[PATCH 2/5] wined3d: Expose WINED3DVTXPCAPS_TEXGEN_SPHEREMAP.

Henri Verbeet hverbeet at codeweavers.com
Tue May 28 01:55:18 CDT 2013


Since we already implement it. Tweening will likely never work with fixed
function GL.
---
 dlls/wined3d/state.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index bad4166..cdccb47 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -5658,13 +5658,13 @@ static void vp_ffp_get_caps(const struct wined3d_gl_info *gl_info, struct wined3
     caps->max_active_lights = gl_info->limits.lights;
     caps->max_vertex_blend_matrices = gl_info->limits.blends;
     caps->max_vertex_blend_matrix_index = 0;
-    /* FIXME: Add  D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
     caps->vertex_processing_caps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS
             | WINED3DVTXPCAPS_MATERIALSOURCE7
             | WINED3DVTXPCAPS_POSITIONALLIGHTS
             | WINED3DVTXPCAPS_LOCALVIEWER
             | WINED3DVTXPCAPS_VERTEXFOG
-            | WINED3DVTXPCAPS_TEXGEN;
+            | WINED3DVTXPCAPS_TEXGEN
+            | WINED3DVTXPCAPS_TEXGEN_SPHEREMAP;
     caps->fvf_caps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
     caps->max_user_clip_planes = gl_info->limits.clipplanes;
     caps->raster_caps = 0;
-- 
1.8.1.5




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