[PATCH 2/5] d3d9: Don't mask out internal wined3d usage flags in surface_init().

Henri Verbeet hverbeet at codeweavers.com
Wed Oct 2 02:55:25 CDT 2013


---
 dlls/d3d9/surface.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d9/surface.c b/dlls/d3d9/surface.c
index a031c6e..99f0b0f 100644
--- a/dlls/d3d9/surface.c
+++ b/dlls/d3d9/surface.c
@@ -424,7 +424,7 @@ HRESULT surface_init(struct d3d9_surface *surface, struct d3d9_device *device, U
 
     wined3d_mutex_lock();
     hr = wined3d_surface_create(device->wined3d_device, width, height, wined3dformat_from_d3dformat(format),
-            usage & WINED3DUSAGE_MASK, (enum wined3d_pool)pool, multisample_type, multisample_quality,
+            usage, (enum wined3d_pool)pool, multisample_type, multisample_quality,
             flags, surface, &d3d9_surface_wined3d_parent_ops, &surface->wined3d_surface);
     wined3d_mutex_unlock();
     if (FAILED(hr))
-- 
1.7.10.4




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