[01/02] d3d9: update locked_rect only if wined3d_surface_map succeeds

Lasse Rasinen lrasinen at iki.fi
Mon Oct 21 03:46:46 CDT 2013


Fixes http://bugs.winehq.org/show_bug.cgi?id=34271

Going back to the "don't touch the locked_rect" approach as advised by
Stefan Dösinger.

---
 dlls/d3d9/surface.c      | 7 +++++--
 dlls/d3d9/tests/device.c | 4 ++++
 2 files changed, 9 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d9/surface.c b/dlls/d3d9/surface.c
index 99f0b0f..d475ae4 100644
--- a/dlls/d3d9/surface.c
+++ b/dlls/d3d9/surface.c
@@ -293,8 +293,11 @@ static HRESULT WINAPI d3d9_surface_LockRect(IDirect3DSurface9 *iface,
     hr = wined3d_surface_map(surface->wined3d_surface, &map_desc, rect, flags);
     wined3d_mutex_unlock();
 
-    locked_rect->Pitch = map_desc.row_pitch;
-    locked_rect->pBits = map_desc.data;
+    if (SUCCEEDED(hr))
+    {
+        locked_rect->Pitch = map_desc.row_pitch;
+        locked_rect->pBits = map_desc.data;
+    }
 
     return hr;
 }
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 02b4174..51835c8 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -5402,8 +5402,12 @@ static void test_lockrect_invalid(void)
 
     hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
     ok(SUCCEEDED(hr), "Failed to lock surface with rect NULL, hr %#x.\n", hr);
+    locked_rect.pBits = 0xdeadbeef;
+    locked_rect.Pitch = 1;
     hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
     ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+    ok(locked_rect.pBits == 0xdeadbeef, "pBits changed on double lock.\n");
+    ok(locked_rect.Pitch == 1, "Pitch changed on double lock.\n");
     hr = IDirect3DSurface9_UnlockRect(surface);
     ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
 
-- 
1.7.12.4 (Apple Git-37)





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