[PATCH 3/5] wined3d: Just remove the D3DCMP_NOTEQUAL / D3DCMP_EQUAL FIXME in state_zfunc().

Henri Verbeet hverbeet at codeweavers.com
Tue May 28 01:55:19 CDT 2013


As far as I'm aware this just works, I'm not aware of any open issues related
to it.
---
 dlls/wined3d/state.c | 15 ---------------
 1 file changed, 15 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index cdccb47..05c49a5 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -267,21 +267,6 @@ static void state_zfunc(struct wined3d_context *context, const struct wined3d_st
 
     if (!depth_func) return;
 
-    if (depth_func == GL_EQUAL || depth_func == GL_NOTEQUAL)
-    {
-        static BOOL once;
-        /* There are a few issues with this: First, our inability to
-         * select a proper Z depth, most of the time we're stuck with
-         * D24S8, even if the app selects D32 or D16. There seem to be
-         * some other precision problems which have to be debugged to
-         * make NOTEQUAL and EQUAL work properly. */
-        if (!once)
-        {
-            once = TRUE;
-            FIXME("D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet.\n");
-        }
-    }
-
     gl_info->gl_ops.gl.p_glDepthFunc(depth_func);
     checkGLcall("glDepthFunc");
 }
-- 
1.8.1.5




More information about the wine-patches mailing list