[PATCH 1/5] wined3d: Fix a ~0U assignment.

Stefan Dösinger stefan at codeweavers.com
Sun May 12 08:30:23 CDT 2013


---
 dlls/wined3d/arb_program_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 7cd73a2..f29252e 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4311,7 +4311,7 @@ static struct arb_ps_compiled_shader *find_arb_pshader(struct wined3d_shader *sh
         shader_data->clamp_consts = shader->reg_maps.shader_version.major == 1;
 
         if (shader->reg_maps.shader_version.major < 3)
-            shader_data->input_signature_idx = ~0;
+            shader_data->input_signature_idx = ~0U;
         else
             shader_data->input_signature_idx = find_input_signature(priv, shader->input_signature);
 
-- 
1.8.1.5




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