[PATCH 3/5] wined3d: Remove redundant state restoration from read_from_framebuffer.
Stefan Dösinger
stefan at codeweavers.com
Fri Nov 29 05:59:14 CST 2013
---
dlls/wined3d/surface.c | 21 +--------------------
1 file changed, 1 insertion(+), 20 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index c2591a7..089c4de 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3450,9 +3450,6 @@ static void read_from_framebuffer(struct wined3d_surface *surface, UINT pitch)
int i;
BOOL bpp;
BOOL srcIsUpsideDown;
- GLint rowLen = 0;
- GLint skipPix = 0;
- GLint skipRow = 0;
struct wined3d_bo_address data;
surface_get_memory(surface, &data);
@@ -3535,21 +3532,9 @@ static void read_from_framebuffer(struct wined3d_surface *surface, UINT pitch)
ERR("mem not null for pbo -- unexpected\n");
}
- /* Save old pixel store pack state */
- gl_info->gl_ops.gl.p_glGetIntegerv(GL_PACK_ROW_LENGTH, &rowLen);
- checkGLcall("glGetIntegerv");
- gl_info->gl_ops.gl.p_glGetIntegerv(GL_PACK_SKIP_PIXELS, &skipPix);
- checkGLcall("glGetIntegerv");
- gl_info->gl_ops.gl.p_glGetIntegerv(GL_PACK_SKIP_ROWS, &skipRow);
- checkGLcall("glGetIntegerv");
-
/* Setup pixel store pack state -- to glReadPixels into the correct place */
gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, surface->resource.width);
checkGLcall("glPixelStorei");
- gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
- checkGLcall("glPixelStorei");
- gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_SKIP_ROWS, 0);
- checkGLcall("glPixelStorei");
gl_info->gl_ops.gl.p_glReadPixels(0, 0,
surface->resource.width, surface->resource.height,
@@ -3557,11 +3542,7 @@ static void read_from_framebuffer(struct wined3d_surface *surface, UINT pitch)
checkGLcall("glReadPixels");
/* Reset previous pixel store pack state */
- gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, rowLen);
- checkGLcall("glPixelStorei");
- gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_SKIP_PIXELS, skipPix);
- checkGLcall("glPixelStorei");
- gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_SKIP_ROWS, skipRow);
+ gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, 0);
checkGLcall("glPixelStorei");
if (data.buffer_object && !srcIsUpsideDown)
--
1.8.3.2
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