[PATCH 1/5] wined3d: Use debug_d3dstate() in compile_state_table() as well.
Henri Verbeet
hverbeet at codeweavers.com
Tue May 28 01:55:17 CDT 2013
---
dlls/wined3d/state.c | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 46ab990..bad4166 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -6021,10 +6021,11 @@ HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_
cur[i].state, handlers + 1);
}
- if(StateTable[cur[i].state].representative &&
- StateTable[cur[i].state].representative != cur[i].content.representative) {
- FIXME("State %u has different representatives in different pipeline parts\n",
- cur[i].state);
+ if (StateTable[cur[i].state].representative
+ && StateTable[cur[i].state].representative != cur[i].content.representative)
+ {
+ FIXME("State %s (%#x) has different representatives in different pipeline parts.\n",
+ debug_d3dstate(cur[i].state), cur[i].state);
}
StateTable[cur[i].state].representative = cur[i].content.representative;
}
--
1.8.1.5
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