[PATCH 1/5] wined3d: Send texture state updates through the command stream.
Henri Verbeet
hverbeet at codeweavers.com
Mon Oct 7 15:15:47 CDT 2013
---
dlls/wined3d/cs.c | 32 ++++++++++++++++++++++++++++++++
dlls/wined3d/device.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 ++
3 files changed, 35 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index f295aa7..3ddfeb1 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -42,6 +42,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_SET_GEOMETRY_SHADER,
WINED3D_CS_OP_SET_PIXEL_SHADER,
WINED3D_CS_OP_SET_RENDER_STATE,
+ WINED3D_CS_OP_SET_TEXTURE_STATE,
};
struct wined3d_cs_present
@@ -151,6 +152,14 @@ struct wined3d_cs_set_render_state
DWORD value;
};
+struct wined3d_cs_set_texture_state
+{
+ enum wined3d_cs_op opcode;
+ UINT stage;
+ enum wined3d_texture_stage_state state;
+ DWORD value;
+};
+
static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_present *op = data;
@@ -599,6 +608,28 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render
cs->ops->submit(cs);
}
+static void wined3d_cs_exec_set_texture_state(struct wined3d_cs *cs, const void *data)
+{
+ const struct wined3d_cs_set_texture_state *op = data;
+
+ cs->state.texture_states[op->stage][op->state] = op->value;
+ device_invalidate_state(cs->device, STATE_TEXTURESTAGE(op->stage, op->state));
+}
+
+void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
+ enum wined3d_texture_stage_state state, DWORD value)
+{
+ struct wined3d_cs_set_texture_state *op;
+
+ op = cs->ops->require_space(cs, sizeof(*op));
+ op->opcode = WINED3D_CS_OP_SET_TEXTURE_STATE;
+ op->stage = stage;
+ op->state = state;
+ op->value = value;
+
+ cs->ops->submit(cs);
+}
+
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
@@ -617,6 +648,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_SET_GEOMETRY_SHADER */ wined3d_cs_exec_set_geometry_shader,
/* WINED3D_CS_OP_SET_PIXEL_SHADER */ wined3d_cs_exec_set_pixel_shader,
/* WINED3D_CS_OP_SET_RENDER_STATE */ wined3d_cs_exec_set_render_state,
+ /* WINED3D_CS_OP_SET_TEXTURE_STATE */ wined3d_cs_exec_set_texture_state,
};
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 9b050cd..73231da 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3074,7 +3074,7 @@ void CDECL wined3d_device_set_texture_stage_state(struct wined3d_device *device,
return;
}
- device_invalidate_state(device, STATE_TEXTURESTAGE(stage, state));
+ wined3d_cs_emit_set_texture_state(device->cs, stage, state, value);
}
DWORD CDECL wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b31908d..96e5d3b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2501,6 +2501,8 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
UINT frequency, UINT flags) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined3d_texture *texture) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
+ enum wined3d_texture_stage_state state, DWORD value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_vertex_shader(struct wined3d_cs *cs, struct wined3d_shader *shader) DECLSPEC_HIDDEN;
--
1.7.10.4
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