[PATCH 5/5] d3drm: Get rid of the IDirect3DRMFrameImpl typedef.
Henri Verbeet
hverbeet at codeweavers.com
Thu Oct 10 16:49:48 CDT 2013
---
dlls/d3drm/frame.c | 4801 +++++++++++++++++++++++++---------------------------
1 file changed, 2295 insertions(+), 2506 deletions(-)
rewrite dlls/d3drm/frame.c (62%)
diff --git a/dlls/d3drm/frame.c b/dlls/d3drm/frame.c
dissimilarity index 62%
index 952af42..ea20d15 100644
--- a/dlls/d3drm/frame.c
+++ b/dlls/d3drm/frame.c
@@ -1,2506 +1,2295 @@
-/*
- * Implementation of IDirect3DRMFrame Interface
- *
- * Copyright 2011, 2012 André Hentschel
- * Copyright 2012 Christian Costa
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include <assert.h>
-#include "wine/debug.h"
-
-#define COBJMACROS
-
-#include "winbase.h"
-#include "wingdi.h"
-
-#include "d3drm_private.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
-
-static D3DRMMATRIX4D identity = {
- { 1.0f, 0.0f, 0.0f, 0.0f },
- { 0.0f, 1.0f, 0.0f, 0.0f },
- { 0.0f, 0.0f, 1.0f, 0.0f },
- { 0.0f, 0.0f, 0.0f, 1.0f }
-};
-
-typedef struct IDirect3DRMFrameImpl IDirect3DRMFrameImpl;
-
-struct IDirect3DRMFrameImpl {
- IDirect3DRMFrame2 IDirect3DRMFrame2_iface;
- IDirect3DRMFrame3 IDirect3DRMFrame3_iface;
- LONG ref;
- IDirect3DRMFrameImpl* parent;
- ULONG nb_children;
- ULONG children_capacity;
- IDirect3DRMFrame3** children;
- ULONG nb_visuals;
- ULONG visuals_capacity;
- IDirect3DRMVisual** visuals;
- ULONG nb_lights;
- ULONG lights_capacity;
- IDirect3DRMLight** lights;
- D3DRMMATRIX4D transform;
- D3DCOLOR scenebackground;
-};
-
-struct d3drm_frame_array
-{
- IDirect3DRMFrameArray IDirect3DRMFrameArray_iface;
- LONG ref;
- ULONG size;
- IDirect3DRMFrame **frames;
-};
-
-struct d3drm_visual_array
-{
- IDirect3DRMVisualArray IDirect3DRMVisualArray_iface;
- LONG ref;
- ULONG size;
- IDirect3DRMVisual **visuals;
-};
-
-struct d3drm_light_array
-{
- IDirect3DRMLightArray IDirect3DRMLightArray_iface;
- LONG ref;
- ULONG size;
- IDirect3DRMLight **lights;
-};
-
-static inline IDirect3DRMFrameImpl *impl_from_IDirect3DRMFrame2(IDirect3DRMFrame2 *iface)
-{
- return CONTAINING_RECORD(iface, IDirect3DRMFrameImpl, IDirect3DRMFrame2_iface);
-}
-
-static inline IDirect3DRMFrameImpl *impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface)
-{
- return CONTAINING_RECORD(iface, IDirect3DRMFrameImpl, IDirect3DRMFrame3_iface);
-}
-
-static inline IDirect3DRMFrameImpl *unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface);
-
-static inline struct d3drm_frame_array *impl_from_IDirect3DRMFrameArray(IDirect3DRMFrameArray *iface)
-{
- return CONTAINING_RECORD(iface, struct d3drm_frame_array, IDirect3DRMFrameArray_iface);
-}
-
-static inline struct d3drm_visual_array *impl_from_IDirect3DRMVisualArray(IDirect3DRMVisualArray *iface)
-{
- return CONTAINING_RECORD(iface, struct d3drm_visual_array, IDirect3DRMVisualArray_iface);
-}
-
-static inline struct d3drm_light_array *impl_from_IDirect3DRMLightArray(IDirect3DRMLightArray *iface)
-{
- return CONTAINING_RECORD(iface, struct d3drm_light_array, IDirect3DRMLightArray_iface);
-}
-
-static HRESULT WINAPI d3drm_frame_array_QueryInterface(IDirect3DRMFrameArray *iface, REFIID riid, void **out)
-{
- TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
-
- if (IsEqualGUID(riid, &IID_IDirect3DRMFrameArray)
- || IsEqualGUID(riid, &IID_IUnknown))
- {
- IDirect3DRMFrameArray_AddRef(iface);
- *out = iface;
- return S_OK;
- }
-
- WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
-
- *out = NULL;
- return E_NOINTERFACE;
-}
-
-static ULONG WINAPI d3drm_frame_array_AddRef(IDirect3DRMFrameArray *iface)
-{
- struct d3drm_frame_array *array = impl_from_IDirect3DRMFrameArray(iface);
- ULONG refcount = InterlockedIncrement(&array->ref);
-
- TRACE("%p increasing refcount to %u.\n", iface, refcount);
-
- return refcount;
-}
-
-static ULONG WINAPI d3drm_frame_array_Release(IDirect3DRMFrameArray *iface)
-{
- struct d3drm_frame_array *array = impl_from_IDirect3DRMFrameArray(iface);
- ULONG refcount = InterlockedDecrement(&array->ref);
- ULONG i;
-
- TRACE("%p decreasing refcount to %u.\n", iface, refcount);
-
- if (!refcount)
- {
- for (i = 0; i < array->size; ++i)
- {
- IDirect3DRMFrame_Release(array->frames[i]);
- }
- HeapFree(GetProcessHeap(), 0, array->frames);
- HeapFree(GetProcessHeap(), 0, array);
- }
-
- return refcount;
-}
-
-static DWORD WINAPI d3drm_frame_array_GetSize(IDirect3DRMFrameArray *iface)
-{
- struct d3drm_frame_array *array = impl_from_IDirect3DRMFrameArray(iface);
-
- TRACE("iface %p.\n", iface);
-
- return array->size;
-}
-
-static HRESULT WINAPI d3drm_frame_array_GetElement(IDirect3DRMFrameArray *iface,
- DWORD index, IDirect3DRMFrame **frame)
-{
- struct d3drm_frame_array *array = impl_from_IDirect3DRMFrameArray(iface);
-
- TRACE("iface %p, index %u, frame %p.\n", iface, index, frame);
-
- if (!frame)
- return D3DRMERR_BADVALUE;
-
- if (index >= array->size)
- {
- *frame = NULL;
- return D3DRMERR_BADVALUE;
- }
-
- IDirect3DRMFrame_AddRef(array->frames[index]);
- *frame = array->frames[index];
-
- return D3DRM_OK;
-}
-
-static const struct IDirect3DRMFrameArrayVtbl d3drm_frame_array_vtbl =
-{
- d3drm_frame_array_QueryInterface,
- d3drm_frame_array_AddRef,
- d3drm_frame_array_Release,
- d3drm_frame_array_GetSize,
- d3drm_frame_array_GetElement,
-};
-
-static struct d3drm_frame_array *d3drm_frame_array_create(void)
-{
- struct d3drm_frame_array *array;
-
- if (!(array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*array))))
- return NULL;
-
- array->IDirect3DRMFrameArray_iface.lpVtbl = &d3drm_frame_array_vtbl;
- array->ref = 1;
-
- return array;
-}
-
-static HRESULT WINAPI d3drm_visual_array_QueryInterface(IDirect3DRMVisualArray *iface, REFIID riid, void **out)
-{
- TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
-
- if (IsEqualGUID(riid, &IID_IDirect3DRMVisualArray)
- || IsEqualGUID(riid, &IID_IUnknown))
- {
- IDirect3DRMVisualArray_AddRef(iface);
- *out = iface;
- return S_OK;
- }
-
- WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
-
- *out = NULL;
- return E_NOINTERFACE;
-}
-
-static ULONG WINAPI d3drm_visual_array_AddRef(IDirect3DRMVisualArray *iface)
-{
- struct d3drm_visual_array *array = impl_from_IDirect3DRMVisualArray(iface);
- ULONG refcount = InterlockedIncrement(&array->ref);
-
- TRACE("%p increasing refcount to %u.\n", iface, refcount);
-
- return refcount;
-}
-
-static ULONG WINAPI d3drm_visual_array_Release(IDirect3DRMVisualArray *iface)
-{
- struct d3drm_visual_array *array = impl_from_IDirect3DRMVisualArray(iface);
- ULONG refcount = InterlockedDecrement(&array->ref);
- ULONG i;
-
- TRACE("%p decreasing refcount to %u.\n", iface, refcount);
-
- if (!refcount)
- {
- for (i = 0; i < array->size; ++i)
- {
- IDirect3DRMVisual_Release(array->visuals[i]);
- }
- HeapFree(GetProcessHeap(), 0, array->visuals);
- HeapFree(GetProcessHeap(), 0, array);
- }
-
- return refcount;
-}
-
-static DWORD WINAPI d3drm_visual_array_GetSize(IDirect3DRMVisualArray *iface)
-{
- struct d3drm_visual_array *array = impl_from_IDirect3DRMVisualArray(iface);
-
- TRACE("iface %p.\n", iface);
-
- return array->size;
-}
-
-static HRESULT WINAPI d3drm_visual_array_GetElement(IDirect3DRMVisualArray *iface,
- DWORD index, IDirect3DRMVisual **visual)
-{
- struct d3drm_visual_array *array = impl_from_IDirect3DRMVisualArray(iface);
-
- TRACE("iface %p, index %u, visual %p.\n", iface, index, visual);
-
- if (!visual)
- return D3DRMERR_BADVALUE;
-
- if (index >= array->size)
- {
- *visual = NULL;
- return D3DRMERR_BADVALUE;
- }
-
- IDirect3DRMVisual_AddRef(array->visuals[index]);
- *visual = array->visuals[index];
-
- return D3DRM_OK;
-}
-
-static const struct IDirect3DRMVisualArrayVtbl d3drm_visual_array_vtbl =
-{
- d3drm_visual_array_QueryInterface,
- d3drm_visual_array_AddRef,
- d3drm_visual_array_Release,
- d3drm_visual_array_GetSize,
- d3drm_visual_array_GetElement,
-};
-
-static struct d3drm_visual_array *d3drm_visual_array_create(void)
-{
- struct d3drm_visual_array *array;
-
- if (!(array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*array))))
- return NULL;
-
- array->IDirect3DRMVisualArray_iface.lpVtbl = &d3drm_visual_array_vtbl;
- array->ref = 1;
-
- return array;
-}
-
-static HRESULT WINAPI d3drm_light_array_QueryInterface(IDirect3DRMLightArray *iface, REFIID riid, void **out)
-{
- TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
-
- if (IsEqualGUID(riid, &IID_IDirect3DRMLightArray)
- || IsEqualGUID(riid, &IID_IUnknown))
- {
- IDirect3DRMLightArray_AddRef(iface);
- *out = iface;
- return S_OK;
- }
-
- WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
-
- *out = NULL;
- return E_NOINTERFACE;
-}
-
-static ULONG WINAPI d3drm_light_array_AddRef(IDirect3DRMLightArray *iface)
-{
- struct d3drm_light_array *array = impl_from_IDirect3DRMLightArray(iface);
- ULONG refcount = InterlockedIncrement(&array->ref);
-
- TRACE("%p increasing refcount to %u.\n", iface, refcount);
-
- return refcount;
-}
-
-static ULONG WINAPI d3drm_light_array_Release(IDirect3DRMLightArray *iface)
-{
- struct d3drm_light_array *array = impl_from_IDirect3DRMLightArray(iface);
- ULONG refcount = InterlockedDecrement(&array->ref);
- ULONG i;
-
- TRACE("%p decreasing refcount to %u.\n", iface, refcount);
-
- if (!refcount)
- {
- for (i = 0; i < array->size; ++i)
- {
- IDirect3DRMLight_Release(array->lights[i]);
- }
- HeapFree(GetProcessHeap(), 0, array->lights);
- HeapFree(GetProcessHeap(), 0, array);
- }
-
- return refcount;
-}
-
-static DWORD WINAPI d3drm_light_array_GetSize(IDirect3DRMLightArray *iface)
-{
- struct d3drm_light_array *array = impl_from_IDirect3DRMLightArray(iface);
-
- TRACE("iface %p.\n", iface);
-
- return array->size;
-}
-
-static HRESULT WINAPI d3drm_light_array_GetElement(IDirect3DRMLightArray *iface,
- DWORD index, IDirect3DRMLight **light)
-{
- struct d3drm_light_array *array = impl_from_IDirect3DRMLightArray(iface);
-
- TRACE("iface %p, index %u, light %p.\n", iface, index, light);
-
- if (!light)
- return D3DRMERR_BADVALUE;
-
- if (index >= array->size)
- {
- *light = NULL;
- return D3DRMERR_BADVALUE;
- }
-
- IDirect3DRMLight_AddRef(array->lights[index]);
- *light = array->lights[index];
-
- return D3DRM_OK;
-}
-
-static const struct IDirect3DRMLightArrayVtbl d3drm_light_array_vtbl =
-{
- d3drm_light_array_QueryInterface,
- d3drm_light_array_AddRef,
- d3drm_light_array_Release,
- d3drm_light_array_GetSize,
- d3drm_light_array_GetElement,
-};
-
-static struct d3drm_light_array *d3drm_light_array_create(void)
-{
- struct d3drm_light_array *array;
-
- if (!(array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*array))))
- return NULL;
-
- array->IDirect3DRMLightArray_iface.lpVtbl = &d3drm_light_array_vtbl;
- array->ref = 1;
-
- return array;
-}
-
-/*** IUnknown methods ***/
-static HRESULT WINAPI IDirect3DRMFrame2Impl_QueryInterface(IDirect3DRMFrame2* iface,
- REFIID riid, void** object)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- TRACE("(%p/%p)->(%s, %p)\n", iface, This, debugstr_guid(riid), object);
-
- *object = NULL;
-
- if(IsEqualGUID(riid, &IID_IUnknown) ||
- IsEqualGUID(riid, &IID_IDirect3DRMFrame) ||
- IsEqualGUID(riid, &IID_IDirect3DRMFrame2))
- {
- *object = &This->IDirect3DRMFrame2_iface;
- }
- else if(IsEqualGUID(riid, &IID_IDirect3DRMFrame3))
- {
- *object = &This->IDirect3DRMFrame3_iface;
- }
- else
- {
- FIXME("interface %s not implemented\n", debugstr_guid(riid));
- return E_NOINTERFACE;
- }
-
- IDirect3DRMFrame2_AddRef(iface);
- return S_OK;
-}
-
-static ULONG WINAPI IDirect3DRMFrame2Impl_AddRef(IDirect3DRMFrame2* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
- ULONG ref = InterlockedIncrement(&This->ref);
-
- TRACE("(%p)->(): new ref = %d\n", This, ref);
-
- return ref;
-}
-
-static ULONG WINAPI IDirect3DRMFrame2Impl_Release(IDirect3DRMFrame2* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
- ULONG ref = InterlockedDecrement(&This->ref);
- ULONG i;
-
- TRACE("(%p)->(): new ref = %d\n", This, ref);
-
- if (!ref)
- {
- for (i = 0; i < This->nb_children; i++)
- IDirect3DRMFrame3_Release(This->children[i]);
- HeapFree(GetProcessHeap(), 0, This->children);
- for (i = 0; i < This->nb_visuals; i++)
- IDirect3DRMVisual_Release(This->visuals[i]);
- HeapFree(GetProcessHeap(), 0, This->visuals);
- for (i = 0; i < This->nb_lights; i++)
- IDirect3DRMLight_Release(This->lights[i]);
- HeapFree(GetProcessHeap(), 0, This->lights);
- HeapFree(GetProcessHeap(), 0, This);
- }
-
- return ref;
-}
-
-/*** IDirect3DRMObject methods ***/
-static HRESULT WINAPI IDirect3DRMFrame2Impl_Clone(IDirect3DRMFrame2 *iface,
- IUnknown *outer, REFIID iid, void **out)
-{
- FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_AddDestroyCallback(IDirect3DRMFrame2 *iface,
- D3DRMOBJECTCALLBACK cb, void *ctx)
-{
- FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_DeleteDestroyCallback(IDirect3DRMFrame2 *iface,
- D3DRMOBJECTCALLBACK cb, void *ctx)
-{
- FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetAppData(IDirect3DRMFrame2* iface,
- DWORD data)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%u): stub\n", iface, This, data);
-
- return E_NOTIMPL;
-}
-
-static DWORD WINAPI IDirect3DRMFrame2Impl_GetAppData(IDirect3DRMFrame2* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return 0;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetName(IDirect3DRMFrame2 *iface, const char *name)
-{
- FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetName(IDirect3DRMFrame2 *iface, DWORD *size, char *name)
-{
- FIXME("iface %p, size %p, name %p stub!\n", iface, size, name);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetClassName(IDirect3DRMFrame2 *iface, DWORD *size, char *name)
-{
- IDirect3DRMFrameImpl *frame = impl_from_IDirect3DRMFrame2(iface);
-
- TRACE("iface %p, size %p, name %p.\n", iface, size, name);
-
- return IDirect3DRMFrame3_GetClassName(&frame->IDirect3DRMFrame3_iface, size, name);
-}
-
-/*** IDirect3DRMFrame methods ***/
-static HRESULT WINAPI IDirect3DRMFrame2Impl_AddChild(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *child)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
- IDirect3DRMFrame3 *frame;
- HRESULT hr;
-
- TRACE("(%p/%p)->(%p)\n", iface, This, child);
-
- if (!child)
- return D3DRMERR_BADOBJECT;
- hr = IDirect3DRMFrame_QueryInterface(child, &IID_IDirect3DRMFrame3, (void**)&frame);
- if (hr != S_OK)
- return D3DRMERR_BADOBJECT;
- IDirect3DRMFrame_Release(child);
-
- return IDirect3DRMFrame3_AddChild(&This->IDirect3DRMFrame3_iface, frame);
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_AddLight(IDirect3DRMFrame2 *iface, IDirect3DRMLight *light)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- TRACE("(%p/%p)->(%p)\n", iface, This, light);
-
- return IDirect3DRMFrame3_AddLight(&This->IDirect3DRMFrame3_iface, light);
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_AddMoveCallback(IDirect3DRMFrame2 *iface,
- D3DRMFRAMEMOVECALLBACK cb, void *ctx)
-{
- FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_AddTransform(IDirect3DRMFrame2* iface,
- D3DRMCOMBINETYPE type,
- D3DRMMATRIX4D matrix)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- TRACE("(%p/%p)->(%u,%p)\n", iface, This, type, matrix);
-
- return IDirect3DRMFrame3_AddTransform(&This->IDirect3DRMFrame3_iface, type, matrix);
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_AddTranslation(IDirect3DRMFrame2* iface,
- D3DRMCOMBINETYPE type,
- D3DVALUE x, D3DVALUE y, D3DVALUE z)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%u,%f,%f,%f): stub\n", iface, This, type, x, y, z);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_AddScale(IDirect3DRMFrame2* iface,
- D3DRMCOMBINETYPE type,
- D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%u,%f,%f,%f): stub\n", iface, This, type, sx, sy, sz);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_AddRotation(IDirect3DRMFrame2* iface,
- D3DRMCOMBINETYPE type,
- D3DVALUE x, D3DVALUE y, D3DVALUE z,
- D3DVALUE theta)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%u,%f,%f,%f,%f): stub\n", iface, This, type, x, y, z, theta);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_AddVisual(IDirect3DRMFrame2 *iface, IDirect3DRMVisual *visual)
-{
- IDirect3DRMFrameImpl *frame = impl_from_IDirect3DRMFrame2(iface);
-
- TRACE("iface %p, visual %p.\n", iface, visual);
-
- return IDirect3DRMFrame3_AddVisual(&frame->IDirect3DRMFrame3_iface, (IUnknown *)visual);
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetChildren(IDirect3DRMFrame2 *iface, IDirect3DRMFrameArray **children)
-{
- IDirect3DRMFrameImpl *frame = impl_from_IDirect3DRMFrame2(iface);
-
- TRACE("iface %p, children %p.\n", iface, children);
-
- return IDirect3DRMFrame3_GetChildren(&frame->IDirect3DRMFrame3_iface, children);
-}
-
-static D3DCOLOR WINAPI IDirect3DRMFrame2Impl_GetColor(IDirect3DRMFrame2* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return 0;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetLights(IDirect3DRMFrame2 *iface, IDirect3DRMLightArray **lights)
-{
- IDirect3DRMFrameImpl *frame = impl_from_IDirect3DRMFrame2(iface);
-
- TRACE("iface %p, lights %p.\n", iface, lights);
-
- return IDirect3DRMFrame3_GetLights(&frame->IDirect3DRMFrame3_iface, lights);
-}
-
-static D3DRMMATERIALMODE WINAPI IDirect3DRMFrame2Impl_GetMaterialMode(IDirect3DRMFrame2* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return D3DRMMATERIAL_FROMPARENT;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetParent(IDirect3DRMFrame2 *iface, IDirect3DRMFrame **frame)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- TRACE("(%p/%p)->(%p)\n", iface, This, frame);
-
- if (!frame)
- return D3DRMERR_BADVALUE;
-
- if (This->parent)
- {
- *frame = (IDirect3DRMFrame *)&This->parent->IDirect3DRMFrame2_iface;
- IDirect3DRMFrame_AddRef(*frame);
- }
- else
- {
- *frame = NULL;
- }
-
- return D3DRM_OK;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetPosition(IDirect3DRMFrame2 *iface,
- IDirect3DRMFrame *reference, D3DVECTOR *return_position)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, reference, return_position);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetRotation(IDirect3DRMFrame2 *iface,
- IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%p,%p,%p): stub\n", iface, This, reference, axis, return_theta);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetScene(IDirect3DRMFrame2 *iface, IDirect3DRMFrame **scene)
-{
- FIXME("iface %p, frame %p stub!\n", iface, scene);
-
- return E_NOTIMPL;
-}
-
-static D3DRMSORTMODE WINAPI IDirect3DRMFrame2Impl_GetSortMode(IDirect3DRMFrame2* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return D3DRMSORT_FROMPARENT;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetTexture(IDirect3DRMFrame2 *iface, IDirect3DRMTexture **texture)
-{
- FIXME("iface %p, texture %p stub!\n", iface, texture);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetTransform(IDirect3DRMFrame2* iface,
- D3DRMMATRIX4D return_matrix)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- TRACE("(%p/%p)->(%p)\n", iface, This, return_matrix);
-
- memcpy(return_matrix, This->transform, sizeof(D3DRMMATRIX4D));
-
- return D3DRM_OK;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetVelocity(IDirect3DRMFrame2 *iface,
- IDirect3DRMFrame *reference, D3DVECTOR *return_velocity, BOOL with_rotation)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%p,%p,%d): stub\n", iface, This, reference, return_velocity, with_rotation);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetOrientation(IDirect3DRMFrame2 *iface,
- IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%p,%p,%p): stub\n", iface, This, reference, dir, up);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetVisuals(IDirect3DRMFrame2 *iface, IDirect3DRMVisualArray **visuals)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
- struct d3drm_visual_array *array;
-
- TRACE("iface %p, visuals %p.\n", iface, visuals);
-
- if (!visuals)
- return D3DRMERR_BADVALUE;
-
- if (!(array = d3drm_visual_array_create()))
- return E_OUTOFMEMORY;
-
- array->size = This->nb_visuals;
- if (This->nb_visuals)
- {
- ULONG i;
-
- if (!(array->visuals = HeapAlloc(GetProcessHeap(), 0, This->nb_visuals * sizeof(*array->visuals))))
- return E_OUTOFMEMORY;
- for (i = 0; i < This->nb_visuals; i++)
- {
- array->visuals[i] = This->visuals[i];
- IDirect3DRMVisual_AddRef(This->visuals[i]);
- }
- }
-
- *visuals = &array->IDirect3DRMVisualArray_iface;
-
- return D3DRM_OK;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetTextureTopology(IDirect3DRMFrame2* iface,
- BOOL *wrap_u, BOOL *wrap_v)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, wrap_u, wrap_v);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_InverseTransform(IDirect3DRMFrame2* iface,
- D3DVECTOR *d, D3DVECTOR *s)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, d, s);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_Load(IDirect3DRMFrame2 *iface, void *filename,
- void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx)
-{
- FIXME("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p stub!\n",
- iface, filename, name, flags, cb, ctx);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_LookAt(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *target,
- IDirect3DRMFrame *reference, D3DRMFRAMECONSTRAINT constraint)
-{
- FIXME("iface %p, target %p, reference %p, constraint %#x stub!\n", iface, target, reference, constraint);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_Move(IDirect3DRMFrame2* iface, D3DVALUE delta)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%f): stub\n", iface, This, delta);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_DeleteChild(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *frame)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
- IDirect3DRMFrame3 *child;
- HRESULT hr;
-
- TRACE("(%p/%p)->(%p)\n", iface, This, frame);
-
- if (!frame)
- return D3DRMERR_BADOBJECT;
- hr = IDirect3DRMFrame_QueryInterface(frame, &IID_IDirect3DRMFrame3, (void**)&child);
- if (hr != S_OK)
- return D3DRMERR_BADOBJECT;
- IDirect3DRMFrame_Release(frame);
-
- return IDirect3DRMFrame3_DeleteChild(&This->IDirect3DRMFrame3_iface, child);
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_DeleteLight(IDirect3DRMFrame2 *iface, IDirect3DRMLight *light)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- TRACE("(%p/%p)->(%p)\n", iface, This, light);
-
- return IDirect3DRMFrame3_DeleteLight(&This->IDirect3DRMFrame3_iface, light);
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_DeleteMoveCallback(IDirect3DRMFrame2 *iface,
- D3DRMFRAMEMOVECALLBACK cb, void *ctx)
-{
- FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_DeleteVisual(IDirect3DRMFrame2 *iface, IDirect3DRMVisual *visual)
-{
- IDirect3DRMFrameImpl *frame = impl_from_IDirect3DRMFrame2(iface);
-
- TRACE("iface %p, visual %p.\n", iface, visual);
-
- return IDirect3DRMFrame3_DeleteVisual(&frame->IDirect3DRMFrame3_iface, (IUnknown *)visual);
-}
-
-static D3DCOLOR WINAPI IDirect3DRMFrame2Impl_GetSceneBackground(IDirect3DRMFrame2* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- TRACE("(%p/%p)->()\n", iface, This);
-
- return IDirect3DRMFrame3_GetSceneBackground(&This->IDirect3DRMFrame3_iface);
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetSceneBackgroundDepth(IDirect3DRMFrame2 *iface,
- IDirectDrawSurface **surface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%p): stub\n", iface, This, surface);
-
- return E_NOTIMPL;
-}
-
-static D3DCOLOR WINAPI IDirect3DRMFrame2Impl_GetSceneFogColor(IDirect3DRMFrame2* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return 0;
-}
-
-static BOOL WINAPI IDirect3DRMFrame2Impl_GetSceneFogEnable(IDirect3DRMFrame2* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return FALSE;
-}
-
-static D3DRMFOGMODE WINAPI IDirect3DRMFrame2Impl_GetSceneFogMode(IDirect3DRMFrame2* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return D3DRMFOG_LINEAR;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetSceneFogParams(IDirect3DRMFrame2* iface,
- D3DVALUE *return_start,
- D3DVALUE *return_end,
- D3DVALUE *return_density)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%p,%p,%p): stub\n", iface, This, return_start, return_end, return_density);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneBackground(IDirect3DRMFrame2* iface,
- D3DCOLOR color)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- TRACE("(%p/%p)->(%u)\n", iface, This, color);
-
- return IDirect3DRMFrame3_SetSceneBackground(&This->IDirect3DRMFrame3_iface, color);
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneBackgroundRGB(IDirect3DRMFrame2* iface,
- D3DVALUE red, D3DVALUE green,
- D3DVALUE blue)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- TRACE("(%p/%p)->(%f,%f,%f)\n", iface, This, red, green, blue);
-
- return IDirect3DRMFrame3_SetSceneBackgroundRGB(&This->IDirect3DRMFrame3_iface, red, green, blue);
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneBackgroundDepth(IDirect3DRMFrame2 *iface,
- IDirectDrawSurface *surface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%p): stub\n", iface, This, surface);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneBackgroundImage(IDirect3DRMFrame2 *iface,
- IDirect3DRMTexture *texture)
-{
- FIXME("iface %p, texture %p stub!\n", iface, texture);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneFogEnable(IDirect3DRMFrame2* iface, BOOL enable)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%d): stub\n", iface, This, enable);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneFogColor(IDirect3DRMFrame2* iface,
- D3DCOLOR color)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%u): stub\n", iface, This, color);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneFogMode(IDirect3DRMFrame2* iface,
- D3DRMFOGMODE mode)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%u): stub\n", iface, This, mode);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneFogParams(IDirect3DRMFrame2* iface,
- D3DVALUE start, D3DVALUE end,
- D3DVALUE density)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%f,%f,%f): stub\n", iface, This, start, end, density);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetColor(IDirect3DRMFrame2* iface, D3DCOLOR color)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%u): stub\n", iface, This, color);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetColorRGB(IDirect3DRMFrame2* iface, D3DVALUE red,
- D3DVALUE green, D3DVALUE blue)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%f,%f,%f): stub\n", iface, This, red, green, blue);
-
- return E_NOTIMPL;
-}
-
-static D3DRMZBUFFERMODE WINAPI IDirect3DRMFrame2Impl_GetZbufferMode(IDirect3DRMFrame2* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return D3DRMZBUFFER_FROMPARENT;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetMaterialMode(IDirect3DRMFrame2* iface,
- D3DRMMATERIALMODE mode)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%u): stub\n", iface, This, mode);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetOrientation(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference,
- D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz)
-{
- FIXME("iface %p, reference %p, dx %.8e, dy %.8e, dz %.8e, ux %.8e, uy %.8e, uz %.8e stub!\n",
- iface, reference, dx, dy, dz, ux, uy, uz);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetPosition(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference,
- D3DVALUE x, D3DVALUE y, D3DVALUE z)
-{
- FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e stub!\n", iface, reference, x, y, z);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetRotation(IDirect3DRMFrame2 *iface,
- IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
-{
- FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n",
- iface, reference, x, y, z, theta);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSortMode(IDirect3DRMFrame2* iface,
- D3DRMSORTMODE mode)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%u): stub\n", iface, This, mode);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetTexture(IDirect3DRMFrame2 *iface, IDirect3DRMTexture *texture)
-{
- FIXME("iface %p, texture %p stub!\n", iface, texture);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetTextureTopology(IDirect3DRMFrame2* iface,
- BOOL wrap_u, BOOL wrap_v)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%d,%d): stub\n", iface, This, wrap_u, wrap_v);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetVelocity(IDirect3DRMFrame2 *iface,
- IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation)
-{
- FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, with_rotation %#x stub!\n",
- iface, reference, x, y, z, with_rotation);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_SetZbufferMode(IDirect3DRMFrame2* iface,
- D3DRMZBUFFERMODE mode)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%u): stub\n", iface, This, mode);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_Transform(IDirect3DRMFrame2* iface, D3DVECTOR *d,
- D3DVECTOR *s)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, d, s);
-
- return E_NOTIMPL;
-}
-
-/*** IDirect3DRMFrame2 methods ***/
-static HRESULT WINAPI IDirect3DRMFrame2Impl_AddMoveCallback2(IDirect3DRMFrame2 *iface,
- D3DRMFRAMEMOVECALLBACK cb, void *ctx, DWORD flags)
-{
- FIXME("iface %p, cb %p, ctx %p, flags %#x stub!\n", iface, cb, ctx, flags);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetBox(IDirect3DRMFrame2 *iface, D3DRMBOX *box)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%p): stub\n", iface, This, box);
-
- return E_NOTIMPL;
-}
-
-static BOOL WINAPI IDirect3DRMFrame2Impl_GetBoxEnable(IDirect3DRMFrame2* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetAxes(IDirect3DRMFrame2 *iface,
- D3DVECTOR *dir, D3DVECTOR *up)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, dir, up);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetMaterial(IDirect3DRMFrame2 *iface, IDirect3DRMMaterial **material)
-{
- FIXME("iface %p, material %p stub!\n", iface, material);
-
- return E_NOTIMPL;
-}
-
-static BOOL WINAPI IDirect3DRMFrame2Impl_GetInheritAxes(IDirect3DRMFrame2* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame2Impl_GetHierarchyBox(IDirect3DRMFrame2 *iface, D3DRMBOX *box)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
-
- FIXME("(%p/%p)->(%p): stub\n", iface, This, box);
-
- return E_NOTIMPL;
-}
-
-static const struct IDirect3DRMFrame2Vtbl Direct3DRMFrame2_Vtbl =
-{
- /*** IUnknown methods ***/
- IDirect3DRMFrame2Impl_QueryInterface,
- IDirect3DRMFrame2Impl_AddRef,
- IDirect3DRMFrame2Impl_Release,
- /*** IDirect3DRMObject methods ***/
- IDirect3DRMFrame2Impl_Clone,
- IDirect3DRMFrame2Impl_AddDestroyCallback,
- IDirect3DRMFrame2Impl_DeleteDestroyCallback,
- IDirect3DRMFrame2Impl_SetAppData,
- IDirect3DRMFrame2Impl_GetAppData,
- IDirect3DRMFrame2Impl_SetName,
- IDirect3DRMFrame2Impl_GetName,
- IDirect3DRMFrame2Impl_GetClassName,
- /*** IDirect3DRMFrame methods ***/
- IDirect3DRMFrame2Impl_AddChild,
- IDirect3DRMFrame2Impl_AddLight,
- IDirect3DRMFrame2Impl_AddMoveCallback,
- IDirect3DRMFrame2Impl_AddTransform,
- IDirect3DRMFrame2Impl_AddTranslation,
- IDirect3DRMFrame2Impl_AddScale,
- IDirect3DRMFrame2Impl_AddRotation,
- IDirect3DRMFrame2Impl_AddVisual,
- IDirect3DRMFrame2Impl_GetChildren,
- IDirect3DRMFrame2Impl_GetColor,
- IDirect3DRMFrame2Impl_GetLights,
- IDirect3DRMFrame2Impl_GetMaterialMode,
- IDirect3DRMFrame2Impl_GetParent,
- IDirect3DRMFrame2Impl_GetPosition,
- IDirect3DRMFrame2Impl_GetRotation,
- IDirect3DRMFrame2Impl_GetScene,
- IDirect3DRMFrame2Impl_GetSortMode,
- IDirect3DRMFrame2Impl_GetTexture,
- IDirect3DRMFrame2Impl_GetTransform,
- IDirect3DRMFrame2Impl_GetVelocity,
- IDirect3DRMFrame2Impl_GetOrientation,
- IDirect3DRMFrame2Impl_GetVisuals,
- IDirect3DRMFrame2Impl_GetTextureTopology,
- IDirect3DRMFrame2Impl_InverseTransform,
- IDirect3DRMFrame2Impl_Load,
- IDirect3DRMFrame2Impl_LookAt,
- IDirect3DRMFrame2Impl_Move,
- IDirect3DRMFrame2Impl_DeleteChild,
- IDirect3DRMFrame2Impl_DeleteLight,
- IDirect3DRMFrame2Impl_DeleteMoveCallback,
- IDirect3DRMFrame2Impl_DeleteVisual,
- IDirect3DRMFrame2Impl_GetSceneBackground,
- IDirect3DRMFrame2Impl_GetSceneBackgroundDepth,
- IDirect3DRMFrame2Impl_GetSceneFogColor,
- IDirect3DRMFrame2Impl_GetSceneFogEnable,
- IDirect3DRMFrame2Impl_GetSceneFogMode,
- IDirect3DRMFrame2Impl_GetSceneFogParams,
- IDirect3DRMFrame2Impl_SetSceneBackground,
- IDirect3DRMFrame2Impl_SetSceneBackgroundRGB,
- IDirect3DRMFrame2Impl_SetSceneBackgroundDepth,
- IDirect3DRMFrame2Impl_SetSceneBackgroundImage,
- IDirect3DRMFrame2Impl_SetSceneFogEnable,
- IDirect3DRMFrame2Impl_SetSceneFogColor,
- IDirect3DRMFrame2Impl_SetSceneFogMode,
- IDirect3DRMFrame2Impl_SetSceneFogParams,
- IDirect3DRMFrame2Impl_SetColor,
- IDirect3DRMFrame2Impl_SetColorRGB,
- IDirect3DRMFrame2Impl_GetZbufferMode,
- IDirect3DRMFrame2Impl_SetMaterialMode,
- IDirect3DRMFrame2Impl_SetOrientation,
- IDirect3DRMFrame2Impl_SetPosition,
- IDirect3DRMFrame2Impl_SetRotation,
- IDirect3DRMFrame2Impl_SetSortMode,
- IDirect3DRMFrame2Impl_SetTexture,
- IDirect3DRMFrame2Impl_SetTextureTopology,
- IDirect3DRMFrame2Impl_SetVelocity,
- IDirect3DRMFrame2Impl_SetZbufferMode,
- IDirect3DRMFrame2Impl_Transform,
- /*** IDirect3DRMFrame2 methods ***/
- IDirect3DRMFrame2Impl_AddMoveCallback2,
- IDirect3DRMFrame2Impl_GetBox,
- IDirect3DRMFrame2Impl_GetBoxEnable,
- IDirect3DRMFrame2Impl_GetAxes,
- IDirect3DRMFrame2Impl_GetMaterial,
- IDirect3DRMFrame2Impl_GetInheritAxes,
- IDirect3DRMFrame2Impl_GetHierarchyBox
-};
-
-/*** IUnknown methods ***/
-static HRESULT WINAPI IDirect3DRMFrame3Impl_QueryInterface(IDirect3DRMFrame3* iface,
- REFIID riid, void** object)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
- return IDirect3DRMFrame_QueryInterface(&This->IDirect3DRMFrame2_iface, riid, object);
-}
-
-static ULONG WINAPI IDirect3DRMFrame3Impl_AddRef(IDirect3DRMFrame3* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
- return IDirect3DRMFrame2_AddRef(&This->IDirect3DRMFrame2_iface);
-}
-
-static ULONG WINAPI IDirect3DRMFrame3Impl_Release(IDirect3DRMFrame3* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
- return IDirect3DRMFrame2_Release(&This->IDirect3DRMFrame2_iface);
-}
-
-/*** IDirect3DRMObject methods ***/
-static HRESULT WINAPI IDirect3DRMFrame3Impl_Clone(IDirect3DRMFrame3 *iface,
- IUnknown *outer, REFIID iid, void **out)
-{
- FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_AddDestroyCallback(IDirect3DRMFrame3 *iface,
- D3DRMOBJECTCALLBACK cb, void *ctx)
-{
- FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_DeleteDestroyCallback(IDirect3DRMFrame3 *iface,
- D3DRMOBJECTCALLBACK cb, void *ctx)
-{
- FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetAppData(IDirect3DRMFrame3* iface,
- DWORD data)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%u): stub\n", iface, This, data);
-
- return E_NOTIMPL;
-}
-
-static DWORD WINAPI IDirect3DRMFrame3Impl_GetAppData(IDirect3DRMFrame3* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return 0;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetName(IDirect3DRMFrame3 *iface, const char *name)
-{
- FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetName(IDirect3DRMFrame3 *iface, DWORD *size, char *name)
-{
- FIXME("iface %p, size %p, name %p stub!\n", iface, size, name);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetClassName(IDirect3DRMFrame3 *iface, DWORD *size, char *name)
-{
- TRACE("iface %p, size %p, name %p.\n", iface, size, name);
-
- if (!size || *size < strlen("Frame") || !name)
- return E_INVALIDARG;
-
- strcpy(name, "Frame");
- *size = sizeof("Frame");
-
- return D3DRM_OK;
-}
-
-/*** IDirect3DRMFrame methods ***/
-static HRESULT WINAPI IDirect3DRMFrame3Impl_AddChild(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *child)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
- IDirect3DRMFrameImpl *child_obj = unsafe_impl_from_IDirect3DRMFrame3(child);
-
- TRACE("(%p/%p)->(%p)\n", iface, This, child);
-
- if (!child_obj)
- return D3DRMERR_BADOBJECT;
-
- if (child_obj->parent)
- {
- IDirect3DRMFrame3* parent = &child_obj->parent->IDirect3DRMFrame3_iface;
-
- if (parent == iface)
- {
- /* Passed frame is already a child so return success */
- return D3DRM_OK;
- }
- else
- {
- /* Remove parent and continue */
- IDirect3DRMFrame3_DeleteChild(parent, child);
- }
- }
-
- if ((This->nb_children + 1) > This->children_capacity)
- {
- ULONG new_capacity;
- IDirect3DRMFrame3** children;
-
- if (!This->children_capacity)
- {
- new_capacity = 16;
- children = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(IDirect3DRMFrame3*));
- }
- else
- {
- new_capacity = This->children_capacity * 2;
- children = HeapReAlloc(GetProcessHeap(), 0, This->children, new_capacity * sizeof(IDirect3DRMFrame3*));
- }
-
- if (!children)
- return E_OUTOFMEMORY;
-
- This->children_capacity = new_capacity;
- This->children = children;
- }
-
- This->children[This->nb_children++] = child;
- IDirect3DRMFrame3_AddRef(child);
- child_obj->parent = This;
-
- return D3DRM_OK;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_AddLight(IDirect3DRMFrame3 *iface, IDirect3DRMLight *light)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
- ULONG i;
- IDirect3DRMLight** lights;
-
- TRACE("(%p/%p)->(%p)\n", iface, This, light);
-
- if (!light)
- return D3DRMERR_BADOBJECT;
-
- /* Check if already existing and return gracefully without increasing ref count */
- for (i = 0; i < This->nb_lights; i++)
- if (This->lights[i] == light)
- return D3DRM_OK;
-
- if ((This->nb_lights + 1) > This->lights_capacity)
- {
- ULONG new_capacity;
-
- if (!This->lights_capacity)
- {
- new_capacity = 16;
- lights = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(IDirect3DRMLight*));
- }
- else
- {
- new_capacity = This->lights_capacity * 2;
- lights = HeapReAlloc(GetProcessHeap(), 0, This->lights, new_capacity * sizeof(IDirect3DRMLight*));
- }
-
- if (!lights)
- return E_OUTOFMEMORY;
-
- This->lights_capacity = new_capacity;
- This->lights = lights;
- }
-
- This->lights[This->nb_lights++] = light;
- IDirect3DRMLight_AddRef(light);
-
- return D3DRM_OK;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_AddMoveCallback(IDirect3DRMFrame3 *iface,
- D3DRMFRAME3MOVECALLBACK cb, void *ctx, DWORD flags)
-{
- FIXME("iface %p, cb %p, ctx %p flags %#x stub!\n", iface, cb, ctx, flags);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_AddTransform(IDirect3DRMFrame3* iface,
- D3DRMCOMBINETYPE type,
- D3DRMMATRIX4D matrix)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- TRACE("(%p/%p)->(%u,%p)\n", iface, This, type, matrix);
-
- switch (type)
- {
- case D3DRMCOMBINE_REPLACE:
- memcpy(This->transform, matrix, sizeof(D3DRMMATRIX4D));
- break;
-
- case D3DRMCOMBINE_BEFORE:
- FIXME("D3DRMCOMBINE_BEFORE not supported yed\n");
- break;
-
- case D3DRMCOMBINE_AFTER:
- FIXME("D3DRMCOMBINE_AFTER not supported yed\n");
- break;
-
- default:
- WARN("Unknown Combine Type %u\n", type);
- return D3DRMERR_BADVALUE;
- }
-
- return S_OK;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_AddTranslation(IDirect3DRMFrame3* iface,
- D3DRMCOMBINETYPE type,
- D3DVALUE x, D3DVALUE y, D3DVALUE z)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%u,%f,%f,%f): stub\n", iface, This, type, x, y, z);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_AddScale(IDirect3DRMFrame3* iface,
- D3DRMCOMBINETYPE type,
- D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%u,%f,%f,%f): stub\n", iface, This, type, sx, sy, sz);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_AddRotation(IDirect3DRMFrame3* iface,
- D3DRMCOMBINETYPE type,
- D3DVALUE x, D3DVALUE y, D3DVALUE z,
- D3DVALUE theta)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%u,%f,%f,%f,%f): stub\n", iface, This, type, x, y, z, theta);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_AddVisual(IDirect3DRMFrame3 *iface, IUnknown *visual)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
- ULONG i;
- IDirect3DRMVisual** visuals;
-
- TRACE("iface %p, visual %p.\n", iface, visual);
-
- if (!visual)
- return D3DRMERR_BADOBJECT;
-
- /* Check if already existing and return gracefully without increasing ref count */
- for (i = 0; i < This->nb_visuals; i++)
- if (This->visuals[i] == (IDirect3DRMVisual *)visual)
- return D3DRM_OK;
-
- if ((This->nb_visuals + 1) > This->visuals_capacity)
- {
- ULONG new_capacity;
-
- if (!This->visuals_capacity)
- {
- new_capacity = 16;
- visuals = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(IDirect3DRMVisual*));
- }
- else
- {
- new_capacity = This->visuals_capacity * 2;
- visuals = HeapReAlloc(GetProcessHeap(), 0, This->visuals, new_capacity * sizeof(IDirect3DRMVisual*));
- }
-
- if (!visuals)
- return E_OUTOFMEMORY;
-
- This->visuals_capacity = new_capacity;
- This->visuals = visuals;
- }
-
- This->visuals[This->nb_visuals++] = (IDirect3DRMVisual *)visual;
- IDirect3DRMVisual_AddRef(visual);
-
- return D3DRM_OK;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetChildren(IDirect3DRMFrame3 *iface, IDirect3DRMFrameArray **children)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
- struct d3drm_frame_array *array;
-
- TRACE("iface %p, children %p.\n", iface, children);
-
- if (!children)
- return D3DRMERR_BADVALUE;
-
- if (!(array = d3drm_frame_array_create()))
- return E_OUTOFMEMORY;
-
- array->size = This->nb_children;
- if (This->nb_children)
- {
- ULONG i;
-
- if (!(array->frames = HeapAlloc(GetProcessHeap(), 0, This->nb_children * sizeof(*array->frames))))
- return E_OUTOFMEMORY;
- for (i = 0; i < This->nb_children; ++i)
- {
- IDirect3DRMFrame3_QueryInterface(This->children[i], &IID_IDirect3DRMFrame, (void **)&array->frames[i]);
- }
- }
-
- *children = &array->IDirect3DRMFrameArray_iface;
-
- return D3DRM_OK;
-}
-
-static D3DCOLOR WINAPI IDirect3DRMFrame3Impl_GetColor(IDirect3DRMFrame3* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return 0;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetLights(IDirect3DRMFrame3 *iface, IDirect3DRMLightArray **lights)
-{
- IDirect3DRMFrameImpl *frame = impl_from_IDirect3DRMFrame3(iface);
- struct d3drm_light_array *array;
-
- TRACE("iface %p, lights %p.\n", iface, lights);
-
- if (!lights)
- return D3DRMERR_BADVALUE;
-
- if (!(array = d3drm_light_array_create()))
- return E_OUTOFMEMORY;
-
- array->size = frame->nb_lights;
- if (frame->nb_lights)
- {
- ULONG i;
-
- if (!(array->lights = HeapAlloc(GetProcessHeap(), 0, frame->nb_lights * sizeof(*array->lights))))
- return E_OUTOFMEMORY;
- for (i = 0; i < frame->nb_lights; ++i)
- {
- IDirect3DRMLight_QueryInterface(frame->lights[i], &IID_IDirect3DRMLight, (void **)&array->lights[i]);
- }
- }
-
- *lights = &array->IDirect3DRMLightArray_iface;
-
- return D3DRM_OK;
-}
-
-static D3DRMMATERIALMODE WINAPI IDirect3DRMFrame3Impl_GetMaterialMode(IDirect3DRMFrame3* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return D3DRMMATERIAL_FROMPARENT;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetParent(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 **frame)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- TRACE("(%p/%p)->(%p)\n", iface, This, frame);
-
- if (!frame)
- return D3DRMERR_BADVALUE;
-
- if (This->parent)
- {
- *frame = &This->parent->IDirect3DRMFrame3_iface;
- IDirect3DRMFrame_AddRef(*frame);
- }
- else
- {
- *frame = NULL;
- }
-
- return D3DRM_OK;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetPosition(IDirect3DRMFrame3 *iface,
- IDirect3DRMFrame3 *reference, D3DVECTOR *return_position)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, reference, return_position);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetRotation(IDirect3DRMFrame3 *iface,
- IDirect3DRMFrame3 *reference, D3DVECTOR *axis, D3DVALUE *return_theta)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%p,%p,%p): stub\n", iface, This, reference, axis, return_theta);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetScene(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 **scene)
-{
- FIXME("iface %p, scene %p stub!\n", iface, scene);
-
- return E_NOTIMPL;
-}
-
-static D3DRMSORTMODE WINAPI IDirect3DRMFrame3Impl_GetSortMode(IDirect3DRMFrame3* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return D3DRMSORT_FROMPARENT;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetTexture(IDirect3DRMFrame3 *iface, IDirect3DRMTexture3 **texture)
-{
- FIXME("iface %p, texture %p stub!\n", iface, texture);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetTransform(IDirect3DRMFrame3 *iface,
- IDirect3DRMFrame3 *reference, D3DRMMATRIX4D return_matrix)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- TRACE("(%p/%p)->(%p,%p)\n", iface, This, reference, return_matrix);
-
- if (reference)
- FIXME("Specifying a frame as the root of the scene different from the current root frame is not supported yet\n");
-
- memcpy(return_matrix, This->transform, sizeof(D3DRMMATRIX4D));
-
- return D3DRM_OK;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetVelocity(IDirect3DRMFrame3 *iface,
- IDirect3DRMFrame3 *reference, D3DVECTOR *return_velocity, BOOL with_rotation)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%p,%p,%d): stub\n", iface, This, reference, return_velocity, with_rotation);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetOrientation(IDirect3DRMFrame3 *iface,
- IDirect3DRMFrame3 *reference, D3DVECTOR *dir, D3DVECTOR *up)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%p,%p,%p): stub\n", iface, This, reference, dir, up);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetVisuals(IDirect3DRMFrame3 *iface,
- DWORD *count, IUnknown **visuals)
-{
- FIXME("iface %p, count %p, visuals %p stub!\n", iface, count, visuals);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_InverseTransform(IDirect3DRMFrame3* iface,
- D3DVECTOR *d, D3DVECTOR *s)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, d, s);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_Load(IDirect3DRMFrame3 *iface, void *filename,
- void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURE3CALLBACK cb, void *ctx)
-{
- FIXME("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p stub!\n",
- iface, filename, name, flags, cb, ctx);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_LookAt(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *target,
- IDirect3DRMFrame3 *reference, D3DRMFRAMECONSTRAINT constraint)
-{
- FIXME("iface %p, target %p, reference %p, constraint %#x stub!\n", iface, target, reference, constraint);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_Move(IDirect3DRMFrame3* iface, D3DVALUE delta)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%f): stub\n", iface, This, delta);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_DeleteChild(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *frame)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
- IDirect3DRMFrameImpl *frame_obj = unsafe_impl_from_IDirect3DRMFrame3(frame);
- ULONG i;
-
- TRACE("(%p/%p)->(%p)\n", iface, This, frame);
-
- if (!frame_obj)
- return D3DRMERR_BADOBJECT;
-
- /* Check if child exists */
- for (i = 0; i < This->nb_children; i++)
- if (This->children[i] == frame)
- break;
-
- if (i == This->nb_children)
- return D3DRMERR_BADVALUE;
-
- memmove(This->children + i, This->children + i + 1, sizeof(IDirect3DRMFrame3*) * (This->nb_children - 1 - i));
- IDirect3DRMFrame3_Release(frame);
- frame_obj->parent = NULL;
- This->nb_children--;
-
- return D3DRM_OK;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_DeleteLight(IDirect3DRMFrame3 *iface, IDirect3DRMLight *light)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
- ULONG i;
-
- TRACE("(%p/%p)->(%p)\n", iface, This, light);
-
- if (!light)
- return D3DRMERR_BADOBJECT;
-
- /* Check if visual exists */
- for (i = 0; i < This->nb_lights; i++)
- if (This->lights[i] == light)
- break;
-
- if (i == This->nb_lights)
- return D3DRMERR_BADVALUE;
-
- memmove(This->lights + i, This->lights + i + 1, sizeof(IDirect3DRMLight*) * (This->nb_lights - 1 - i));
- IDirect3DRMLight_Release(light);
- This->nb_lights--;
-
- return D3DRM_OK;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_DeleteMoveCallback(IDirect3DRMFrame3 *iface,
- D3DRMFRAME3MOVECALLBACK cb, void *ctx)
-{
- FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_DeleteVisual(IDirect3DRMFrame3 *iface, IUnknown *visual)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
- ULONG i;
-
- TRACE("iface %p, visual %p.\n", iface, visual);
-
- if (!visual)
- return D3DRMERR_BADOBJECT;
-
- /* Check if visual exists */
- for (i = 0; i < This->nb_visuals; i++)
- if (This->visuals[i] == (IDirect3DRMVisual *)visual)
- break;
-
- if (i == This->nb_visuals)
- return D3DRMERR_BADVALUE;
-
- memmove(This->visuals + i, This->visuals + i + 1, sizeof(IDirect3DRMVisual*) * (This->nb_visuals - 1 - i));
- IDirect3DRMVisual_Release(visual);
- This->nb_visuals--;
-
- return D3DRM_OK;
-}
-
-static D3DCOLOR WINAPI IDirect3DRMFrame3Impl_GetSceneBackground(IDirect3DRMFrame3* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- TRACE("(%p/%p)->()\n", iface, This);
-
- return This->scenebackground;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetSceneBackgroundDepth(IDirect3DRMFrame3 *iface,
- IDirectDrawSurface **surface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%p): stub\n", iface, This, surface);
-
- return E_NOTIMPL;
-}
-
-static D3DCOLOR WINAPI IDirect3DRMFrame3Impl_GetSceneFogColor(IDirect3DRMFrame3* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return 0;
-}
-
-static BOOL WINAPI IDirect3DRMFrame3Impl_GetSceneFogEnable(IDirect3DRMFrame3* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return FALSE;
-}
-
-static D3DRMFOGMODE WINAPI IDirect3DRMFrame3Impl_GetSceneFogMode(IDirect3DRMFrame3* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return D3DRMFOG_LINEAR;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetSceneFogParams(IDirect3DRMFrame3* iface,
- D3DVALUE *return_start,
- D3DVALUE *return_end,
- D3DVALUE *return_density)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%p,%p,%p): stub\n", iface, This, return_start, return_end, return_density);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneBackground(IDirect3DRMFrame3* iface,
- D3DCOLOR color)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- TRACE("(%p/%p)->(%u)\n", iface, This, color);
-
- This->scenebackground = color;
-
- return D3DRM_OK;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneBackgroundRGB(IDirect3DRMFrame3* iface,
- D3DVALUE red, D3DVALUE green,
- D3DVALUE blue)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- TRACE("(%p/%p)->(%f,%f,%f)\n", iface, This, red, green, blue);
-
- This->scenebackground = RGBA_MAKE((BYTE)(red * 255.0f),
- (BYTE)(green * 255.0f), (BYTE)(blue * 255.0f), 0xff);
-
- return D3DRM_OK;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneBackgroundDepth(IDirect3DRMFrame3 *iface,
- IDirectDrawSurface *surface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%p): stub\n", iface, This, surface);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneBackgroundImage(IDirect3DRMFrame3 *iface,
- IDirect3DRMTexture3 *texture)
-{
- FIXME("iface %p, texture %p stub!\n", iface, texture);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneFogEnable(IDirect3DRMFrame3* iface, BOOL enable)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%d): stub\n", iface, This, enable);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneFogColor(IDirect3DRMFrame3* iface,
- D3DCOLOR color)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%u): stub\n", iface, This, color);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneFogMode(IDirect3DRMFrame3* iface,
- D3DRMFOGMODE mode)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%u): stub\n", iface, This, mode);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneFogParams(IDirect3DRMFrame3* iface,
- D3DVALUE start, D3DVALUE end,
- D3DVALUE density)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%f,%f,%f): stub\n", iface, This, start, end, density);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetColor(IDirect3DRMFrame3* iface, D3DCOLOR color)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%u): stub\n", iface, This, color);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetColorRGB(IDirect3DRMFrame3* iface, D3DVALUE red,
- D3DVALUE green, D3DVALUE blue)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%f,%f,%f): stub\n", iface, This, red, green, blue);
-
- return E_NOTIMPL;
-}
-
-static D3DRMZBUFFERMODE WINAPI IDirect3DRMFrame3Impl_GetZbufferMode(IDirect3DRMFrame3* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return D3DRMZBUFFER_FROMPARENT;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetMaterialMode(IDirect3DRMFrame3* iface,
- D3DRMMATERIALMODE mode)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%u): stub\n", iface, This, mode);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetOrientation(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference,
- D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz)
-{
- FIXME("iface %p, reference %p, dx %.8e, dy %.8e, dz %.8e, ux %.8e, uy %.8e, uz %.8e stub!\n",
- iface, reference, dx, dy, dz, ux, uy, uz);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetPosition(IDirect3DRMFrame3 *iface,
- IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z)
-{
- FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e stub!\n", iface, reference, x, y, z);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetRotation(IDirect3DRMFrame3 *iface,
- IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
-{
- FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n",
- iface, reference, x, y, z, theta);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSortMode(IDirect3DRMFrame3* iface,
- D3DRMSORTMODE mode)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%u): stub\n", iface, This, mode);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetTexture(IDirect3DRMFrame3 *iface, IDirect3DRMTexture3 *texture)
-{
- FIXME("iface %p, texture %p stub!\n", iface, texture);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetVelocity(IDirect3DRMFrame3 *iface,
- IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation)
-{
- FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, with_rotation %#x.\n",
- iface, reference, x, y, z, with_rotation);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetZbufferMode(IDirect3DRMFrame3* iface,
- D3DRMZBUFFERMODE mode)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%u): stub\n", iface, This, mode);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_Transform(IDirect3DRMFrame3* iface, D3DVECTOR *d,
- D3DVECTOR *s)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, d, s);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetBox(IDirect3DRMFrame3 *iface, D3DRMBOX *box)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%p): stub\n", iface, This, box);
-
- return E_NOTIMPL;
-}
-
-static BOOL WINAPI IDirect3DRMFrame3Impl_GetBoxEnable(IDirect3DRMFrame3* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetAxes(IDirect3DRMFrame3 *iface, D3DVECTOR *dir, D3DVECTOR *up)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, dir, up);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetMaterial(IDirect3DRMFrame3 *iface, IDirect3DRMMaterial2 **material)
-{
- FIXME("iface %p, material %p stub!\n", iface, material);
-
- return E_NOTIMPL;
-}
-
-static BOOL WINAPI IDirect3DRMFrame3Impl_GetInheritAxes(IDirect3DRMFrame3* iface)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(): stub\n", iface, This);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetHierarchyBox(IDirect3DRMFrame3* iface, D3DRMBOX *box)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%p): stub\n", iface, This, box);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetBox(IDirect3DRMFrame3 *iface, D3DRMBOX *box)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%p): stub\n", iface, This, box);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetBoxEnable(IDirect3DRMFrame3* iface, BOOL enable)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%u): stub\n", iface, This, enable);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetAxes(IDirect3DRMFrame3* iface,
- D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
- D3DVALUE ux, D3DVALUE uy, D3DVALUE uz)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%f,%f,%f,%f,%f,%f): stub\n", iface, This, dx, dy, dz, ux, uy, uz);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetInheritAxes(IDirect3DRMFrame3* iface,
- BOOL inherit_from_parent)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%u): stub\n", iface, This, inherit_from_parent);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetMaterial(IDirect3DRMFrame3 *iface, IDirect3DRMMaterial2 *material)
-{
- FIXME("iface %p, material %p stub!\n", iface, material);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetQuaternion(IDirect3DRMFrame3 *iface,
- IDirect3DRMFrame3 *reference, D3DRMQUATERNION *q)
-{
- FIXME("iface %p, reference %p, q %p stub!\n", iface, reference, q);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_RayPick(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference,
- D3DRMRAY *ray, DWORD flags, IDirect3DRMPicked2Array **return_visuals)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%p,%p,%u,%p): stub\n", iface, This, reference, ray, flags, return_visuals);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_Save(IDirect3DRMFrame3 *iface,
- const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
-{
- FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
- iface, debugstr_a(filename), format, flags);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_TransformVectors(IDirect3DRMFrame3 *iface,
- IDirect3DRMFrame3 *reference, DWORD num, D3DVECTOR *dst, D3DVECTOR *src)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%p,%u,%p,%p): stub\n", iface, This, reference, num, dst, src);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_InverseTransformVectors(IDirect3DRMFrame3 *iface,
- IDirect3DRMFrame3 *reference, DWORD num, D3DVECTOR *dst, D3DVECTOR *src)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%p,%u,%p,%p): stub\n", iface, This, reference, num, dst, src);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetTraversalOptions(IDirect3DRMFrame3* iface,
- DWORD flags)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%u): stub\n", iface, This, flags);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetTraversalOptions(IDirect3DRMFrame3 *iface, DWORD *flags)
-{
- FIXME("iface %p, flags %p stub!\n", iface, flags);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneFogMethod(IDirect3DRMFrame3* iface,
- DWORD flags)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%u): stub\n", iface, This, flags);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetSceneFogMethod(IDirect3DRMFrame3 *iface, DWORD *fog_mode)
-{
- FIXME("iface %p, fogmode %p stub!\n", iface, fog_mode);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_SetMaterialOverride(IDirect3DRMFrame3 *iface,
- D3DRMMATERIALOVERRIDE *override)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%p): stub\n", iface, This, override);
-
- return E_NOTIMPL;
-}
-
-static HRESULT WINAPI IDirect3DRMFrame3Impl_GetMaterialOverride(IDirect3DRMFrame3 *iface,
- D3DRMMATERIALOVERRIDE *override)
-{
- IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
-
- FIXME("(%p/%p)->(%p): stub\n", iface, This, override);
-
- return E_NOTIMPL;
-}
-
-static const struct IDirect3DRMFrame3Vtbl Direct3DRMFrame3_Vtbl =
-{
- /*** IUnknown methods ***/
- IDirect3DRMFrame3Impl_QueryInterface,
- IDirect3DRMFrame3Impl_AddRef,
- IDirect3DRMFrame3Impl_Release,
- /*** IDirect3DRMObject methods ***/
- IDirect3DRMFrame3Impl_Clone,
- IDirect3DRMFrame3Impl_AddDestroyCallback,
- IDirect3DRMFrame3Impl_DeleteDestroyCallback,
- IDirect3DRMFrame3Impl_SetAppData,
- IDirect3DRMFrame3Impl_GetAppData,
- IDirect3DRMFrame3Impl_SetName,
- IDirect3DRMFrame3Impl_GetName,
- IDirect3DRMFrame3Impl_GetClassName,
- /*** IDirect3DRMFrame3 methods ***/
- IDirect3DRMFrame3Impl_AddChild,
- IDirect3DRMFrame3Impl_AddLight,
- IDirect3DRMFrame3Impl_AddMoveCallback,
- IDirect3DRMFrame3Impl_AddTransform,
- IDirect3DRMFrame3Impl_AddTranslation,
- IDirect3DRMFrame3Impl_AddScale,
- IDirect3DRMFrame3Impl_AddRotation,
- IDirect3DRMFrame3Impl_AddVisual,
- IDirect3DRMFrame3Impl_GetChildren,
- IDirect3DRMFrame3Impl_GetColor,
- IDirect3DRMFrame3Impl_GetLights,
- IDirect3DRMFrame3Impl_GetMaterialMode,
- IDirect3DRMFrame3Impl_GetParent,
- IDirect3DRMFrame3Impl_GetPosition,
- IDirect3DRMFrame3Impl_GetRotation,
- IDirect3DRMFrame3Impl_GetScene,
- IDirect3DRMFrame3Impl_GetSortMode,
- IDirect3DRMFrame3Impl_GetTexture,
- IDirect3DRMFrame3Impl_GetTransform,
- IDirect3DRMFrame3Impl_GetVelocity,
- IDirect3DRMFrame3Impl_GetOrientation,
- IDirect3DRMFrame3Impl_GetVisuals,
- IDirect3DRMFrame3Impl_InverseTransform,
- IDirect3DRMFrame3Impl_Load,
- IDirect3DRMFrame3Impl_LookAt,
- IDirect3DRMFrame3Impl_Move,
- IDirect3DRMFrame3Impl_DeleteChild,
- IDirect3DRMFrame3Impl_DeleteLight,
- IDirect3DRMFrame3Impl_DeleteMoveCallback,
- IDirect3DRMFrame3Impl_DeleteVisual,
- IDirect3DRMFrame3Impl_GetSceneBackground,
- IDirect3DRMFrame3Impl_GetSceneBackgroundDepth,
- IDirect3DRMFrame3Impl_GetSceneFogColor,
- IDirect3DRMFrame3Impl_GetSceneFogEnable,
- IDirect3DRMFrame3Impl_GetSceneFogMode,
- IDirect3DRMFrame3Impl_GetSceneFogParams,
- IDirect3DRMFrame3Impl_SetSceneBackground,
- IDirect3DRMFrame3Impl_SetSceneBackgroundRGB,
- IDirect3DRMFrame3Impl_SetSceneBackgroundDepth,
- IDirect3DRMFrame3Impl_SetSceneBackgroundImage,
- IDirect3DRMFrame3Impl_SetSceneFogEnable,
- IDirect3DRMFrame3Impl_SetSceneFogColor,
- IDirect3DRMFrame3Impl_SetSceneFogMode,
- IDirect3DRMFrame3Impl_SetSceneFogParams,
- IDirect3DRMFrame3Impl_SetColor,
- IDirect3DRMFrame3Impl_SetColorRGB,
- IDirect3DRMFrame3Impl_GetZbufferMode,
- IDirect3DRMFrame3Impl_SetMaterialMode,
- IDirect3DRMFrame3Impl_SetOrientation,
- IDirect3DRMFrame3Impl_SetPosition,
- IDirect3DRMFrame3Impl_SetRotation,
- IDirect3DRMFrame3Impl_SetSortMode,
- IDirect3DRMFrame3Impl_SetTexture,
- IDirect3DRMFrame3Impl_SetVelocity,
- IDirect3DRMFrame3Impl_SetZbufferMode,
- IDirect3DRMFrame3Impl_Transform,
- IDirect3DRMFrame3Impl_GetBox,
- IDirect3DRMFrame3Impl_GetBoxEnable,
- IDirect3DRMFrame3Impl_GetAxes,
- IDirect3DRMFrame3Impl_GetMaterial,
- IDirect3DRMFrame3Impl_GetInheritAxes,
- IDirect3DRMFrame3Impl_GetHierarchyBox,
- IDirect3DRMFrame3Impl_SetBox,
- IDirect3DRMFrame3Impl_SetBoxEnable,
- IDirect3DRMFrame3Impl_SetAxes,
- IDirect3DRMFrame3Impl_SetInheritAxes,
- IDirect3DRMFrame3Impl_SetMaterial,
- IDirect3DRMFrame3Impl_SetQuaternion,
- IDirect3DRMFrame3Impl_RayPick,
- IDirect3DRMFrame3Impl_Save,
- IDirect3DRMFrame3Impl_TransformVectors,
- IDirect3DRMFrame3Impl_InverseTransformVectors,
- IDirect3DRMFrame3Impl_SetTraversalOptions,
- IDirect3DRMFrame3Impl_GetTraversalOptions,
- IDirect3DRMFrame3Impl_SetSceneFogMethod,
- IDirect3DRMFrame3Impl_GetSceneFogMethod,
- IDirect3DRMFrame3Impl_SetMaterialOverride,
- IDirect3DRMFrame3Impl_GetMaterialOverride
-};
-
-static inline IDirect3DRMFrameImpl *unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface)
-{
- if (!iface)
- return NULL;
- assert(iface->lpVtbl == &Direct3DRMFrame3_Vtbl);
-
- return impl_from_IDirect3DRMFrame3(iface);
-}
-
-HRESULT Direct3DRMFrame_create(REFIID riid, IUnknown* parent, IUnknown** ret_iface)
-{
- IDirect3DRMFrameImpl* object;
- HRESULT hr;
-
- TRACE("(%s, %p, %p)\n", wine_dbgstr_guid(riid), parent, ret_iface);
-
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DRMFrameImpl));
- if (!object)
- return E_OUTOFMEMORY;
-
- object->IDirect3DRMFrame2_iface.lpVtbl = &Direct3DRMFrame2_Vtbl;
- object->IDirect3DRMFrame3_iface.lpVtbl = &Direct3DRMFrame3_Vtbl;
- object->ref = 1;
- object->scenebackground = RGBA_MAKE(0, 0, 0, 0xff);
-
- memcpy(object->transform, identity, sizeof(D3DRMMATRIX4D));
-
- if (parent)
- {
- IDirect3DRMFrame3 *p;
-
- hr = IDirect3DRMFrame_QueryInterface(parent, &IID_IDirect3DRMFrame3, (void**)&p);
- if (hr != S_OK)
- {
- HeapFree(GetProcessHeap(), 0, object);
- return hr;
- }
- IDirect3DRMFrame_Release(parent);
- IDirect3DRMFrame3_AddChild(p, &object->IDirect3DRMFrame3_iface);
- }
-
- hr = IDirect3DRMFrame3_QueryInterface(&object->IDirect3DRMFrame3_iface, riid, (void**)ret_iface);
- IDirect3DRMFrame3_Release(&object->IDirect3DRMFrame3_iface);
- return S_OK;
-}
+/*
+ * Implementation of IDirect3DRMFrame Interface
+ *
+ * Copyright 2011, 2012 André Hentschel
+ * Copyright 2012 Christian Costa
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include <assert.h>
+#include "wine/debug.h"
+
+#define COBJMACROS
+
+#include "winbase.h"
+#include "wingdi.h"
+
+#include "d3drm_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
+
+static D3DRMMATRIX4D identity = {
+ { 1.0f, 0.0f, 0.0f, 0.0f },
+ { 0.0f, 1.0f, 0.0f, 0.0f },
+ { 0.0f, 0.0f, 1.0f, 0.0f },
+ { 0.0f, 0.0f, 0.0f, 1.0f }
+};
+
+struct d3drm_frame
+{
+ IDirect3DRMFrame2 IDirect3DRMFrame2_iface;
+ IDirect3DRMFrame3 IDirect3DRMFrame3_iface;
+ LONG ref;
+ struct d3drm_frame *parent;
+ ULONG nb_children;
+ ULONG children_capacity;
+ IDirect3DRMFrame3** children;
+ ULONG nb_visuals;
+ ULONG visuals_capacity;
+ IDirect3DRMVisual** visuals;
+ ULONG nb_lights;
+ ULONG lights_capacity;
+ IDirect3DRMLight** lights;
+ D3DRMMATRIX4D transform;
+ D3DCOLOR scenebackground;
+};
+
+struct d3drm_frame_array
+{
+ IDirect3DRMFrameArray IDirect3DRMFrameArray_iface;
+ LONG ref;
+ ULONG size;
+ IDirect3DRMFrame **frames;
+};
+
+struct d3drm_visual_array
+{
+ IDirect3DRMVisualArray IDirect3DRMVisualArray_iface;
+ LONG ref;
+ ULONG size;
+ IDirect3DRMVisual **visuals;
+};
+
+struct d3drm_light_array
+{
+ IDirect3DRMLightArray IDirect3DRMLightArray_iface;
+ LONG ref;
+ ULONG size;
+ IDirect3DRMLight **lights;
+};
+
+static inline struct d3drm_frame *impl_from_IDirect3DRMFrame2(IDirect3DRMFrame2 *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3drm_frame, IDirect3DRMFrame2_iface);
+}
+
+static inline struct d3drm_frame *impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3drm_frame, IDirect3DRMFrame3_iface);
+}
+
+static inline struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface);
+
+static inline struct d3drm_frame_array *impl_from_IDirect3DRMFrameArray(IDirect3DRMFrameArray *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3drm_frame_array, IDirect3DRMFrameArray_iface);
+}
+
+static inline struct d3drm_visual_array *impl_from_IDirect3DRMVisualArray(IDirect3DRMVisualArray *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3drm_visual_array, IDirect3DRMVisualArray_iface);
+}
+
+static inline struct d3drm_light_array *impl_from_IDirect3DRMLightArray(IDirect3DRMLightArray *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3drm_light_array, IDirect3DRMLightArray_iface);
+}
+
+static HRESULT WINAPI d3drm_frame_array_QueryInterface(IDirect3DRMFrameArray *iface, REFIID riid, void **out)
+{
+ TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
+
+ if (IsEqualGUID(riid, &IID_IDirect3DRMFrameArray)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IDirect3DRMFrameArray_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3drm_frame_array_AddRef(IDirect3DRMFrameArray *iface)
+{
+ struct d3drm_frame_array *array = impl_from_IDirect3DRMFrameArray(iface);
+ ULONG refcount = InterlockedIncrement(&array->ref);
+
+ TRACE("%p increasing refcount to %u.\n", iface, refcount);
+
+ return refcount;
+}
+
+static ULONG WINAPI d3drm_frame_array_Release(IDirect3DRMFrameArray *iface)
+{
+ struct d3drm_frame_array *array = impl_from_IDirect3DRMFrameArray(iface);
+ ULONG refcount = InterlockedDecrement(&array->ref);
+ ULONG i;
+
+ TRACE("%p decreasing refcount to %u.\n", iface, refcount);
+
+ if (!refcount)
+ {
+ for (i = 0; i < array->size; ++i)
+ {
+ IDirect3DRMFrame_Release(array->frames[i]);
+ }
+ HeapFree(GetProcessHeap(), 0, array->frames);
+ HeapFree(GetProcessHeap(), 0, array);
+ }
+
+ return refcount;
+}
+
+static DWORD WINAPI d3drm_frame_array_GetSize(IDirect3DRMFrameArray *iface)
+{
+ struct d3drm_frame_array *array = impl_from_IDirect3DRMFrameArray(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ return array->size;
+}
+
+static HRESULT WINAPI d3drm_frame_array_GetElement(IDirect3DRMFrameArray *iface,
+ DWORD index, IDirect3DRMFrame **frame)
+{
+ struct d3drm_frame_array *array = impl_from_IDirect3DRMFrameArray(iface);
+
+ TRACE("iface %p, index %u, frame %p.\n", iface, index, frame);
+
+ if (!frame)
+ return D3DRMERR_BADVALUE;
+
+ if (index >= array->size)
+ {
+ *frame = NULL;
+ return D3DRMERR_BADVALUE;
+ }
+
+ IDirect3DRMFrame_AddRef(array->frames[index]);
+ *frame = array->frames[index];
+
+ return D3DRM_OK;
+}
+
+static const struct IDirect3DRMFrameArrayVtbl d3drm_frame_array_vtbl =
+{
+ d3drm_frame_array_QueryInterface,
+ d3drm_frame_array_AddRef,
+ d3drm_frame_array_Release,
+ d3drm_frame_array_GetSize,
+ d3drm_frame_array_GetElement,
+};
+
+static struct d3drm_frame_array *d3drm_frame_array_create(void)
+{
+ struct d3drm_frame_array *array;
+
+ if (!(array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*array))))
+ return NULL;
+
+ array->IDirect3DRMFrameArray_iface.lpVtbl = &d3drm_frame_array_vtbl;
+ array->ref = 1;
+
+ return array;
+}
+
+static HRESULT WINAPI d3drm_visual_array_QueryInterface(IDirect3DRMVisualArray *iface, REFIID riid, void **out)
+{
+ TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
+
+ if (IsEqualGUID(riid, &IID_IDirect3DRMVisualArray)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IDirect3DRMVisualArray_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3drm_visual_array_AddRef(IDirect3DRMVisualArray *iface)
+{
+ struct d3drm_visual_array *array = impl_from_IDirect3DRMVisualArray(iface);
+ ULONG refcount = InterlockedIncrement(&array->ref);
+
+ TRACE("%p increasing refcount to %u.\n", iface, refcount);
+
+ return refcount;
+}
+
+static ULONG WINAPI d3drm_visual_array_Release(IDirect3DRMVisualArray *iface)
+{
+ struct d3drm_visual_array *array = impl_from_IDirect3DRMVisualArray(iface);
+ ULONG refcount = InterlockedDecrement(&array->ref);
+ ULONG i;
+
+ TRACE("%p decreasing refcount to %u.\n", iface, refcount);
+
+ if (!refcount)
+ {
+ for (i = 0; i < array->size; ++i)
+ {
+ IDirect3DRMVisual_Release(array->visuals[i]);
+ }
+ HeapFree(GetProcessHeap(), 0, array->visuals);
+ HeapFree(GetProcessHeap(), 0, array);
+ }
+
+ return refcount;
+}
+
+static DWORD WINAPI d3drm_visual_array_GetSize(IDirect3DRMVisualArray *iface)
+{
+ struct d3drm_visual_array *array = impl_from_IDirect3DRMVisualArray(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ return array->size;
+}
+
+static HRESULT WINAPI d3drm_visual_array_GetElement(IDirect3DRMVisualArray *iface,
+ DWORD index, IDirect3DRMVisual **visual)
+{
+ struct d3drm_visual_array *array = impl_from_IDirect3DRMVisualArray(iface);
+
+ TRACE("iface %p, index %u, visual %p.\n", iface, index, visual);
+
+ if (!visual)
+ return D3DRMERR_BADVALUE;
+
+ if (index >= array->size)
+ {
+ *visual = NULL;
+ return D3DRMERR_BADVALUE;
+ }
+
+ IDirect3DRMVisual_AddRef(array->visuals[index]);
+ *visual = array->visuals[index];
+
+ return D3DRM_OK;
+}
+
+static const struct IDirect3DRMVisualArrayVtbl d3drm_visual_array_vtbl =
+{
+ d3drm_visual_array_QueryInterface,
+ d3drm_visual_array_AddRef,
+ d3drm_visual_array_Release,
+ d3drm_visual_array_GetSize,
+ d3drm_visual_array_GetElement,
+};
+
+static struct d3drm_visual_array *d3drm_visual_array_create(void)
+{
+ struct d3drm_visual_array *array;
+
+ if (!(array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*array))))
+ return NULL;
+
+ array->IDirect3DRMVisualArray_iface.lpVtbl = &d3drm_visual_array_vtbl;
+ array->ref = 1;
+
+ return array;
+}
+
+static HRESULT WINAPI d3drm_light_array_QueryInterface(IDirect3DRMLightArray *iface, REFIID riid, void **out)
+{
+ TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
+
+ if (IsEqualGUID(riid, &IID_IDirect3DRMLightArray)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IDirect3DRMLightArray_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3drm_light_array_AddRef(IDirect3DRMLightArray *iface)
+{
+ struct d3drm_light_array *array = impl_from_IDirect3DRMLightArray(iface);
+ ULONG refcount = InterlockedIncrement(&array->ref);
+
+ TRACE("%p increasing refcount to %u.\n", iface, refcount);
+
+ return refcount;
+}
+
+static ULONG WINAPI d3drm_light_array_Release(IDirect3DRMLightArray *iface)
+{
+ struct d3drm_light_array *array = impl_from_IDirect3DRMLightArray(iface);
+ ULONG refcount = InterlockedDecrement(&array->ref);
+ ULONG i;
+
+ TRACE("%p decreasing refcount to %u.\n", iface, refcount);
+
+ if (!refcount)
+ {
+ for (i = 0; i < array->size; ++i)
+ {
+ IDirect3DRMLight_Release(array->lights[i]);
+ }
+ HeapFree(GetProcessHeap(), 0, array->lights);
+ HeapFree(GetProcessHeap(), 0, array);
+ }
+
+ return refcount;
+}
+
+static DWORD WINAPI d3drm_light_array_GetSize(IDirect3DRMLightArray *iface)
+{
+ struct d3drm_light_array *array = impl_from_IDirect3DRMLightArray(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ return array->size;
+}
+
+static HRESULT WINAPI d3drm_light_array_GetElement(IDirect3DRMLightArray *iface,
+ DWORD index, IDirect3DRMLight **light)
+{
+ struct d3drm_light_array *array = impl_from_IDirect3DRMLightArray(iface);
+
+ TRACE("iface %p, index %u, light %p.\n", iface, index, light);
+
+ if (!light)
+ return D3DRMERR_BADVALUE;
+
+ if (index >= array->size)
+ {
+ *light = NULL;
+ return D3DRMERR_BADVALUE;
+ }
+
+ IDirect3DRMLight_AddRef(array->lights[index]);
+ *light = array->lights[index];
+
+ return D3DRM_OK;
+}
+
+static const struct IDirect3DRMLightArrayVtbl d3drm_light_array_vtbl =
+{
+ d3drm_light_array_QueryInterface,
+ d3drm_light_array_AddRef,
+ d3drm_light_array_Release,
+ d3drm_light_array_GetSize,
+ d3drm_light_array_GetElement,
+};
+
+static struct d3drm_light_array *d3drm_light_array_create(void)
+{
+ struct d3drm_light_array *array;
+
+ if (!(array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*array))))
+ return NULL;
+
+ array->IDirect3DRMLightArray_iface.lpVtbl = &d3drm_light_array_vtbl;
+ array->ref = 1;
+
+ return array;
+}
+
+static HRESULT WINAPI d3drm_frame2_QueryInterface(IDirect3DRMFrame2 *iface, REFIID riid, void **out)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+
+ TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
+
+ if (IsEqualGUID(riid, &IID_IDirect3DRMFrame2)
+ || IsEqualGUID(riid, &IID_IDirect3DRMFrame)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ *out = &frame->IDirect3DRMFrame2_iface;
+ }
+ else if (IsEqualGUID(riid, &IID_IDirect3DRMFrame3))
+ {
+ *out = &frame->IDirect3DRMFrame3_iface;
+ }
+ else
+ {
+ *out = NULL;
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+ return E_NOINTERFACE;
+ }
+
+ IUnknown_AddRef((IUnknown *)*out);
+ return S_OK;
+}
+
+static ULONG WINAPI d3drm_frame2_AddRef(IDirect3DRMFrame2 *iface)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+ ULONG refcount = InterlockedIncrement(&frame->ref);
+
+ TRACE("%p increasing refcount to %u.\n", iface, refcount);
+
+ return refcount;
+}
+
+static ULONG WINAPI d3drm_frame2_Release(IDirect3DRMFrame2 *iface)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+ ULONG refcount = InterlockedDecrement(&frame->ref);
+ ULONG i;
+
+ TRACE("%p decreasing refcount to %u.\n", iface, refcount);
+
+ if (!refcount)
+ {
+ for (i = 0; i < frame->nb_children; ++i)
+ {
+ IDirect3DRMFrame3_Release(frame->children[i]);
+ }
+ HeapFree(GetProcessHeap(), 0, frame->children);
+ for (i = 0; i < frame->nb_visuals; ++i)
+ {
+ IDirect3DRMVisual_Release(frame->visuals[i]);
+ }
+ HeapFree(GetProcessHeap(), 0, frame->visuals);
+ for (i = 0; i < frame->nb_lights; ++i)
+ {
+ IDirect3DRMLight_Release(frame->lights[i]);
+ }
+ HeapFree(GetProcessHeap(), 0, frame->lights);
+ HeapFree(GetProcessHeap(), 0, frame);
+ }
+
+ return refcount;
+}
+
+static HRESULT WINAPI d3drm_frame2_Clone(IDirect3DRMFrame2 *iface,
+ IUnknown *outer, REFIID iid, void **out)
+{
+ FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_AddDestroyCallback(IDirect3DRMFrame2 *iface,
+ D3DRMOBJECTCALLBACK cb, void *ctx)
+{
+ FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_DeleteDestroyCallback(IDirect3DRMFrame2 *iface,
+ D3DRMOBJECTCALLBACK cb, void *ctx)
+{
+ FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetAppData(IDirect3DRMFrame2 *iface, DWORD data)
+{
+ FIXME("iface %p, data %#x stub!\n", iface, data);
+
+ return E_NOTIMPL;
+}
+
+static DWORD WINAPI d3drm_frame2_GetAppData(IDirect3DRMFrame2 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return 0;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetName(IDirect3DRMFrame2 *iface, const char *name)
+{
+ FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_GetName(IDirect3DRMFrame2 *iface, DWORD *size, char *name)
+{
+ FIXME("iface %p, size %p, name %p stub!\n", iface, size, name);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_GetClassName(IDirect3DRMFrame2 *iface, DWORD *size, char *name)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+
+ TRACE("iface %p, size %p, name %p.\n", iface, size, name);
+
+ return IDirect3DRMFrame3_GetClassName(&frame->IDirect3DRMFrame3_iface, size, name);
+}
+
+static HRESULT WINAPI d3drm_frame2_AddChild(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *child)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+ IDirect3DRMFrame3 *child3;
+ HRESULT hr;
+
+ TRACE("iface %p, child %p.\n", iface, child);
+
+ if (!child)
+ return D3DRMERR_BADOBJECT;
+ hr = IDirect3DRMFrame_QueryInterface(child, &IID_IDirect3DRMFrame3, (void **)&child3);
+ if (hr != S_OK)
+ return D3DRMERR_BADOBJECT;
+ IDirect3DRMFrame_Release(child);
+
+ return IDirect3DRMFrame3_AddChild(&frame->IDirect3DRMFrame3_iface, child3);
+}
+
+static HRESULT WINAPI d3drm_frame2_AddLight(IDirect3DRMFrame2 *iface, IDirect3DRMLight *light)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+
+ TRACE("iface %p, light %p.\n", iface, light);
+
+ return IDirect3DRMFrame3_AddLight(&frame->IDirect3DRMFrame3_iface, light);
+}
+
+static HRESULT WINAPI d3drm_frame2_AddMoveCallback(IDirect3DRMFrame2 *iface,
+ D3DRMFRAMEMOVECALLBACK cb, void *ctx)
+{
+ FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_AddTransform(IDirect3DRMFrame2 *iface, D3DRMCOMBINETYPE type, D3DRMMATRIX4D matrix)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+
+ TRACE("iface %p, type %#x, matrix %p.\n", iface, type, matrix);
+
+ return IDirect3DRMFrame3_AddTransform(&frame->IDirect3DRMFrame3_iface, type, matrix);
+}
+
+static HRESULT WINAPI d3drm_frame2_AddTranslation(IDirect3DRMFrame2 *iface,
+ D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z)
+{
+ FIXME("iface %p, type %#x, x %.8e, y %.8e, z %.8e stub!\n", iface, type, x, y, z);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_AddScale(IDirect3DRMFrame2 *iface,
+ D3DRMCOMBINETYPE type, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
+{
+ FIXME("iface %p, type %#x, sx %.8e, sy %.8e, sz %.8e stub!\n", iface, type, sx, sy, sz);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_AddRotation(IDirect3DRMFrame2 *iface,
+ D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
+{
+ FIXME("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n", iface, type, x, y, z, theta);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_AddVisual(IDirect3DRMFrame2 *iface, IDirect3DRMVisual *visual)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+
+ TRACE("iface %p, visual %p.\n", iface, visual);
+
+ return IDirect3DRMFrame3_AddVisual(&frame->IDirect3DRMFrame3_iface, (IUnknown *)visual);
+}
+
+static HRESULT WINAPI d3drm_frame2_GetChildren(IDirect3DRMFrame2 *iface, IDirect3DRMFrameArray **children)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+
+ TRACE("iface %p, children %p.\n", iface, children);
+
+ return IDirect3DRMFrame3_GetChildren(&frame->IDirect3DRMFrame3_iface, children);
+}
+
+static D3DCOLOR WINAPI d3drm_frame2_GetColor(IDirect3DRMFrame2 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return 0;
+}
+
+static HRESULT WINAPI d3drm_frame2_GetLights(IDirect3DRMFrame2 *iface, IDirect3DRMLightArray **lights)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+
+ TRACE("iface %p, lights %p.\n", iface, lights);
+
+ return IDirect3DRMFrame3_GetLights(&frame->IDirect3DRMFrame3_iface, lights);
+}
+
+static D3DRMMATERIALMODE WINAPI d3drm_frame2_GetMaterialMode(IDirect3DRMFrame2 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return D3DRMMATERIAL_FROMPARENT;
+}
+
+static HRESULT WINAPI d3drm_frame2_GetParent(IDirect3DRMFrame2 *iface, IDirect3DRMFrame **parent)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+
+ TRACE("iface %p, parent %p.\n", iface, parent);
+
+ if (!parent)
+ return D3DRMERR_BADVALUE;
+
+ if (frame->parent)
+ {
+ *parent = (IDirect3DRMFrame *)&frame->parent->IDirect3DRMFrame2_iface;
+ IDirect3DRMFrame_AddRef(*parent);
+ }
+ else
+ {
+ *parent = NULL;
+ }
+
+ return D3DRM_OK;
+}
+
+static HRESULT WINAPI d3drm_frame2_GetPosition(IDirect3DRMFrame2 *iface,
+ IDirect3DRMFrame *reference, D3DVECTOR *position)
+{
+ FIXME("iface %p, reference %p, position %p stub!\n", iface, reference, position);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_GetRotation(IDirect3DRMFrame2 *iface,
+ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *theta)
+{
+ FIXME("iface %p, reference %p, axis %p, theta %p stub!\n", iface, reference, axis, theta);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_GetScene(IDirect3DRMFrame2 *iface, IDirect3DRMFrame **scene)
+{
+ FIXME("iface %p, scene %p stub!\n", iface, scene);
+
+ return E_NOTIMPL;
+}
+
+static D3DRMSORTMODE WINAPI d3drm_frame2_GetSortMode(IDirect3DRMFrame2 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return D3DRMSORT_FROMPARENT;
+}
+
+static HRESULT WINAPI d3drm_frame2_GetTexture(IDirect3DRMFrame2 *iface, IDirect3DRMTexture **texture)
+{
+ FIXME("iface %p, texture %p stub!\n", iface, texture);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_GetTransform(IDirect3DRMFrame2 *iface, D3DRMMATRIX4D matrix)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+
+ TRACE("iface %p, matrix %p.\n", iface, matrix);
+
+ memcpy(matrix, frame->transform, sizeof(D3DRMMATRIX4D));
+
+ return D3DRM_OK;
+}
+
+static HRESULT WINAPI d3drm_frame2_GetVelocity(IDirect3DRMFrame2 *iface,
+ IDirect3DRMFrame *reference, D3DVECTOR *velocity, BOOL with_rotation)
+{
+ FIXME("iface %p, reference %p, velocity %p, with_rotation %#x stub!\n",
+ iface, reference, velocity, with_rotation);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_GetOrientation(IDirect3DRMFrame2 *iface,
+ IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up)
+{
+ FIXME("iface %p, reference %p, dir %p, up %p stub!\n", iface, reference, dir, up);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_GetVisuals(IDirect3DRMFrame2 *iface, IDirect3DRMVisualArray **visuals)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+ struct d3drm_visual_array *array;
+
+ TRACE("iface %p, visuals %p.\n", iface, visuals);
+
+ if (!visuals)
+ return D3DRMERR_BADVALUE;
+
+ if (!(array = d3drm_visual_array_create()))
+ return E_OUTOFMEMORY;
+
+ array->size = frame->nb_visuals;
+ if (frame->nb_visuals)
+ {
+ ULONG i;
+
+ if (!(array->visuals = HeapAlloc(GetProcessHeap(), 0, frame->nb_visuals * sizeof(*array->visuals))))
+ return E_OUTOFMEMORY;
+ for (i = 0; i < frame->nb_visuals; ++i)
+ {
+ array->visuals[i] = frame->visuals[i];
+ IDirect3DRMVisual_AddRef(frame->visuals[i]);
+ }
+ }
+
+ *visuals = &array->IDirect3DRMVisualArray_iface;
+
+ return D3DRM_OK;
+}
+
+static HRESULT WINAPI d3drm_frame2_GetTextureTopology(IDirect3DRMFrame2 *iface, BOOL *wrap_u, BOOL *wrap_v)
+{
+ FIXME("iface %p, wrap_u %p, wrap_v %p stub!\n", iface, wrap_u, wrap_v);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_InverseTransform(IDirect3DRMFrame2 *iface, D3DVECTOR *d, D3DVECTOR *s)
+{
+ FIXME("iface %p, d %p, s %p stub!\n", iface, d, s);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_Load(IDirect3DRMFrame2 *iface, void *filename,
+ void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx)
+{
+ FIXME("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p stub!\n",
+ iface, filename, name, flags, cb, ctx);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_LookAt(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *target,
+ IDirect3DRMFrame *reference, D3DRMFRAMECONSTRAINT constraint)
+{
+ FIXME("iface %p, target %p, reference %p, constraint %#x stub!\n", iface, target, reference, constraint);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_Move(IDirect3DRMFrame2 *iface, D3DVALUE delta)
+{
+ FIXME("iface %p, delta %.8e stub!\n", iface, delta);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_DeleteChild(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *child)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+ IDirect3DRMFrame3 *child3;
+ HRESULT hr;
+
+ TRACE("iface %p, child %p.\n", iface, child);
+
+ if (!child)
+ return D3DRMERR_BADOBJECT;
+ if (FAILED(hr = IDirect3DRMFrame_QueryInterface(child, &IID_IDirect3DRMFrame3, (void **)&child3)))
+ return D3DRMERR_BADOBJECT;
+ IDirect3DRMFrame_Release(child);
+
+ return IDirect3DRMFrame3_DeleteChild(&frame->IDirect3DRMFrame3_iface, child3);
+}
+
+static HRESULT WINAPI d3drm_frame2_DeleteLight(IDirect3DRMFrame2 *iface, IDirect3DRMLight *light)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+
+ TRACE("iface %p, light %p.\n", iface, light);
+
+ return IDirect3DRMFrame3_DeleteLight(&frame->IDirect3DRMFrame3_iface, light);
+}
+
+static HRESULT WINAPI d3drm_frame2_DeleteMoveCallback(IDirect3DRMFrame2 *iface,
+ D3DRMFRAMEMOVECALLBACK cb, void *ctx)
+{
+ FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_DeleteVisual(IDirect3DRMFrame2 *iface, IDirect3DRMVisual *visual)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+
+ TRACE("iface %p, visual %p.\n", iface, visual);
+
+ return IDirect3DRMFrame3_DeleteVisual(&frame->IDirect3DRMFrame3_iface, (IUnknown *)visual);
+}
+
+static D3DCOLOR WINAPI d3drm_frame2_GetSceneBackground(IDirect3DRMFrame2 *iface)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ return IDirect3DRMFrame3_GetSceneBackground(&frame->IDirect3DRMFrame3_iface);
+}
+
+static HRESULT WINAPI d3drm_frame2_GetSceneBackgroundDepth(IDirect3DRMFrame2 *iface,
+ IDirectDrawSurface **surface)
+{
+ FIXME("iface %p, surface %p stub!\n", iface, surface);
+
+ return E_NOTIMPL;
+}
+
+static D3DCOLOR WINAPI d3drm_frame2_GetSceneFogColor(IDirect3DRMFrame2 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return 0;
+}
+
+static BOOL WINAPI d3drm_frame2_GetSceneFogEnable(IDirect3DRMFrame2 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return FALSE;
+}
+
+static D3DRMFOGMODE WINAPI d3drm_frame2_GetSceneFogMode(IDirect3DRMFrame2 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return D3DRMFOG_LINEAR;
+}
+
+static HRESULT WINAPI d3drm_frame2_GetSceneFogParams(IDirect3DRMFrame2 *iface,
+ D3DVALUE *start, D3DVALUE *end, D3DVALUE *density)
+{
+ FIXME("iface %p, start %p, end %p, density %p stub!\n", iface, start, end, density);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetSceneBackground(IDirect3DRMFrame2 *iface, D3DCOLOR color)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+
+ TRACE("iface %p, color 0x%08x.\n", iface, color);
+
+ return IDirect3DRMFrame3_SetSceneBackground(&frame->IDirect3DRMFrame3_iface, color);
+}
+
+static HRESULT WINAPI d3drm_frame2_SetSceneBackgroundRGB(IDirect3DRMFrame2 *iface,
+ D3DVALUE red, D3DVALUE green, D3DVALUE blue)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+
+ TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
+
+ return IDirect3DRMFrame3_SetSceneBackgroundRGB(&frame->IDirect3DRMFrame3_iface, red, green, blue);
+}
+
+static HRESULT WINAPI d3drm_frame2_SetSceneBackgroundDepth(IDirect3DRMFrame2 *iface, IDirectDrawSurface *surface)
+{
+ FIXME("iface %p, surface %p stub!\n", iface, surface);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetSceneBackgroundImage(IDirect3DRMFrame2 *iface, IDirect3DRMTexture *texture)
+{
+ FIXME("iface %p, texture %p stub!\n", iface, texture);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetSceneFogEnable(IDirect3DRMFrame2 *iface, BOOL enable)
+{
+ FIXME("iface %p, enable %#x stub!\n", iface, enable);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetSceneFogColor(IDirect3DRMFrame2 *iface, D3DCOLOR color)
+{
+ FIXME("iface %p, color 0x%08x stub!\n", iface, color);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetSceneFogMode(IDirect3DRMFrame2 *iface, D3DRMFOGMODE mode)
+{
+ FIXME("iface %p, mode %#x stub!\n", iface, mode);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetSceneFogParams(IDirect3DRMFrame2 *iface,
+ D3DVALUE start, D3DVALUE end, D3DVALUE density)
+{
+ FIXME("iface %p, start %.8e, end %.8e, density %.8e stub!\n", iface, start, end, density);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetColor(IDirect3DRMFrame2 *iface, D3DCOLOR color)
+{
+ FIXME("iface %p, color 0x%08x stub!\n", iface, color);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetColorRGB(IDirect3DRMFrame2 *iface,
+ D3DVALUE red, D3DVALUE green, D3DVALUE blue)
+{
+ FIXME("iface %p, red %.8e, green %.8e, blue %.8e stub!\n", iface, red, green, blue);
+
+ return E_NOTIMPL;
+}
+
+static D3DRMZBUFFERMODE WINAPI d3drm_frame2_GetZbufferMode(IDirect3DRMFrame2 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return D3DRMZBUFFER_FROMPARENT;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetMaterialMode(IDirect3DRMFrame2 *iface, D3DRMMATERIALMODE mode)
+{
+ FIXME("iface %p, mode %#x stub!\n", iface, mode);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetOrientation(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference,
+ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz)
+{
+ FIXME("iface %p, reference %p, dx %.8e, dy %.8e, dz %.8e, ux %.8e, uy %.8e, uz %.8e stub!\n",
+ iface, reference, dx, dy, dz, ux, uy, uz);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetPosition(IDirect3DRMFrame2 *iface,
+ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z)
+{
+ FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e stub!\n", iface, reference, x, y, z);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetRotation(IDirect3DRMFrame2 *iface,
+ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
+{
+ FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n",
+ iface, reference, x, y, z, theta);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetSortMode(IDirect3DRMFrame2 *iface, D3DRMSORTMODE mode)
+{
+ FIXME("iface %p, mode %#x stub!\n", iface, mode);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetTexture(IDirect3DRMFrame2 *iface, IDirect3DRMTexture *texture)
+{
+ FIXME("iface %p, texture %p stub!\n", iface, texture);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetTextureTopology(IDirect3DRMFrame2 *iface, BOOL wrap_u, BOOL wrap_v)
+{
+ FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetVelocity(IDirect3DRMFrame2 *iface,
+ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation)
+{
+ FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, with_rotation %#x stub!\n",
+ iface, reference, x, y, z, with_rotation);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_SetZbufferMode(IDirect3DRMFrame2 *iface, D3DRMZBUFFERMODE mode)
+{
+ FIXME("iface %p, mode %#x stub!\n", iface, mode);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_Transform(IDirect3DRMFrame2 *iface, D3DVECTOR *d, D3DVECTOR *s)
+{
+ FIXME("iface %p, d %p, s %p stub!\n", iface, d, s);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_AddMoveCallback2(IDirect3DRMFrame2 *iface,
+ D3DRMFRAMEMOVECALLBACK cb, void *ctx, DWORD flags)
+{
+ FIXME("iface %p, cb %p, ctx %p, flags %#x stub!\n", iface, cb, ctx, flags);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_GetBox(IDirect3DRMFrame2 *iface, D3DRMBOX *box)
+{
+ FIXME("iface %p, box %p stub!\n", iface, box);
+
+ return E_NOTIMPL;
+}
+
+static BOOL WINAPI d3drm_frame2_GetBoxEnable(IDirect3DRMFrame2 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_GetAxes(IDirect3DRMFrame2 *iface, D3DVECTOR *dir, D3DVECTOR *up)
+{
+ FIXME("iface %p, dir %p, up %p stub!\n", iface, dir, up);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_GetMaterial(IDirect3DRMFrame2 *iface, IDirect3DRMMaterial **material)
+{
+ FIXME("iface %p, material %p stub!\n", iface, material);
+
+ return E_NOTIMPL;
+}
+
+static BOOL WINAPI d3drm_frame2_GetInheritAxes(IDirect3DRMFrame2 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame2_GetHierarchyBox(IDirect3DRMFrame2 *iface, D3DRMBOX *box)
+{
+ FIXME("iface %p, box %p stub!\n", iface, box);
+
+ return E_NOTIMPL;
+}
+
+static const struct IDirect3DRMFrame2Vtbl d3drm_frame2_vtbl =
+{
+ d3drm_frame2_QueryInterface,
+ d3drm_frame2_AddRef,
+ d3drm_frame2_Release,
+ d3drm_frame2_Clone,
+ d3drm_frame2_AddDestroyCallback,
+ d3drm_frame2_DeleteDestroyCallback,
+ d3drm_frame2_SetAppData,
+ d3drm_frame2_GetAppData,
+ d3drm_frame2_SetName,
+ d3drm_frame2_GetName,
+ d3drm_frame2_GetClassName,
+ d3drm_frame2_AddChild,
+ d3drm_frame2_AddLight,
+ d3drm_frame2_AddMoveCallback,
+ d3drm_frame2_AddTransform,
+ d3drm_frame2_AddTranslation,
+ d3drm_frame2_AddScale,
+ d3drm_frame2_AddRotation,
+ d3drm_frame2_AddVisual,
+ d3drm_frame2_GetChildren,
+ d3drm_frame2_GetColor,
+ d3drm_frame2_GetLights,
+ d3drm_frame2_GetMaterialMode,
+ d3drm_frame2_GetParent,
+ d3drm_frame2_GetPosition,
+ d3drm_frame2_GetRotation,
+ d3drm_frame2_GetScene,
+ d3drm_frame2_GetSortMode,
+ d3drm_frame2_GetTexture,
+ d3drm_frame2_GetTransform,
+ d3drm_frame2_GetVelocity,
+ d3drm_frame2_GetOrientation,
+ d3drm_frame2_GetVisuals,
+ d3drm_frame2_GetTextureTopology,
+ d3drm_frame2_InverseTransform,
+ d3drm_frame2_Load,
+ d3drm_frame2_LookAt,
+ d3drm_frame2_Move,
+ d3drm_frame2_DeleteChild,
+ d3drm_frame2_DeleteLight,
+ d3drm_frame2_DeleteMoveCallback,
+ d3drm_frame2_DeleteVisual,
+ d3drm_frame2_GetSceneBackground,
+ d3drm_frame2_GetSceneBackgroundDepth,
+ d3drm_frame2_GetSceneFogColor,
+ d3drm_frame2_GetSceneFogEnable,
+ d3drm_frame2_GetSceneFogMode,
+ d3drm_frame2_GetSceneFogParams,
+ d3drm_frame2_SetSceneBackground,
+ d3drm_frame2_SetSceneBackgroundRGB,
+ d3drm_frame2_SetSceneBackgroundDepth,
+ d3drm_frame2_SetSceneBackgroundImage,
+ d3drm_frame2_SetSceneFogEnable,
+ d3drm_frame2_SetSceneFogColor,
+ d3drm_frame2_SetSceneFogMode,
+ d3drm_frame2_SetSceneFogParams,
+ d3drm_frame2_SetColor,
+ d3drm_frame2_SetColorRGB,
+ d3drm_frame2_GetZbufferMode,
+ d3drm_frame2_SetMaterialMode,
+ d3drm_frame2_SetOrientation,
+ d3drm_frame2_SetPosition,
+ d3drm_frame2_SetRotation,
+ d3drm_frame2_SetSortMode,
+ d3drm_frame2_SetTexture,
+ d3drm_frame2_SetTextureTopology,
+ d3drm_frame2_SetVelocity,
+ d3drm_frame2_SetZbufferMode,
+ d3drm_frame2_Transform,
+ d3drm_frame2_AddMoveCallback2,
+ d3drm_frame2_GetBox,
+ d3drm_frame2_GetBoxEnable,
+ d3drm_frame2_GetAxes,
+ d3drm_frame2_GetMaterial,
+ d3drm_frame2_GetInheritAxes,
+ d3drm_frame2_GetHierarchyBox,
+};
+
+static HRESULT WINAPI d3drm_frame3_QueryInterface(IDirect3DRMFrame3 *iface, REFIID riid, void **out)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
+
+ TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
+
+ return d3drm_frame2_QueryInterface(&frame->IDirect3DRMFrame2_iface, riid, out);
+}
+
+static ULONG WINAPI d3drm_frame3_AddRef(IDirect3DRMFrame3 *iface)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ return d3drm_frame2_AddRef(&frame->IDirect3DRMFrame2_iface);
+}
+
+static ULONG WINAPI d3drm_frame3_Release(IDirect3DRMFrame3 *iface)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ return d3drm_frame2_Release(&frame->IDirect3DRMFrame2_iface);
+}
+
+static HRESULT WINAPI d3drm_frame3_Clone(IDirect3DRMFrame3 *iface,
+ IUnknown *outer, REFIID iid, void **out)
+{
+ FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_AddDestroyCallback(IDirect3DRMFrame3 *iface,
+ D3DRMOBJECTCALLBACK cb, void *ctx)
+{
+ FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_DeleteDestroyCallback(IDirect3DRMFrame3 *iface,
+ D3DRMOBJECTCALLBACK cb, void *ctx)
+{
+ FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetAppData(IDirect3DRMFrame3 *iface, DWORD data)
+{
+ FIXME("iface %p, data %#x stub!\n", iface, data);
+
+ return E_NOTIMPL;
+}
+
+static DWORD WINAPI d3drm_frame3_GetAppData(IDirect3DRMFrame3 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return 0;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetName(IDirect3DRMFrame3 *iface, const char *name)
+{
+ FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetName(IDirect3DRMFrame3 *iface, DWORD *size, char *name)
+{
+ FIXME("iface %p, size %p, name %p stub!\n", iface, size, name);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetClassName(IDirect3DRMFrame3 *iface, DWORD *size, char *name)
+{
+ TRACE("iface %p, size %p, name %p.\n", iface, size, name);
+
+ if (!size || *size < strlen("Frame") || !name)
+ return E_INVALIDARG;
+
+ strcpy(name, "Frame");
+ *size = sizeof("Frame");
+
+ return D3DRM_OK;
+}
+
+static HRESULT WINAPI d3drm_frame3_AddChild(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *child)
+{
+ struct d3drm_frame *This = impl_from_IDirect3DRMFrame3(iface);
+ struct d3drm_frame *child_obj = unsafe_impl_from_IDirect3DRMFrame3(child);
+
+ TRACE("iface %p, child %p.\n", iface, child);
+
+ if (!child_obj)
+ return D3DRMERR_BADOBJECT;
+
+ if (child_obj->parent)
+ {
+ IDirect3DRMFrame3* parent = &child_obj->parent->IDirect3DRMFrame3_iface;
+
+ if (parent == iface)
+ {
+ /* Passed frame is already a child so return success */
+ return D3DRM_OK;
+ }
+ else
+ {
+ /* Remove parent and continue */
+ IDirect3DRMFrame3_DeleteChild(parent, child);
+ }
+ }
+
+ if ((This->nb_children + 1) > This->children_capacity)
+ {
+ ULONG new_capacity;
+ IDirect3DRMFrame3** children;
+
+ if (!This->children_capacity)
+ {
+ new_capacity = 16;
+ children = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(IDirect3DRMFrame3*));
+ }
+ else
+ {
+ new_capacity = This->children_capacity * 2;
+ children = HeapReAlloc(GetProcessHeap(), 0, This->children, new_capacity * sizeof(IDirect3DRMFrame3*));
+ }
+
+ if (!children)
+ return E_OUTOFMEMORY;
+
+ This->children_capacity = new_capacity;
+ This->children = children;
+ }
+
+ This->children[This->nb_children++] = child;
+ IDirect3DRMFrame3_AddRef(child);
+ child_obj->parent = This;
+
+ return D3DRM_OK;
+}
+
+static HRESULT WINAPI d3drm_frame3_AddLight(IDirect3DRMFrame3 *iface, IDirect3DRMLight *light)
+{
+ struct d3drm_frame *This = impl_from_IDirect3DRMFrame3(iface);
+ ULONG i;
+ IDirect3DRMLight** lights;
+
+ TRACE("iface %p, light %p.\n", iface, light);
+
+ if (!light)
+ return D3DRMERR_BADOBJECT;
+
+ /* Check if already existing and return gracefully without increasing ref count */
+ for (i = 0; i < This->nb_lights; i++)
+ if (This->lights[i] == light)
+ return D3DRM_OK;
+
+ if ((This->nb_lights + 1) > This->lights_capacity)
+ {
+ ULONG new_capacity;
+
+ if (!This->lights_capacity)
+ {
+ new_capacity = 16;
+ lights = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(IDirect3DRMLight*));
+ }
+ else
+ {
+ new_capacity = This->lights_capacity * 2;
+ lights = HeapReAlloc(GetProcessHeap(), 0, This->lights, new_capacity * sizeof(IDirect3DRMLight*));
+ }
+
+ if (!lights)
+ return E_OUTOFMEMORY;
+
+ This->lights_capacity = new_capacity;
+ This->lights = lights;
+ }
+
+ This->lights[This->nb_lights++] = light;
+ IDirect3DRMLight_AddRef(light);
+
+ return D3DRM_OK;
+}
+
+static HRESULT WINAPI d3drm_frame3_AddMoveCallback(IDirect3DRMFrame3 *iface,
+ D3DRMFRAME3MOVECALLBACK cb, void *ctx, DWORD flags)
+{
+ FIXME("iface %p, cb %p, ctx %p flags %#x stub!\n", iface, cb, ctx, flags);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_AddTransform(IDirect3DRMFrame3 *iface,
+ D3DRMCOMBINETYPE type, D3DRMMATRIX4D matrix)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
+
+ TRACE("iface %p, type %#x, matrix %p.\n", iface, type, matrix);
+
+ switch (type)
+ {
+ case D3DRMCOMBINE_REPLACE:
+ memcpy(frame->transform, matrix, sizeof(D3DRMMATRIX4D));
+ break;
+
+ case D3DRMCOMBINE_BEFORE:
+ FIXME("D3DRMCOMBINE_BEFORE not supported yed\n");
+ break;
+
+ case D3DRMCOMBINE_AFTER:
+ FIXME("D3DRMCOMBINE_AFTER not supported yed\n");
+ break;
+
+ default:
+ WARN("Unknown Combine Type %u\n", type);
+ return D3DRMERR_BADVALUE;
+ }
+
+ return S_OK;
+}
+
+static HRESULT WINAPI d3drm_frame3_AddTranslation(IDirect3DRMFrame3 *iface,
+ D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z)
+{
+ FIXME("iface %p, type %#x, x %.8e, y %.8e, z %.8e stub!\n", iface, type, x, y, z);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_AddScale(IDirect3DRMFrame3 *iface,
+ D3DRMCOMBINETYPE type, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
+{
+ FIXME("iface %p, type %#x, sx %.8e, sy %.8e, sz %.8e stub!\n", iface, type, sx, sy, sz);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_AddRotation(IDirect3DRMFrame3 *iface,
+ D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
+{
+ FIXME("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n",
+ iface, type, x, y, z, theta);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_AddVisual(IDirect3DRMFrame3 *iface, IUnknown *visual)
+{
+ struct d3drm_frame *This = impl_from_IDirect3DRMFrame3(iface);
+ ULONG i;
+ IDirect3DRMVisual** visuals;
+
+ TRACE("iface %p, visual %p.\n", iface, visual);
+
+ if (!visual)
+ return D3DRMERR_BADOBJECT;
+
+ /* Check if already existing and return gracefully without increasing ref count */
+ for (i = 0; i < This->nb_visuals; i++)
+ if (This->visuals[i] == (IDirect3DRMVisual *)visual)
+ return D3DRM_OK;
+
+ if ((This->nb_visuals + 1) > This->visuals_capacity)
+ {
+ ULONG new_capacity;
+
+ if (!This->visuals_capacity)
+ {
+ new_capacity = 16;
+ visuals = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(IDirect3DRMVisual*));
+ }
+ else
+ {
+ new_capacity = This->visuals_capacity * 2;
+ visuals = HeapReAlloc(GetProcessHeap(), 0, This->visuals, new_capacity * sizeof(IDirect3DRMVisual*));
+ }
+
+ if (!visuals)
+ return E_OUTOFMEMORY;
+
+ This->visuals_capacity = new_capacity;
+ This->visuals = visuals;
+ }
+
+ This->visuals[This->nb_visuals++] = (IDirect3DRMVisual *)visual;
+ IDirect3DRMVisual_AddRef(visual);
+
+ return D3DRM_OK;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetChildren(IDirect3DRMFrame3 *iface, IDirect3DRMFrameArray **children)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
+ struct d3drm_frame_array *array;
+
+ TRACE("iface %p, children %p.\n", iface, children);
+
+ if (!children)
+ return D3DRMERR_BADVALUE;
+
+ if (!(array = d3drm_frame_array_create()))
+ return E_OUTOFMEMORY;
+
+ array->size = frame->nb_children;
+ if (frame->nb_children)
+ {
+ ULONG i;
+
+ if (!(array->frames = HeapAlloc(GetProcessHeap(), 0, frame->nb_children * sizeof(*array->frames))))
+ return E_OUTOFMEMORY;
+ for (i = 0; i < frame->nb_children; ++i)
+ {
+ IDirect3DRMFrame3_QueryInterface(frame->children[i], &IID_IDirect3DRMFrame, (void **)&array->frames[i]);
+ }
+ }
+
+ *children = &array->IDirect3DRMFrameArray_iface;
+
+ return D3DRM_OK;
+}
+
+static D3DCOLOR WINAPI d3drm_frame3_GetColor(IDirect3DRMFrame3 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return 0;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetLights(IDirect3DRMFrame3 *iface, IDirect3DRMLightArray **lights)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
+ struct d3drm_light_array *array;
+
+ TRACE("iface %p, lights %p.\n", iface, lights);
+
+ if (!lights)
+ return D3DRMERR_BADVALUE;
+
+ if (!(array = d3drm_light_array_create()))
+ return E_OUTOFMEMORY;
+
+ array->size = frame->nb_lights;
+ if (frame->nb_lights)
+ {
+ ULONG i;
+
+ if (!(array->lights = HeapAlloc(GetProcessHeap(), 0, frame->nb_lights * sizeof(*array->lights))))
+ return E_OUTOFMEMORY;
+ for (i = 0; i < frame->nb_lights; ++i)
+ {
+ IDirect3DRMLight_QueryInterface(frame->lights[i], &IID_IDirect3DRMLight, (void **)&array->lights[i]);
+ }
+ }
+
+ *lights = &array->IDirect3DRMLightArray_iface;
+
+ return D3DRM_OK;
+}
+
+static D3DRMMATERIALMODE WINAPI d3drm_frame3_GetMaterialMode(IDirect3DRMFrame3 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return D3DRMMATERIAL_FROMPARENT;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetParent(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 **parent)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
+
+ TRACE("iface %p, parent %p.\n", iface, parent);
+
+ if (!parent)
+ return D3DRMERR_BADVALUE;
+
+ if (frame->parent)
+ {
+ *parent = &frame->parent->IDirect3DRMFrame3_iface;
+ IDirect3DRMFrame_AddRef(*parent);
+ }
+ else
+ {
+ *parent = NULL;
+ }
+
+ return D3DRM_OK;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetPosition(IDirect3DRMFrame3 *iface,
+ IDirect3DRMFrame3 *reference, D3DVECTOR *position)
+{
+ FIXME("iface %p, reference %p, position %p stub!\n", iface, reference, position);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetRotation(IDirect3DRMFrame3 *iface,
+ IDirect3DRMFrame3 *reference, D3DVECTOR *axis, D3DVALUE *theta)
+{
+ FIXME("iface %p, reference %p, axis %p, theta %p stub!\n", iface, reference, axis, theta);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetScene(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 **scene)
+{
+ FIXME("iface %p, scene %p stub!\n", iface, scene);
+
+ return E_NOTIMPL;
+}
+
+static D3DRMSORTMODE WINAPI d3drm_frame3_GetSortMode(IDirect3DRMFrame3 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return D3DRMSORT_FROMPARENT;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetTexture(IDirect3DRMFrame3 *iface, IDirect3DRMTexture3 **texture)
+{
+ FIXME("iface %p, texture %p stub!\n", iface, texture);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetTransform(IDirect3DRMFrame3 *iface,
+ IDirect3DRMFrame3 *reference, D3DRMMATRIX4D matrix)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
+
+ TRACE("iface %p, reference %p, matrix %p.\n", iface, reference, matrix);
+
+ if (reference)
+ FIXME("Specifying a frame as the root of the scene different from the current root frame is not supported yet\n");
+
+ memcpy(matrix, frame->transform, sizeof(D3DRMMATRIX4D));
+
+ return D3DRM_OK;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetVelocity(IDirect3DRMFrame3 *iface,
+ IDirect3DRMFrame3 *reference, D3DVECTOR *velocity, BOOL with_rotation)
+{
+ FIXME("iface %p, reference %p, velocity %p, with_rotation %#x stub!\n",
+ iface, reference, velocity, with_rotation);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetOrientation(IDirect3DRMFrame3 *iface,
+ IDirect3DRMFrame3 *reference, D3DVECTOR *dir, D3DVECTOR *up)
+{
+ FIXME("iface %p, reference %p, dir %p, up %p stub!\n", iface, reference, dir, up);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetVisuals(IDirect3DRMFrame3 *iface,
+ DWORD *count, IUnknown **visuals)
+{
+ FIXME("iface %p, count %p, visuals %p stub!\n", iface, count, visuals);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_InverseTransform(IDirect3DRMFrame3 *iface, D3DVECTOR *d, D3DVECTOR *s)
+{
+ FIXME("iface %p, d %p, s %p stub!\n", iface, d, s);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_Load(IDirect3DRMFrame3 *iface, void *filename,
+ void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURE3CALLBACK cb, void *ctx)
+{
+ FIXME("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p stub!\n",
+ iface, filename, name, flags, cb, ctx);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_LookAt(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *target,
+ IDirect3DRMFrame3 *reference, D3DRMFRAMECONSTRAINT constraint)
+{
+ FIXME("iface %p, target %p, reference %p, constraint %#x stub!\n", iface, target, reference, constraint);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_Move(IDirect3DRMFrame3 *iface, D3DVALUE delta)
+{
+ FIXME("iface %p, delta %.8e stub!\n", iface, delta);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_DeleteChild(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *child)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
+ struct d3drm_frame *child_impl = unsafe_impl_from_IDirect3DRMFrame3(child);
+ ULONG i;
+
+ TRACE("iface %p, child %p.\n", iface, child);
+
+ if (!child_impl)
+ return D3DRMERR_BADOBJECT;
+
+ /* Check if child exists */
+ for (i = 0; i < frame->nb_children; ++i)
+ {
+ if (frame->children[i] == child)
+ break;
+ }
+
+ if (i == frame->nb_children)
+ return D3DRMERR_BADVALUE;
+
+ memmove(frame->children + i, frame->children + i + 1, sizeof(*frame->children) * (frame->nb_children - 1 - i));
+ IDirect3DRMFrame3_Release(child);
+ child_impl->parent = NULL;
+ --frame->nb_children;
+
+ return D3DRM_OK;
+}
+
+static HRESULT WINAPI d3drm_frame3_DeleteLight(IDirect3DRMFrame3 *iface, IDirect3DRMLight *light)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
+ ULONG i;
+
+ TRACE("iface %p, light %p.\n", iface, light);
+
+ if (!light)
+ return D3DRMERR_BADOBJECT;
+
+ /* Check if visual exists */
+ for (i = 0; i < frame->nb_lights; ++i)
+ {
+ if (frame->lights[i] == light)
+ break;
+ }
+
+ if (i == frame->nb_lights)
+ return D3DRMERR_BADVALUE;
+
+ memmove(frame->lights + i, frame->lights + i + 1, sizeof(*frame->lights) * (frame->nb_lights - 1 - i));
+ IDirect3DRMLight_Release(light);
+ --frame->nb_lights;
+
+ return D3DRM_OK;
+}
+
+static HRESULT WINAPI d3drm_frame3_DeleteMoveCallback(IDirect3DRMFrame3 *iface,
+ D3DRMFRAME3MOVECALLBACK cb, void *ctx)
+{
+ FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_DeleteVisual(IDirect3DRMFrame3 *iface, IUnknown *visual)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
+ ULONG i;
+
+ TRACE("iface %p, visual %p.\n", iface, visual);
+
+ if (!visual)
+ return D3DRMERR_BADOBJECT;
+
+ /* Check if visual exists */
+ for (i = 0; i < frame->nb_visuals; ++i)
+ {
+ if (frame->visuals[i] == (IDirect3DRMVisual *)visual)
+ break;
+ }
+
+ if (i == frame->nb_visuals)
+ return D3DRMERR_BADVALUE;
+
+ memmove(frame->visuals + i, frame->visuals + i + 1, sizeof(*frame->visuals) * (frame->nb_visuals - 1 - i));
+ IDirect3DRMVisual_Release(visual);
+ --frame->nb_visuals;
+
+ return D3DRM_OK;
+}
+
+static D3DCOLOR WINAPI d3drm_frame3_GetSceneBackground(IDirect3DRMFrame3 *iface)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ return frame->scenebackground;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetSceneBackgroundDepth(IDirect3DRMFrame3 *iface,
+ IDirectDrawSurface **surface)
+{
+ FIXME("iface %p, surface %p stub!\n", iface, surface);
+
+ return E_NOTIMPL;
+}
+
+static D3DCOLOR WINAPI d3drm_frame3_GetSceneFogColor(IDirect3DRMFrame3 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return 0;
+}
+
+static BOOL WINAPI d3drm_frame3_GetSceneFogEnable(IDirect3DRMFrame3 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return FALSE;
+}
+
+static D3DRMFOGMODE WINAPI d3drm_frame3_GetSceneFogMode(IDirect3DRMFrame3 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return D3DRMFOG_LINEAR;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetSceneFogParams(IDirect3DRMFrame3 *iface,
+ D3DVALUE *start, D3DVALUE *end, D3DVALUE *density)
+{
+ FIXME("iface %p, start %p, end %p, density %p stub!\n", iface, start, end, density);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetSceneBackground(IDirect3DRMFrame3 *iface, D3DCOLOR color)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
+
+ TRACE("iface %p, color 0x%08x.\n", iface, color);
+
+ frame->scenebackground = color;
+
+ return D3DRM_OK;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetSceneBackgroundRGB(IDirect3DRMFrame3 *iface,
+ D3DVALUE red, D3DVALUE green, D3DVALUE blue)
+{
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
+
+ TRACE("iface %p, red %.8e, green %.8e, blue %.8e stub!\n", iface, red, green, blue);
+
+ frame->scenebackground = RGBA_MAKE((BYTE)(red * 255.0f),
+ (BYTE)(green * 255.0f), (BYTE)(blue * 255.0f), 0xff);
+
+ return D3DRM_OK;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetSceneBackgroundDepth(IDirect3DRMFrame3 *iface,
+ IDirectDrawSurface *surface)
+{
+ FIXME("iface %p, surface %p stub!\n", iface, surface);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetSceneBackgroundImage(IDirect3DRMFrame3 *iface,
+ IDirect3DRMTexture3 *texture)
+{
+ FIXME("iface %p, texture %p stub!\n", iface, texture);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetSceneFogEnable(IDirect3DRMFrame3 *iface, BOOL enable)
+{
+ FIXME("iface %p, enable %#x stub!\n", iface, enable);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetSceneFogColor(IDirect3DRMFrame3 *iface, D3DCOLOR color)
+{
+ FIXME("iface %p, color 0x%08x stub!\n", iface, color);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetSceneFogMode(IDirect3DRMFrame3 *iface, D3DRMFOGMODE mode)
+{
+ FIXME("iface %p, mode %#x stub!\n", iface, mode);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetSceneFogParams(IDirect3DRMFrame3 *iface,
+ D3DVALUE start, D3DVALUE end, D3DVALUE density)
+{
+ FIXME("iface %p, start %.8e, end %.8e, density %.8e stub!\n", iface, start, end, density);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetColor(IDirect3DRMFrame3 *iface, D3DCOLOR color)
+{
+ FIXME("iface %p, color 0x%08x stub!\n", iface, color);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetColorRGB(IDirect3DRMFrame3 *iface,
+ D3DVALUE red, D3DVALUE green, D3DVALUE blue)
+{
+ FIXME("iface %p, red %.8e, green %.8e, blue %.8e stub!\n", iface, red, green, blue);
+
+ return E_NOTIMPL;
+}
+
+static D3DRMZBUFFERMODE WINAPI d3drm_frame3_GetZbufferMode(IDirect3DRMFrame3 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return D3DRMZBUFFER_FROMPARENT;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetMaterialMode(IDirect3DRMFrame3 *iface, D3DRMMATERIALMODE mode)
+{
+ FIXME("iface %p, mode %#x stub!\n", iface, mode);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetOrientation(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference,
+ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz)
+{
+ FIXME("iface %p, reference %p, dx %.8e, dy %.8e, dz %.8e, ux %.8e, uy %.8e, uz %.8e stub!\n",
+ iface, reference, dx, dy, dz, ux, uy, uz);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetPosition(IDirect3DRMFrame3 *iface,
+ IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z)
+{
+ FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e stub!\n", iface, reference, x, y, z);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetRotation(IDirect3DRMFrame3 *iface,
+ IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
+{
+ FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n",
+ iface, reference, x, y, z, theta);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetSortMode(IDirect3DRMFrame3 *iface, D3DRMSORTMODE mode)
+{
+ FIXME("iface %p, mode %#x stub!\n", iface, mode);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetTexture(IDirect3DRMFrame3 *iface, IDirect3DRMTexture3 *texture)
+{
+ FIXME("iface %p, texture %p stub!\n", iface, texture);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetVelocity(IDirect3DRMFrame3 *iface,
+ IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation)
+{
+ FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, with_rotation %#x.\n",
+ iface, reference, x, y, z, with_rotation);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetZbufferMode(IDirect3DRMFrame3 *iface, D3DRMZBUFFERMODE mode)
+{
+ FIXME("iface %p, mode %#x stub!\n", iface, mode);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_Transform(IDirect3DRMFrame3 *iface, D3DVECTOR *d, D3DVECTOR *s)
+{
+ FIXME("iface %p, d %p, s %p stub!\n", iface, d, s);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetBox(IDirect3DRMFrame3 *iface, D3DRMBOX *box)
+{
+ FIXME("iface %p, box %p stub!\n", iface, box);
+
+ return E_NOTIMPL;
+}
+
+static BOOL WINAPI d3drm_frame3_GetBoxEnable(IDirect3DRMFrame3 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetAxes(IDirect3DRMFrame3 *iface, D3DVECTOR *dir, D3DVECTOR *up)
+{
+ FIXME("iface %p, dir %p, up %p stub!\n", iface, dir, up);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetMaterial(IDirect3DRMFrame3 *iface, IDirect3DRMMaterial2 **material)
+{
+ FIXME("iface %p, material %p stub!\n", iface, material);
+
+ return E_NOTIMPL;
+}
+
+static BOOL WINAPI d3drm_frame3_GetInheritAxes(IDirect3DRMFrame3 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetHierarchyBox(IDirect3DRMFrame3 *iface, D3DRMBOX *box)
+{
+ FIXME("iface %p, box %p stub!\n", iface, box);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetBox(IDirect3DRMFrame3 *iface, D3DRMBOX *box)
+{
+ FIXME("iface %p, box %p stub!\n", iface, box);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetBoxEnable(IDirect3DRMFrame3 *iface, BOOL enable)
+{
+ FIXME("iface %p, enable %#x stub!\n", iface, enable);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetAxes(IDirect3DRMFrame3 *iface,
+ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz)
+{
+ FIXME("iface %p, dx %.8e, dy %.8e, dz %.8e, ux %.8e, uy %.8e, uz %.8e stub!\n",
+ iface, dx, dy, dz, ux, uy, uz);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetInheritAxes(IDirect3DRMFrame3 *iface, BOOL inherit)
+{
+ FIXME("iface %p, inherit %#x stub!\n", iface, inherit);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetMaterial(IDirect3DRMFrame3 *iface, IDirect3DRMMaterial2 *material)
+{
+ FIXME("iface %p, material %p stub!\n", iface, material);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetQuaternion(IDirect3DRMFrame3 *iface,
+ IDirect3DRMFrame3 *reference, D3DRMQUATERNION *q)
+{
+ FIXME("iface %p, reference %p, q %p stub!\n", iface, reference, q);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_RayPick(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference,
+ D3DRMRAY *ray, DWORD flags, IDirect3DRMPicked2Array **visuals)
+{
+ FIXME("iface %p, reference %p, ray %p, flags %#x, visuals %p stub!\n",
+ iface, reference, ray, flags, visuals);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_Save(IDirect3DRMFrame3 *iface,
+ const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
+{
+ FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
+ iface, debugstr_a(filename), format, flags);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_TransformVectors(IDirect3DRMFrame3 *iface,
+ IDirect3DRMFrame3 *reference, DWORD num, D3DVECTOR *dst, D3DVECTOR *src)
+{
+ FIXME("iface %p, reference %p, num %u, dst %p, src %p stub!\n", iface, reference, num, dst, src);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_InverseTransformVectors(IDirect3DRMFrame3 *iface,
+ IDirect3DRMFrame3 *reference, DWORD num, D3DVECTOR *dst, D3DVECTOR *src)
+{
+ FIXME("iface %p, reference %p, num %u, dst %p, src %p stub!\n", iface, reference, num, dst, src);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetTraversalOptions(IDirect3DRMFrame3 *iface, DWORD flags)
+{
+ FIXME("iface %p, flags %#x stub!\n", iface, flags);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetTraversalOptions(IDirect3DRMFrame3 *iface, DWORD *flags)
+{
+ FIXME("iface %p, flags %p stub!\n", iface, flags);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetSceneFogMethod(IDirect3DRMFrame3 *iface, DWORD flags)
+{
+ FIXME("iface %p, flags %#x stub!\n", iface, flags);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetSceneFogMethod(IDirect3DRMFrame3 *iface, DWORD *fog_mode)
+{
+ FIXME("iface %p, fog_mode %p stub!\n", iface, fog_mode);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_SetMaterialOverride(IDirect3DRMFrame3 *iface,
+ D3DRMMATERIALOVERRIDE *override)
+{
+ FIXME("iface %p, override %p stub!\n", iface, override);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3drm_frame3_GetMaterialOverride(IDirect3DRMFrame3 *iface,
+ D3DRMMATERIALOVERRIDE *override)
+{
+ FIXME("iface %p, override %p stub!\n", iface, override);
+
+ return E_NOTIMPL;
+}
+
+static const struct IDirect3DRMFrame3Vtbl d3drm_frame3_vtbl =
+{
+ d3drm_frame3_QueryInterface,
+ d3drm_frame3_AddRef,
+ d3drm_frame3_Release,
+ d3drm_frame3_Clone,
+ d3drm_frame3_AddDestroyCallback,
+ d3drm_frame3_DeleteDestroyCallback,
+ d3drm_frame3_SetAppData,
+ d3drm_frame3_GetAppData,
+ d3drm_frame3_SetName,
+ d3drm_frame3_GetName,
+ d3drm_frame3_GetClassName,
+ d3drm_frame3_AddChild,
+ d3drm_frame3_AddLight,
+ d3drm_frame3_AddMoveCallback,
+ d3drm_frame3_AddTransform,
+ d3drm_frame3_AddTranslation,
+ d3drm_frame3_AddScale,
+ d3drm_frame3_AddRotation,
+ d3drm_frame3_AddVisual,
+ d3drm_frame3_GetChildren,
+ d3drm_frame3_GetColor,
+ d3drm_frame3_GetLights,
+ d3drm_frame3_GetMaterialMode,
+ d3drm_frame3_GetParent,
+ d3drm_frame3_GetPosition,
+ d3drm_frame3_GetRotation,
+ d3drm_frame3_GetScene,
+ d3drm_frame3_GetSortMode,
+ d3drm_frame3_GetTexture,
+ d3drm_frame3_GetTransform,
+ d3drm_frame3_GetVelocity,
+ d3drm_frame3_GetOrientation,
+ d3drm_frame3_GetVisuals,
+ d3drm_frame3_InverseTransform,
+ d3drm_frame3_Load,
+ d3drm_frame3_LookAt,
+ d3drm_frame3_Move,
+ d3drm_frame3_DeleteChild,
+ d3drm_frame3_DeleteLight,
+ d3drm_frame3_DeleteMoveCallback,
+ d3drm_frame3_DeleteVisual,
+ d3drm_frame3_GetSceneBackground,
+ d3drm_frame3_GetSceneBackgroundDepth,
+ d3drm_frame3_GetSceneFogColor,
+ d3drm_frame3_GetSceneFogEnable,
+ d3drm_frame3_GetSceneFogMode,
+ d3drm_frame3_GetSceneFogParams,
+ d3drm_frame3_SetSceneBackground,
+ d3drm_frame3_SetSceneBackgroundRGB,
+ d3drm_frame3_SetSceneBackgroundDepth,
+ d3drm_frame3_SetSceneBackgroundImage,
+ d3drm_frame3_SetSceneFogEnable,
+ d3drm_frame3_SetSceneFogColor,
+ d3drm_frame3_SetSceneFogMode,
+ d3drm_frame3_SetSceneFogParams,
+ d3drm_frame3_SetColor,
+ d3drm_frame3_SetColorRGB,
+ d3drm_frame3_GetZbufferMode,
+ d3drm_frame3_SetMaterialMode,
+ d3drm_frame3_SetOrientation,
+ d3drm_frame3_SetPosition,
+ d3drm_frame3_SetRotation,
+ d3drm_frame3_SetSortMode,
+ d3drm_frame3_SetTexture,
+ d3drm_frame3_SetVelocity,
+ d3drm_frame3_SetZbufferMode,
+ d3drm_frame3_Transform,
+ d3drm_frame3_GetBox,
+ d3drm_frame3_GetBoxEnable,
+ d3drm_frame3_GetAxes,
+ d3drm_frame3_GetMaterial,
+ d3drm_frame3_GetInheritAxes,
+ d3drm_frame3_GetHierarchyBox,
+ d3drm_frame3_SetBox,
+ d3drm_frame3_SetBoxEnable,
+ d3drm_frame3_SetAxes,
+ d3drm_frame3_SetInheritAxes,
+ d3drm_frame3_SetMaterial,
+ d3drm_frame3_SetQuaternion,
+ d3drm_frame3_RayPick,
+ d3drm_frame3_Save,
+ d3drm_frame3_TransformVectors,
+ d3drm_frame3_InverseTransformVectors,
+ d3drm_frame3_SetTraversalOptions,
+ d3drm_frame3_GetTraversalOptions,
+ d3drm_frame3_SetSceneFogMethod,
+ d3drm_frame3_GetSceneFogMethod,
+ d3drm_frame3_SetMaterialOverride,
+ d3drm_frame3_GetMaterialOverride,
+};
+
+static inline struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface)
+{
+ if (!iface)
+ return NULL;
+ assert(iface->lpVtbl == &d3drm_frame3_vtbl);
+
+ return impl_from_IDirect3DRMFrame3(iface);
+}
+
+HRESULT Direct3DRMFrame_create(REFIID riid, IUnknown *parent, IUnknown **out)
+{
+ struct d3drm_frame *object;
+ HRESULT hr;
+
+ TRACE("riid %s, parent %p, out %p.\n", debugstr_guid(riid), parent, out);
+
+ if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+ return E_OUTOFMEMORY;
+
+ object->IDirect3DRMFrame2_iface.lpVtbl = &d3drm_frame2_vtbl;
+ object->IDirect3DRMFrame3_iface.lpVtbl = &d3drm_frame3_vtbl;
+ object->ref = 1;
+ object->scenebackground = RGBA_MAKE(0, 0, 0, 0xff);
+
+ memcpy(object->transform, identity, sizeof(D3DRMMATRIX4D));
+
+ if (parent)
+ {
+ IDirect3DRMFrame3 *p;
+
+ hr = IDirect3DRMFrame_QueryInterface(parent, &IID_IDirect3DRMFrame3, (void**)&p);
+ if (hr != S_OK)
+ {
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
+ IDirect3DRMFrame_Release(parent);
+ IDirect3DRMFrame3_AddChild(p, &object->IDirect3DRMFrame3_iface);
+ }
+
+ hr = IDirect3DRMFrame3_QueryInterface(&object->IDirect3DRMFrame3_iface, riid, (void **)out);
+ IDirect3DRMFrame3_Release(&object->IDirect3DRMFrame3_iface);
+ return S_OK;
+}
--
1.7.10.4
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