[PATCH 2/2] d3dcompiler: Add trace to D3DPreprocess.

Christian Costa titan.costa at gmail.com
Sun May 12 16:56:01 CDT 2013


---
 dlls/d3dcompiler_43/compiler.c |    3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
index 985fc72..ac8fdc5 100644
--- a/dlls/d3dcompiler_43/compiler.c
+++ b/dlls/d3dcompiler_43/compiler.c
@@ -722,6 +722,9 @@ HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename
     HRESULT hr;
     ID3DBlob *buffer;
 
+    TRACE("data %p, size %lu, filename %s, defines %p, include %p, shader %p, error_messages %p\n",
+          data, size, debugstr_a(filename), defines, include, shader, error_messages);
+
     if (!data)
         return E_INVALIDARG;
 




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