wined3d: Use BOOL type where appropriate
Frédéric Delanoy
frederic.delanoy at gmail.com
Fri Oct 11 15:51:19 CDT 2013
---
dlls/wined3d/state.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 3c03953..2c86a7b 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -819,8 +819,8 @@ static GLenum gl_stencil_op(enum wined3d_stencil_op op)
static void state_stencil(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
- DWORD onesided_enable = FALSE;
- DWORD twosided_enable = FALSE;
+ DWORD onesided_enable = 0;
+ DWORD twosided_enable = 0;
GLint func = GL_ALWAYS;
GLint func_ccw = GL_ALWAYS;
GLint ref = 0;
--
1.8.4
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