[PATCH 4/5] ddraw: Make default pool resources dynamic.
Stefan Dösinger
stefan at codeweavers.com
Thu Oct 24 07:43:42 CDT 2013
To make DDLOCK_DISCARDCONTENTS actually do anything. The MAPPABLE flag
is now redundant.
---
dlls/ddraw/ddraw.c | 2 +-
dlls/ddraw/surface.c | 3 ++-
2 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index e01f923..964428a 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -2873,7 +2873,7 @@ static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
* the surface isn't mapped, and that updates done this way will be
* visible on the screen. The game Nox is such an application,
* Commandos: Behind Enemy Lines is another. */
- const DWORD flags = WINED3D_SURFACE_MAPPABLE | WINED3D_SURFACE_PIN_SYSMEM;
+ const DWORD flags = WINED3D_SURFACE_PIN_SYSMEM;
TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter);
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index e11b633..bbe7d0e 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -5623,7 +5623,7 @@ HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface, DWORD surfac
}
else
{
- wined3d_desc.usage = WINED3DUSAGE_TEXTURE;
+ wined3d_desc.usage = WINED3DUSAGE_TEXTURE | WINED3DUSAGE_DYNAMIC;
pool = WINED3D_POOL_DEFAULT;
}
@@ -5771,6 +5771,7 @@ HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
/* Videomemory adds localvidmem. This is mutually exclusive with
* systemmemory and texturemanage. */
desc->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
+ usage |= WINED3DUSAGE_DYNAMIC;
}
format = wined3dformat_from_ddrawformat(&desc->u4.ddpfPixelFormat);
--
1.8.1.5
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