[PATCH 2/5] wined3d: Send material updates through the command stream.

Henri Verbeet hverbeet at codeweavers.com
Wed Oct 9 03:39:37 CDT 2013


---
 dlls/wined3d/cs.c              |   27 +++++++++++++++++++++++++++
 dlls/wined3d/device.c          |    9 ++-------
 dlls/wined3d/wined3d_private.h |    1 +
 3 files changed, 30 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index b6542bc..0da79fc 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -46,6 +46,7 @@ enum wined3d_cs_op
     WINED3D_CS_OP_SET_SAMPLER_STATE,
     WINED3D_CS_OP_SET_TRANSFORM,
     WINED3D_CS_OP_SET_CLIP_PLANE,
+    WINED3D_CS_OP_SET_MATERIAL,
 };
 
 struct wined3d_cs_present
@@ -185,6 +186,12 @@ struct wined3d_cs_set_clip_plane
     const struct wined3d_vec4 *plane;
 };
 
+struct wined3d_cs_set_material
+{
+    enum wined3d_cs_op opcode;
+    const struct wined3d_material *material;
+};
+
 static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
 {
     const struct wined3d_cs_present *op = data;
@@ -719,6 +726,25 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const
     cs->ops->submit(cs);
 }
 
+static void wined3d_cs_exec_set_material(struct wined3d_cs *cs, const void *data)
+{
+    const struct wined3d_cs_set_material *op = data;
+
+    cs->state.material = *op->material;
+    device_invalidate_state(cs->device, STATE_MATERIAL);
+}
+
+void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material)
+{
+    struct wined3d_cs_set_material *op;
+
+    op = cs->ops->require_space(cs, sizeof(*op));
+    op->opcode = WINED3D_CS_OP_SET_MATERIAL;
+    op->material = material;
+
+    cs->ops->submit(cs);
+}
+
 static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
 {
     /* WINED3D_CS_OP_PRESENT                */ wined3d_cs_exec_present,
@@ -741,6 +767,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
     /* WINED3D_CS_OP_SET_SAMPLER_STATE      */ wined3d_cs_exec_set_sampler_state,
     /* WINED3D_CS_OP_SET_TRANSFORM          */ wined3d_cs_exec_set_transform,
     /* WINED3D_CS_OP_SET_CLIP_PLANE         */ wined3d_cs_exec_set_clip_plane,
+    /* WINED3D_CS_OP_SET_MATERIAL           */ wined3d_cs_exec_set_material,
 };
 
 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1f2642b..20e7927 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1785,15 +1785,10 @@ void CDECL wined3d_device_set_material(struct wined3d_device *device, const stru
 
     device->update_state->material = *material;
 
-    /* Handle recording of state blocks */
     if (device->recording)
-    {
         device->recording->changed.material = TRUE;
-        TRACE("Recording... not performing anything.\n");
-        return;
-    }
-
-    device_invalidate_state(device, STATE_MATERIAL);
+    else
+        wined3d_cs_emit_set_material(device->cs, material);
 }
 
 void CDECL wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6dc5c7f..e9569ff 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2491,6 +2491,7 @@ void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs *cs, struct wined3d_sur
 void wined3d_cs_emit_set_geometry_shader(struct wined3d_cs *cs, struct wined3d_shader *shader) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
         enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_pixel_shader(struct wined3d_cs *cs, struct wined3d_shader *shader) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
         enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
-- 
1.7.10.4




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