[PATCH 5/5] wined3d: Don't map the destination surface read-only in surface_convert_format().

Henri Verbeet hverbeet at codeweavers.com
Wed Nov 13 03:12:10 CST 2013


---
 dlls/wined3d/surface.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 03403bd..f8c7cf8 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3348,7 +3348,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_surface *so
         wined3d_texture_decref(ret);
         return NULL;
     }
-    if (FAILED(wined3d_surface_map(dst, &dst_map, NULL, WINED3D_MAP_READONLY)))
+    if (FAILED(wined3d_surface_map(dst, &dst_map, NULL, 0)))
     {
         ERR("Failed to lock the destination surface.\n");
         wined3d_surface_unmap(source);
-- 
1.7.10.4




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