[PATCH 4/5] ddraw: Make default pool resources dynamic.

Stefan Dösinger stefan at codeweavers.com
Thu Oct 24 07:43:42 CDT 2013


To make DDLOCK_DISCARDCONTENTS actually do anything. The MAPPABLE flag
is now redundant.
---
 dlls/ddraw/ddraw.c   | 2 +-
 dlls/ddraw/surface.c | 3 ++-
 2 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index e01f923..964428a 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -2873,7 +2873,7 @@ static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
      * the surface isn't mapped, and that updates done this way will be
      * visible on the screen. The game Nox is such an application,
      * Commandos: Behind Enemy Lines is another. */
-    const DWORD flags = WINED3D_SURFACE_MAPPABLE | WINED3D_SURFACE_PIN_SYSMEM;
+    const DWORD flags = WINED3D_SURFACE_PIN_SYSMEM;
 
     TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter);
 
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index e11b633..bbe7d0e 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -5623,7 +5623,7 @@ HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface, DWORD surfac
     }
     else
     {
-        wined3d_desc.usage = WINED3DUSAGE_TEXTURE;
+        wined3d_desc.usage = WINED3DUSAGE_TEXTURE | WINED3DUSAGE_DYNAMIC;
         pool = WINED3D_POOL_DEFAULT;
     }
 
@@ -5771,6 +5771,7 @@ HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
         /* Videomemory adds localvidmem. This is mutually exclusive with
          * systemmemory and texturemanage. */
         desc->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
+        usage |= WINED3DUSAGE_DYNAMIC;
     }
 
     format = wined3dformat_from_ddrawformat(&desc->u4.ddpfPixelFormat);
-- 
1.8.1.5




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