[PATCH 2/3] wined3d: Remove sRGB_decode handling from surface_load_location.
Stefan Dösinger
stefan at codeweavers.com
Wed Oct 9 05:37:59 CDT 2013
---
dlls/wined3d/surface.c | 9 ---------
1 file changed, 9 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 860296b..daa26e2 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -5600,9 +5600,6 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location, c
}
}
- if (location == SFLAG_INSRGBTEX && gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
- location = SFLAG_INTEXTURE;
-
if (surface->flags & location)
{
TRACE("Location already up to date.\n");
@@ -5663,12 +5660,6 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location, c
surface_evict_sysmem(surface);
}
- if (surface->flags & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX)
- && gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
- {
- surface->flags |= (SFLAG_INTEXTURE | SFLAG_INSRGBTEX);
- }
-
return WINED3D_OK;
}
--
1.8.1.5
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