[PATCH 3/5] wined3d: Surfaces always have a container in arbfp_blit_set().
Henri Verbeet
hverbeet at codeweavers.com
Wed Nov 20 03:04:31 CST 2013
---
dlls/wined3d/arb_program_shader.c | 7 +------
1 file changed, 1 insertion(+), 6 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 5efb562..aa62bfe 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7302,12 +7302,7 @@ static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context,
struct arbfp_blit_priv *priv = blit_priv;
enum complex_fixup fixup;
const struct wined3d_gl_info *gl_info = context->gl_info;
- GLenum textype;
-
- if (surface->container)
- textype = surface->container->target;
- else
- textype = surface->texture_target;
+ GLenum textype = surface->container->target;
if (surface->flags & SFLAG_CONVERTED)
{
--
1.7.10.4
More information about the wine-patches
mailing list