[PATCH 4/5] wined3d: Don't evict sysmem in surface_load.
Stefan Dösinger
stefan at codeweavers.com
Thu Oct 3 17:03:20 CDT 2013
surface_load_location alreay takes care of this.
---
dlls/wined3d/surface.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 192163c..0ad5915 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2519,7 +2519,6 @@ HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb)
/* No partial locking for textures yet. */
surface_load_location(surface, flag, NULL);
- surface_evict_sysmem(surface);
return WINED3D_OK;
}
--
1.8.1.5
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