d3dx9 [patch 2/3]: Implement D3DXSHEvalSphericalLight
Nozomi Kodama
nozomi.kodama at yahoo.com
Fri Mar 29 15:44:25 CDT 2013
Hello,
the rounding errors were caused because of the wrong way i which the relative error was checked.
With the first patch, all the tests should pass, even in a 64 bits setup.
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