ddraw/tests: Fix compilation on systems that don't support nameless unions.

Francois Gouget fgouget at free.fr
Sat Jun 29 01:50:24 CDT 2013


---
 dlls/ddraw/tests/ddraw2.c |    2 +-
 dlls/ddraw/tests/ddraw4.c |    2 +-
 dlls/ddraw/tests/ddraw7.c |    2 +-
 3 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c
index 4556afc..1220b65 100644
--- a/dlls/ddraw/tests/ddraw2.c
+++ b/dlls/ddraw/tests/ddraw2.c
@@ -3320,7 +3320,7 @@ static void test_lighting_interface_versions(void)
 
     memset(&mat_desc, 0, sizeof(mat_desc));
     mat_desc.dwSize = sizeof(mat_desc);
-    mat_desc.dcvEmissive.g = 1.0f;
+    U2(U3(mat_desc).dcvEmissive).g = 1.0f;
     hr = IDirect3D2_CreateMaterial(d3d, &emissive, NULL);
     ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
     hr = IDirect3DMaterial2_SetMaterial(emissive, &mat_desc);
diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index 45c399b..9597c8b 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -3633,7 +3633,7 @@ static void test_lighting_interface_versions(void)
 
     memset(&mat_desc, 0, sizeof(mat_desc));
     mat_desc.dwSize = sizeof(mat_desc);
-    mat_desc.dcvEmissive.g = 1.0f;
+    U2(U3(mat_desc).dcvEmissive).g = 1.0f;
     hr = IDirect3D3_CreateMaterial(d3d, &emissive, NULL);
     ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
     hr = IDirect3DMaterial3_SetMaterial(emissive, &mat_desc);
diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c
index 1ab5dae..45017f2 100644
--- a/dlls/ddraw/tests/ddraw7.c
+++ b/dlls/ddraw/tests/ddraw7.c
@@ -3448,7 +3448,7 @@ static void test_lighting_interface_versions(void)
     ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
 
     memset(&material, 0, sizeof(material));
-    material.emissive.g = 1.0f;
+    U2(U3(material).emissive).g = 1.0f;
     hr = IDirect3DDevice7_SetMaterial(device, &material);
     ok(SUCCEEDED(hr), "Failed set material, hr %#x.\n", hr);
     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
-- 
1.7.10.4



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