[PATCH 1/5] wined3d: Fix a ~0U assignment.
Stefan Dösinger
stefan at codeweavers.com
Sun May 12 08:30:23 CDT 2013
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 7cd73a2..f29252e 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4311,7 +4311,7 @@ static struct arb_ps_compiled_shader *find_arb_pshader(struct wined3d_shader *sh
shader_data->clamp_consts = shader->reg_maps.shader_version.major == 1;
if (shader->reg_maps.shader_version.major < 3)
- shader_data->input_signature_idx = ~0;
+ shader_data->input_signature_idx = ~0U;
else
shader_data->input_signature_idx = find_input_signature(priv, shader->input_signature);
--
1.8.1.5
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