d3dcompiler_43: Use BOOL type where appropriate

Frédéric Delanoy frederic.delanoy at gmail.com
Thu Nov 7 14:47:30 CST 2013


---
 dlls/d3dcompiler_43/reflection.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 97d4148..9d59ce4 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -661,7 +661,7 @@ static BOOL STDMETHODCALLTYPE d3dcompiler_shader_reflection_IsSampleFrequencySha
 {
     FIXME("iface %p stub!\n", iface);
 
-    return 0;
+    return FALSE;
 }
 
 static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetNumInterfaceSlots(
-- 
1.8.4.2




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