[PATCH] wined3d: Use GL_EXT_texture_mirror_clamp when available.

Rico Schüller kgbricola at web.de
Wed Nov 6 14:33:15 CST 2013


Hi,

this patch uses GL_EXT_texture_mirror_clamp if available. Some drivers
don't expose GL_ARB_texture_mirror_clamp_to_edge nor
GL_ATI_texture_mirror_once even if the hardware is capable of it and
expose only GL_EXT_texture_mirror_clamp. This happens at least for ati
with drivers on win xp/7 for the x1000 series (see e.g.
http://delphigl.de/glcapsviewer/generatereport.php?reportID=52 and
http://delphigl.de/glcapsviewer/generatereport.php?reportID=54 ).

Cheers
Rico

---
 dlls/wined3d/directx.c    | 6 ++++++
 dlls/wined3d/wined3d_gl.h | 1 +
 2 Dateien geändert, 7 Zeilen hinzugefügt(+)


-------------- next part --------------
A non-text attachment was scrubbed...
Name: 0001-wined3d-Use-GL_EXT_texture_mirror_clamp-when-available.txt
Type: text/x-patch
Size: 1875 bytes
Desc: not available
URL: <http://www.winehq.org/pipermail/wine-patches/attachments/20131106/8b8c0504/attachment.bin>


More information about the wine-patches mailing list