[PATCH 2/5] d3d8/tests: Read the result before swapping in volume_v16u16_test.
Stefan Dösinger
stefan at codeweavers.com
Sat Nov 23 17:18:57 CST 2013
---
dlls/d3d8/tests/visual.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index d963a73..1913e6e 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -4283,9 +4283,6 @@ static void volume_v16u16_test(IDirect3DDevice8 *device)
hr = IDirect3DDevice8_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
- hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
- ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
-
color = getPixelColor(device, 120, 160);
ok (color_match(color, 0x000080ff, 2),
"Expected color 0x000080ff, got 0x%08x, V16U16 input -32768, 0.\n", color);
@@ -4299,6 +4296,9 @@ static void volume_v16u16_test(IDirect3DDevice8 *device)
ok (color_match(color, 0x0040c0ff, 2),
"Expected color 0x0040c0ff, got 0x%08x, V16U16 input -16384, 16384.\n", color);
+ hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
+
IDirect3DVolumeTexture8_Release(texture);
}
--
1.8.3.2
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