[PATCH] wined3d: Use GL_ARB_texture_mirror_clamp_to_edge when available.
Rico Schüller
kgbricola at web.de
Mon Oct 21 14:20:17 CDT 2013
Hi,
this adds GL_ARB_texture_mirror_clamp_to_edge support to wined3d. It is
needed for some intel cards as they support only
GL_ARB_texture_mirror_clamp_to_edge and not ATI_texture_mirror_once.
As wgl.h is a bit out of date, it still uses the
GL_MIRROR_CLAMP_TO_EDGE_ATI instead of GL_MIRROR_CLAMP_TO_EDGE (which is
only available in headers for OpenGL 4.4).
Cheers
Rico
---
dlls/wined3d/directx.c | 12 +++++++++---
dlls/wined3d/wined3d_gl.h | 1 +
2 Dateien geändert, 10 Zeilen hinzugefügt(+), 3 Zeilen entfernt(-)
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