MAX_TEXTURES && settings->op[stage].cop != WINED3D_TOP_DISABLE; ++stage)
-- 
1.8.1.5




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