[PATCH 5/5] wined3d: Merge texture2d_unload() and texture3d_unload().
Henri Verbeet
hverbeet at codeweavers.com
Wed Nov 20 17:10:21 CST 2013
---
dlls/wined3d/texture.c | 53 +++++++++++++++---------------------------------
1 file changed, 16 insertions(+), 37 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 52a2bf9..08638a5 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -94,7 +94,7 @@ static void gltexture_delete(const struct wined3d_gl_info *gl_info, struct gl_te
tex->name = 0;
}
-static void wined3d_texture_unload(struct wined3d_texture *texture)
+static void wined3d_texture_unload_gl_texture(struct wined3d_texture *texture)
{
struct wined3d_device *device = texture->resource.device;
struct wined3d_context *context = NULL;
@@ -132,7 +132,7 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture)
texture->texture_ops->texture_sub_resource_cleanup(sub_resource);
}
- wined3d_texture_unload(texture);
+ wined3d_texture_unload_gl_texture(texture);
HeapFree(GetProcessHeap(), 0, texture->sub_resources);
resource_cleanup(&texture->resource);
}
@@ -696,7 +696,14 @@ static void texture2d_sub_resource_cleanup(struct wined3d_resource *sub_resource
wined3d_surface_decref(surface);
}
-static void texture2d_unload(struct wined3d_resource *resource)
+static const struct wined3d_texture_ops texture2d_ops =
+{
+ texture2d_preload,
+ texture2d_sub_resource_add_dirty_region,
+ texture2d_sub_resource_cleanup,
+};
+
+static void wined3d_texture_unload(struct wined3d_resource *resource)
{
struct wined3d_texture *texture = wined3d_texture_from_resource(resource);
UINT sub_count = texture->level_count * texture->layer_count;
@@ -711,19 +718,12 @@ static void texture2d_unload(struct wined3d_resource *resource)
sub_resource->resource_ops->resource_unload(sub_resource);
}
- wined3d_texture_unload(texture);
+ wined3d_texture_unload_gl_texture(texture);
}
-static const struct wined3d_texture_ops texture2d_ops =
-{
- texture2d_preload,
- texture2d_sub_resource_add_dirty_region,
- texture2d_sub_resource_cleanup,
-};
-
-static const struct wined3d_resource_ops texture2d_resource_ops =
+static const struct wined3d_resource_ops texture_resource_ops =
{
- texture2d_unload,
+ wined3d_texture_unload,
};
static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
@@ -794,7 +794,7 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wi
}
if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 6, levels,
- desc, device, parent, parent_ops, &texture2d_resource_ops)))
+ desc, device, parent, parent_ops, &texture_resource_ops)))
{
WARN("Failed to initialize texture, returning %#x\n", hr);
return hr;
@@ -919,7 +919,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
}
if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 1, levels,
- desc, device, parent, parent_ops, &texture2d_resource_ops)))
+ desc, device, parent, parent_ops, &texture_resource_ops)))
{
WARN("Failed to initialize texture, returning %#x.\n", hr);
return hr;
@@ -1047,22 +1047,6 @@ static void texture3d_sub_resource_cleanup(struct wined3d_resource *sub_resource
wined3d_volume_decref(volume);
}
-static void texture3d_unload(struct wined3d_resource *resource)
-{
- struct wined3d_texture *texture = wined3d_texture_from_resource(resource);
- UINT i;
-
- TRACE("texture %p.\n", texture);
-
- for (i = 0; i < texture->level_count; ++i)
- {
- struct wined3d_resource *sub_resource = texture->sub_resources[i];
- sub_resource->resource_ops->resource_unload(sub_resource);
- }
-
- wined3d_texture_unload(texture);
-}
-
static const struct wined3d_texture_ops texture3d_ops =
{
texture3d_preload,
@@ -1070,11 +1054,6 @@ static const struct wined3d_texture_ops texture3d_ops =
texture3d_sub_resource_cleanup,
};
-static const struct wined3d_resource_ops texture3d_resource_ops =
-{
- texture3d_unload,
-};
-
static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
UINT levels, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops)
{
@@ -1149,7 +1128,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
}
if (FAILED(hr = wined3d_texture_init(texture, &texture3d_ops, 1, levels,
- desc, device, parent, parent_ops, &texture3d_resource_ops)))
+ desc, device, parent, parent_ops, &texture_resource_ops)))
{
WARN("Failed to initialize texture, returning %#x.\n", hr);
return hr;
--
1.7.10.4
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