[PATCH 2/2] d3dcompiler: Add trace to D3DPreprocess.
Christian Costa
titan.costa at gmail.com
Sun May 12 16:56:01 CDT 2013
---
dlls/d3dcompiler_43/compiler.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
index 985fc72..ac8fdc5 100644
--- a/dlls/d3dcompiler_43/compiler.c
+++ b/dlls/d3dcompiler_43/compiler.c
@@ -722,6 +722,9 @@ HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename
HRESULT hr;
ID3DBlob *buffer;
+ TRACE("data %p, size %lu, filename %s, defines %p, include %p, shader %p, error_messages %p\n",
+ data, size, debugstr_a(filename), defines, include, shader, error_messages);
+
if (!data)
return E_INVALIDARG;
More information about the wine-patches
mailing list