[PATCH 3/5] wined3d: Unify sampler binding points.
Henri Verbeet
hverbeet at codeweavers.com
Wed Oct 9 15:57:47 CDT 2013
---
dlls/wined3d/device.c | 54 ++++++++++++----------------------------
dlls/wined3d/stateblock.c | 30 +++++-----------------
dlls/wined3d/wined3d_private.h | 5 +---
3 files changed, 23 insertions(+), 66 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 55c54f0..93aef9f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2144,20 +2144,19 @@ struct wined3d_buffer * CDECL wined3d_device_get_vs_cb(const struct wined3d_devi
return device->state.cb[WINED3D_SHADER_TYPE_VERTEX][idx];
}
-void CDECL wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
+static void wined3d_device_set_sampler(struct wined3d_device *device,
+ enum wined3d_shader_type type, UINT idx, struct wined3d_sampler *sampler)
{
struct wined3d_sampler *prev;
- TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
-
if (idx >= MAX_SAMPLER_OBJECTS)
{
WARN("Invalid sampler index %u.\n", idx);
return;
}
- prev = device->update_state->vs_sampler[idx];
- device->update_state->vs_sampler[idx] = sampler;
+ prev = device->update_state->sampler[type][idx];
+ device->update_state->sampler[type][idx] = sampler;
if (sampler)
wined3d_sampler_incref(sampler);
@@ -2165,6 +2164,13 @@ void CDECL wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx
wined3d_sampler_decref(prev);
}
+void CDECL wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
+{
+ TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
+
+ wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_VERTEX, idx, sampler);
+}
+
struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx)
{
TRACE("device %p, idx %u.\n", device, idx);
@@ -2175,7 +2181,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3
return NULL;
}
- return device->state.vs_sampler[idx];
+ return device->state.sampler[WINED3D_SHADER_TYPE_VERTEX][idx];
}
static void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask)
@@ -2382,23 +2388,9 @@ struct wined3d_buffer * CDECL wined3d_device_get_ps_cb(const struct wined3d_devi
void CDECL wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
{
- struct wined3d_sampler *prev;
-
TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
- if (idx >= MAX_SAMPLER_OBJECTS)
- {
- WARN("Invalid sampler index %u.\n", idx);
- return;
- }
-
- prev = device->update_state->ps_sampler[idx];
- device->update_state->ps_sampler[idx] = sampler;
-
- if (sampler)
- wined3d_sampler_incref(sampler);
- if (prev)
- wined3d_sampler_decref(prev);
+ wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_PIXEL, idx, sampler);
}
struct wined3d_sampler * CDECL wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx)
@@ -2411,7 +2403,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_ps_sampler(const struct wined3
return NULL;
}
- return device->state.ps_sampler[idx];
+ return device->state.sampler[WINED3D_SHADER_TYPE_PIXEL][idx];
}
HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
@@ -2603,23 +2595,9 @@ struct wined3d_buffer * CDECL wined3d_device_get_gs_cb(const struct wined3d_devi
void CDECL wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
{
- struct wined3d_sampler *prev;
-
TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
- if (idx >= MAX_SAMPLER_OBJECTS)
- {
- WARN("Invalid sampler index %u.\n", idx);
- return;
- }
-
- prev = device->update_state->gs_sampler[idx];
- device->update_state->gs_sampler[idx] = sampler;
-
- if (sampler)
- wined3d_sampler_incref(sampler);
- if (prev)
- wined3d_sampler_decref(prev);
+ wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_GEOMETRY, idx, sampler);
}
struct wined3d_sampler * CDECL wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx)
@@ -2632,7 +2610,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_gs_sampler(const struct wined3
return NULL;
}
- return device->state.gs_sampler[idx];
+ return device->state.sampler[WINED3D_SHADER_TYPE_GEOMETRY][idx];
}
/* Context activation is done by the caller. */
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index d88d51d..f991362 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -520,32 +520,14 @@ void state_unbind_resources(struct wined3d_state *state)
wined3d_buffer_decref(buffer);
}
}
- }
-
- for (i = 0; i < MAX_SAMPLER_OBJECTS; ++i)
- {
- if ((sampler = state->vs_sampler[i]))
- {
- state->vs_sampler[i] = NULL;
- wined3d_sampler_decref(sampler);
- }
- }
-
- for (i = 0; i < MAX_SAMPLER_OBJECTS; ++i)
- {
- if ((sampler = state->gs_sampler[i]))
- {
- state->gs_sampler[i] = NULL;
- wined3d_sampler_decref(sampler);
- }
- }
- for (i = 0; i < MAX_SAMPLER_OBJECTS; ++i)
- {
- if ((sampler = state->ps_sampler[i]))
+ for (j = 0; j < MAX_SAMPLER_OBJECTS; ++j)
{
- state->ps_sampler[i] = NULL;
- wined3d_sampler_decref(sampler);
+ if ((sampler = state->sampler[i][j]))
+ {
+ state->sampler[i][j] = NULL;
+ wined3d_sampler_decref(sampler);
+ }
}
}
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 11c1864..bfd9995 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1819,15 +1819,12 @@ struct wined3d_state
struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT];
struct wined3d_buffer *cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS];
+ struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS];
- struct wined3d_sampler *vs_sampler[MAX_SAMPLER_OBJECTS];
BOOL vs_consts_b[MAX_CONST_B];
INT vs_consts_i[MAX_CONST_I * 4];
float *vs_consts_f;
- struct wined3d_sampler *gs_sampler[MAX_SAMPLER_OBJECTS];
-
- struct wined3d_sampler *ps_sampler[MAX_SAMPLER_OBJECTS];
BOOL ps_consts_b[MAX_CONST_B];
INT ps_consts_i[MAX_CONST_I * 4];
float *ps_consts_f;
--
1.7.10.4
More information about the wine-patches
mailing list