wined3d: Add a trailing '\n' to a shader_addline() call.

Francois Gouget fgouget at free.fr
Thu May 30 12:08:31 CDT 2013


---
 dlls/wined3d/glsl_shader.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index e85b57e..75140e9 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4977,7 +4977,7 @@ static GLhandleARB shader_glsl_generate_ffp_vertex_shader(struct wined3d_shader_
                 shader_addline(buffer, "r = reflect(normalize(ec_pos.xyz), normal);\n");
                 shader_addline(buffer, "m = 2.0 * length(vec3(r.x, r.y, r.z + 1.0));\n");
                 shader_addline(buffer, "gl_TexCoord[%u] = gl_TextureMatrix[%u]"
-                        " * vec4(r.x / m + 0.5, r.y / m + 0.5, 0.0, 1.0);", i, i);
+                        " * vec4(r.x / m + 0.5, r.y / m + 0.5, 0.0, 1.0);\n", i, i);
                 break;
 
             default:
-- 
1.7.10.4



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