[PATCH 2/5] wined3d: Surfaces always have a container in ffp_blit_set().
Henri Verbeet
hverbeet at codeweavers.com
Wed Nov 20 03:04:30 CST 2013
---
dlls/wined3d/surface.c | 8 +-------
1 file changed, 1 insertion(+), 7 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 320a79b..c1714c1 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -5594,14 +5594,8 @@ static void ffp_blit_free(struct wined3d_device *device) { }
static HRESULT ffp_blit_set(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
- GLenum target;
- if (surface->container)
- target = surface->container->target;
- else
- target = surface->texture_target;
-
- gl_info->gl_ops.gl.p_glEnable(target);
+ gl_info->gl_ops.gl.p_glEnable(surface->container->target);
checkGLcall("glEnable(target)");
return WINED3D_OK;
--
1.7.10.4
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