[PATCH 1/5] wined3d: Send stream frequency updates through the command stream.

Henri Verbeet hverbeet at codeweavers.com
Thu Oct 3 01:54:11 CDT 2013


---
 dlls/wined3d/cs.c              |   35 +++++++++++++++++++++++++++++++++++
 dlls/wined3d/device.c          |    2 +-
 dlls/wined3d/wined3d_private.h |    2 ++
 3 files changed, 38 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 6919e91..5add94d 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -34,6 +34,7 @@ enum wined3d_cs_op
     WINED3D_CS_OP_SET_DEPTH_STENCIL,
     WINED3D_CS_OP_SET_VERTEX_DECLARATION,
     WINED3D_CS_OP_SET_STREAM_SOURCE,
+    WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ,
 };
 
 struct wined3d_cs_present
@@ -108,6 +109,14 @@ struct wined3d_cs_set_stream_source
     UINT stride;
 };
 
+struct wined3d_cs_set_stream_source_freq
+{
+    enum wined3d_cs_op opcode;
+    UINT stream_idx;
+    UINT frequency;
+    UINT flags;
+};
+
 static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
 {
     const struct wined3d_cs_present *op = data;
@@ -355,6 +364,31 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
     cs->ops->submit(cs);
 }
 
+static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const void *data)
+{
+    const struct wined3d_cs_set_stream_source_freq *op = data;
+    struct wined3d_stream_state *stream;
+
+    stream = &cs->state.streams[op->stream_idx];
+    stream->frequency = op->frequency;
+    stream->flags = op->flags;
+
+    device_invalidate_state(cs->device, STATE_STREAMSRC);
+}
+
+void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx, UINT frequency, UINT flags)
+{
+    struct wined3d_cs_set_stream_source_freq *op;
+
+    op = cs->ops->require_space(cs, sizeof(*op));
+    op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ;
+    op->stream_idx = stream_idx;
+    op->frequency = frequency;
+    op->flags = flags;
+
+    cs->ops->submit(cs);
+}
+
 static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
 {
     /* WINED3D_CS_OP_PRESENT                */ wined3d_cs_exec_present,
@@ -366,6 +400,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
     /* WINED3D_CS_OP_SET_DEPTH_STENCIL      */ wined3d_cs_exec_set_depth_stencil,
     /* WINED3D_CS_OP_SET_VERTEX_DECLARATION */ wined3d_cs_exec_set_vertex_declaration,
     /* WINED3D_CS_OP_SET_STREAM_SOURCE      */ wined3d_cs_exec_set_stream_source,
+    /* WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ */ wined3d_cs_exec_set_stream_source_freq,
 };
 
 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 6b6234b..603e5f5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1308,7 +1308,7 @@ HRESULT CDECL wined3d_device_set_stream_source_freq(struct wined3d_device *devic
     if (device->recording)
         device->recording->changed.streamFreq |= 1 << stream_idx;
     else if (stream->frequency != old_freq || stream->flags != old_flags)
-        device_invalidate_state(device, STATE_STREAMSRC);
+        wined3d_cs_emit_set_stream_source_freq(device->cs, stream_idx, stream->frequency, stream->flags);
 
     return WINED3D_OK;
 }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 719aa87..c7b014e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2492,6 +2492,8 @@ void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target
 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
         struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
+        UINT frequency, UINT flags) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
         struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
-- 
1.7.10.4




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