[PATCH 2/3] wined3d: Remove sRGB_decode handling from surface_load_location.

Stefan Dösinger stefan at codeweavers.com
Wed Oct 9 05:37:59 CDT 2013


---
 dlls/wined3d/surface.c | 9 ---------
 1 file changed, 9 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 860296b..daa26e2 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -5600,9 +5600,6 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location, c
         }
     }
 
-    if (location == SFLAG_INSRGBTEX && gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
-        location = SFLAG_INTEXTURE;
-
     if (surface->flags & location)
     {
         TRACE("Location already up to date.\n");
@@ -5663,12 +5660,6 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location, c
             surface_evict_sysmem(surface);
     }
 
-    if (surface->flags & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX)
-            && gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
-    {
-        surface->flags |= (SFLAG_INTEXTURE | SFLAG_INSRGBTEX);
-    }
-
     return WINED3D_OK;
 }
 
-- 
1.8.1.5




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