[PATCH 2/5] wined3d: Move validate_location to resource.c.
Stefan Dösinger
stefan at codeweavers.com
Thu Oct 3 06:08:18 CDT 2013
---
dlls/wined3d/resource.c | 7 +++++++
dlls/wined3d/volume.c | 19 ++++++-------------
dlls/wined3d/wined3d_private.h | 2 ++
3 files changed, 15 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 6a0a29b..0e362ad 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -428,3 +428,10 @@ GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags)
return GL_WRITE_ONLY_ARB;
return GL_READ_WRITE_ARB;
}
+
+void wined3d_resource_validate_location(struct wined3d_resource *resource, DWORD location)
+{
+ TRACE("Resource %p, setting %s.\n", resource, wined3d_debug_location(location));
+ resource->locations |= location;
+ TRACE("new location flags are %s.\n", wined3d_debug_location(resource->locations));
+}
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 3b37293..8d84e79 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -184,13 +184,6 @@ void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wine
HeapFree(GetProcessHeap(), 0, mem);
}
-static void wined3d_volume_validate_location(struct wined3d_volume *volume, DWORD location)
-{
- TRACE("Volume %p, setting %s.\n", volume, wined3d_debug_location(location));
- volume->resource.locations |= location;
- TRACE("new location flags are %s.\n", wined3d_debug_location(volume->resource.locations));
-}
-
void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location)
{
TRACE("Volume %p, clearing %s.\n", volume, wined3d_debug_location(location));
@@ -356,7 +349,7 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
FIXME("Implement texture loading from %s.\n", wined3d_debug_location(volume->resource.locations));
return;
}
- wined3d_volume_validate_location(volume, location);
+ wined3d_resource_validate_location(&volume->resource, location);
if (wined3d_volume_can_evict(volume))
wined3d_volume_evict_sysmem(volume);
@@ -390,7 +383,7 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
wined3d_debug_location(volume->resource.locations));
return;
}
- wined3d_volume_validate_location(volume, WINED3D_LOCATION_SYSMEM);
+ wined3d_resource_validate_location(&volume->resource, WINED3D_LOCATION_SYSMEM);
break;
case WINED3D_LOCATION_BUFFER:
@@ -419,7 +412,7 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
wined3d_debug_location(volume->resource.locations));
return;
}
- wined3d_volume_validate_location(volume, WINED3D_LOCATION_BUFFER);
+ wined3d_resource_validate_location(&volume->resource, WINED3D_LOCATION_BUFFER);
break;
default:
@@ -505,7 +498,7 @@ static void volume_unload(struct wined3d_resource *resource)
else
{
ERR("Out of memory when unloading volume %p.\n", volume);
- wined3d_volume_validate_location(volume, WINED3D_LOCATION_DISCARDED);
+ wined3d_resource_validate_location(&volume->resource, WINED3D_LOCATION_DISCARDED);
wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_DISCARDED);
}
@@ -692,7 +685,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
wined3d_volume_prepare_pbo(volume, context);
if (flags & WINED3D_MAP_DISCARD)
- wined3d_volume_validate_location(volume, WINED3D_LOCATION_BUFFER);
+ wined3d_resource_validate_location(&volume->resource, WINED3D_LOCATION_BUFFER);
else
wined3d_volume_load_location(volume, context, WINED3D_LOCATION_BUFFER);
@@ -727,7 +720,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
if (flags & WINED3D_MAP_DISCARD)
{
- wined3d_volume_validate_location(volume, WINED3D_LOCATION_SYSMEM);
+ wined3d_resource_validate_location(&volume->resource, WINED3D_LOCATION_SYSMEM);
}
else if (!(volume->resource.locations & WINED3D_LOCATION_SYSMEM))
{
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index bcb2139..54da921 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2035,6 +2035,8 @@ DWORD wined3d_resource_sanitize_map_flags(const struct wined3d_resource *resourc
DWORD flags) DECLSPEC_HIDDEN;
GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
+void wined3d_resource_validate_location(struct wined3d_resource *resource,
+ DWORD location) DECLSPEC_HIDDEN;
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 16
--
1.8.1.5
More information about the wine-patches
mailing list