[PATCH 1/5] wined3d: Send texture state updates through the command stream.

Henri Verbeet hverbeet at codeweavers.com
Mon Oct 7 15:15:47 CDT 2013


---
 dlls/wined3d/cs.c              |   32 ++++++++++++++++++++++++++++++++
 dlls/wined3d/device.c          |    2 +-
 dlls/wined3d/wined3d_private.h |    2 ++
 3 files changed, 35 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index f295aa7..3ddfeb1 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -42,6 +42,7 @@ enum wined3d_cs_op
     WINED3D_CS_OP_SET_GEOMETRY_SHADER,
     WINED3D_CS_OP_SET_PIXEL_SHADER,
     WINED3D_CS_OP_SET_RENDER_STATE,
+    WINED3D_CS_OP_SET_TEXTURE_STATE,
 };
 
 struct wined3d_cs_present
@@ -151,6 +152,14 @@ struct wined3d_cs_set_render_state
     DWORD value;
 };
 
+struct wined3d_cs_set_texture_state
+{
+    enum wined3d_cs_op opcode;
+    UINT stage;
+    enum wined3d_texture_stage_state state;
+    DWORD value;
+};
+
 static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
 {
     const struct wined3d_cs_present *op = data;
@@ -599,6 +608,28 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render
     cs->ops->submit(cs);
 }
 
+static void wined3d_cs_exec_set_texture_state(struct wined3d_cs *cs, const void *data)
+{
+    const struct wined3d_cs_set_texture_state *op = data;
+
+    cs->state.texture_states[op->stage][op->state] = op->value;
+    device_invalidate_state(cs->device, STATE_TEXTURESTAGE(op->stage, op->state));
+}
+
+void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
+        enum wined3d_texture_stage_state state, DWORD value)
+{
+    struct wined3d_cs_set_texture_state *op;
+
+    op = cs->ops->require_space(cs, sizeof(*op));
+    op->opcode = WINED3D_CS_OP_SET_TEXTURE_STATE;
+    op->stage = stage;
+    op->state = state;
+    op->value = value;
+
+    cs->ops->submit(cs);
+}
+
 static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
 {
     /* WINED3D_CS_OP_PRESENT                */ wined3d_cs_exec_present,
@@ -617,6 +648,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
     /* WINED3D_CS_OP_SET_GEOMETRY_SHADER    */ wined3d_cs_exec_set_geometry_shader,
     /* WINED3D_CS_OP_SET_PIXEL_SHADER       */ wined3d_cs_exec_set_pixel_shader,
     /* WINED3D_CS_OP_SET_RENDER_STATE       */ wined3d_cs_exec_set_render_state,
+    /* WINED3D_CS_OP_SET_TEXTURE_STATE      */ wined3d_cs_exec_set_texture_state,
 };
 
 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 9b050cd..73231da 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3074,7 +3074,7 @@ void CDECL wined3d_device_set_texture_stage_state(struct wined3d_device *device,
         return;
     }
 
-    device_invalidate_state(device, STATE_TEXTURESTAGE(stage, state));
+    wined3d_cs_emit_set_texture_state(device->cs, stage, state, value);
 }
 
 DWORD CDECL wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b31908d..96e5d3b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2501,6 +2501,8 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
         UINT frequency, UINT flags) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined3d_texture *texture) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
+        enum wined3d_texture_stage_state state, DWORD value) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
         struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_vertex_shader(struct wined3d_cs *cs, struct wined3d_shader *shader) DECLSPEC_HIDDEN;
-- 
1.7.10.4




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