[PATCH 4/4] wined3d: Don't store PBO pointers in allocatedMemory.
Stefan Dösinger
stefan at codeweavers.com
Tue Nov 26 10:30:47 CST 2013
Am 2013-11-26 17:12, schrieb Henri Verbeet:
> On 25 November 2013 23:41, Stefan Dösinger <stefan at codeweavers.com> wrote:
>> @@ -817,6 +813,12 @@ static void surface_map(struct wined3d_surface *surface, const RECT *rect, DWORD
>>
>> context_release(context);
>> }
>> + else
>> + {
>> + ret = surface->resource.allocatedMemory;
>> + }
>> +
>> + return ret;
>> }
>>
> You don't really need an else-branch here, you can just return early
> in the PBO case.
Ok, please use the attached patch instead.
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