[PATCH 3/5] d3d8/tests: Use explicit A calls.

Henri Verbeet hverbeet at codeweavers.com
Tue Oct 29 04:28:05 CDT 2013


---
 dlls/d3d8/tests/Makefile.in  |    1 -
 dlls/d3d8/tests/device.c     |   65 ++++++++++++++++++++++++++----------------
 dlls/d3d8/tests/stateblock.c |    8 +++---
 dlls/d3d8/tests/visual.c     |   10 +++----
 4 files changed, 49 insertions(+), 35 deletions(-)

diff --git a/dlls/d3d8/tests/Makefile.in b/dlls/d3d8/tests/Makefile.in
index 873c4b5..9d375c9 100644
--- a/dlls/d3d8/tests/Makefile.in
+++ b/dlls/d3d8/tests/Makefile.in
@@ -1,6 +1,5 @@
 TESTDLL   = d3d8.dll
 IMPORTS   = user32
-EXTRADEFS = -U__WINESRC__ -DWINE_STRICT_PROTOTYPES -DWINE_NO_NAMELESS_EXTENSION -DWIDL_C_INLINE_WRAPPERS
 
 C_SRCS = \
 	device.c \
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 2e2a0c0..a0fcd71 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -69,7 +69,7 @@ static void flush_events(void)
     while (diff > 0)
     {
         if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break;
-        while (PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) DispatchMessage( &msg );
+        while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg);
         diff = time - GetTickCount();
     }
 }
@@ -192,7 +192,8 @@ static void test_mipmap_levels(void)
 
     pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
     ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
-    hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+    hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            100, 100, 160, 160, NULL, NULL, NULL, NULL);
     ok(hwnd != NULL, "Failed to create window\n");
     if (!pD3d || !hwnd) goto cleanup;
 
@@ -240,7 +241,8 @@ static void test_swapchain(void)
 
     pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
     ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
-    hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+    hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            100, 100, 160, 160, NULL, NULL, NULL, NULL);
     ok(hwnd != NULL, "Failed to create window\n");
     if (!pD3d || !hwnd) goto cleanup;
 
@@ -387,7 +389,8 @@ static void test_refcount(void)
 
     pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
     ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
-    hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+    hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            100, 100, 160, 160, NULL, NULL, NULL, NULL);
     ok(hwnd != NULL, "Failed to create window\n");
     if (!pD3d || !hwnd) goto cleanup;
 
@@ -722,7 +725,8 @@ static void test_cursor(void)
 
     pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
     ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
-    hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+    hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            100, 100, 160, 160, NULL, NULL, NULL, NULL);
     ok(hwnd != NULL, "Failed to create window\n");
     if (!pD3d || !hwnd) goto cleanup;
 
@@ -846,7 +850,7 @@ static void test_cursor_pos(void)
     wc.lpfnWndProc = test_cursor_proc;
     wc.lpszClassName = "d3d8_test_cursor_wc";
     ok(RegisterClassA(&wc), "Failed to register window class.\n");
-    window = CreateWindow("d3d8_test_cursor_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+    window = CreateWindowA("d3d8_test_cursor_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
             0, 0, 320, 240, NULL, NULL, NULL, NULL);
     ShowWindow(window, SW_SHOW);
 
@@ -923,7 +927,8 @@ static void test_states(void)
 
     pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
     ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
-    hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+    hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            100, 100, 160, 160, NULL, NULL, NULL, NULL);
     ok(hwnd != NULL, "Failed to create window\n");
     if (!pD3d || !hwnd) goto cleanup;
 
@@ -1517,7 +1522,8 @@ static void test_scene(void)
 
     pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
     ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
-    hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+    hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            100, 100, 160, 160, NULL, NULL, NULL, NULL);
     ok(hwnd != NULL, "Failed to create window\n");
     if (!pD3d || !hwnd) goto cleanup;
 
@@ -1627,7 +1633,8 @@ static void test_shader(void)
 
     pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
     ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
-    hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+    hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            100, 100, 160, 160, NULL, NULL, NULL, NULL);
     ok(hwnd != NULL, "Failed to create window\n");
     if (!pD3d || !hwnd) goto cleanup;
 
@@ -1840,7 +1847,8 @@ static void test_limits(void)
 
     pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
     ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
-    hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+    hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            100, 100, 160, 160, NULL, NULL, NULL, NULL);
     ok(hwnd != NULL, "Failed to create window\n");
     if (!pD3d || !hwnd) goto cleanup;
 
@@ -1907,7 +1915,8 @@ static void test_lights(void)
 
     d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
     ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
-    hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+    hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            100, 100, 160, 160, NULL, NULL, NULL, NULL);
     ok(hwnd != NULL, "Failed to create window\n");
     if (!d3d8 || !hwnd) goto cleanup;
 
@@ -1992,7 +2001,8 @@ static void test_render_zero_triangles(void)
 
     d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
     ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
-    hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+    hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            100, 100, 160, 160, NULL, NULL, NULL, NULL);
     ok(hwnd != NULL, "Failed to create window\n");
     if (!d3d8 || !hwnd) goto cleanup;
 
@@ -2056,7 +2066,8 @@ static void test_depth_stencil_reset(void)
 
     d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
     ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
-    hwnd = CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
+    hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            100, 100, 160, 160, NULL, NULL, NULL, NULL);
     ok(hwnd != NULL, "Failed to create window\n");
     if (!d3d8 || !hwnd) goto cleanup;
 
@@ -2240,7 +2251,7 @@ static DWORD WINAPI wndproc_thread(void *param)
     {
         MSG msg;
 
-        while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg);
+        while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg);
         res = WaitForSingleObject(p->test_finished, 100);
         if (res == WAIT_OBJECT_0) break;
         if (res != WAIT_TIMEOUT)
@@ -2288,9 +2299,9 @@ static void test_wndproc(void)
     wc.lpszClassName = "d3d8_test_wndproc_wc";
     ok(RegisterClassA(&wc), "Failed to register window class.\n");
 
-    thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
+    thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
     ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
-    thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
+    thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL);
     ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
 
     focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
@@ -2432,9 +2443,9 @@ static void test_wndproc_windowed(void)
     wc.lpszClassName = "d3d8_test_wndproc_wc";
     ok(RegisterClassA(&wc), "Failed to register window class.\n");
 
-    thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
+    thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
     ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
-    thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
+    thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL);
     ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
 
     focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
@@ -2715,7 +2726,8 @@ static void test_ApplyStateBlock(void)
 
     d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
     ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
-    hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+    hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            100, 100, 160, 160, NULL, NULL, NULL, NULL);
     ok(hwnd != NULL, "Failed to create window\n");
     if (!d3d8 || !hwnd) goto cleanup;
 
@@ -2779,7 +2791,8 @@ static void test_depth_stencil_size(void)
 
     d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
     ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
-    hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+    hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            100, 100, 160, 160, NULL, NULL, NULL, NULL);
     ok(hwnd != NULL, "Failed to create window\n");
     if (!d3d8 || !hwnd) goto cleanup;
 
@@ -2964,7 +2977,8 @@ static void test_wrong_shader(void)
 
     d3d = pDirect3DCreate8(D3D_SDK_VERSION);
     ok(d3d != NULL, "Failed to create IDirect3D8 object\n");
-    hwnd = CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
+    hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            100, 100, 160, 160, NULL, NULL, NULL, NULL);
     ok(hwnd != NULL, "Failed to create window\n");
     if (!d3d || !hwnd)
         goto cleanup;
@@ -3198,7 +3212,8 @@ static void depth_blit_test(void)
 
     d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
     ok(d3d8 != NULL, "Direct3DCreate8 failed.\n");
-    hwnd = CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
+    hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            100, 100, 160, 160, NULL, NULL, NULL, NULL);
     ok(hwnd != NULL, "CreateWindow failed.\n");
     if (!d3d8 || !hwnd)
         goto done;
@@ -5744,16 +5759,16 @@ static void test_lockbox_invalid(void)
 START_TEST(device)
 {
     HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
-    WNDCLASS wc = {0};
+    WNDCLASSA wc = {0};
     if (!d3d8_handle)
     {
         skip("Could not load d3d8.dll\n");
         return;
     }
 
-    wc.lpfnWndProc = DefWindowProc;
+    wc.lpfnWndProc = DefWindowProcA;
     wc.lpszClassName = "d3d8_test_wc";
-    RegisterClass(&wc);
+    RegisterClassA(&wc);
 
     ValidateVertexShader = (void *)GetProcAddress(d3d8_handle, "ValidateVertexShader");
     ValidatePixelShader = (void *)GetProcAddress(d3d8_handle, "ValidatePixelShader");
diff --git a/dlls/d3d8/tests/stateblock.c b/dlls/d3d8/tests/stateblock.c
index a0fc4ba..b7065b4 100644
--- a/dlls/d3d8/tests/stateblock.c
+++ b/dlls/d3d8/tests/stateblock.c
@@ -25,12 +25,12 @@ static DWORD texture_stages;
 
 static HWND create_window(void)
 {
-    WNDCLASS wc = {0};
-    wc.lpfnWndProc = DefWindowProc;
+    WNDCLASSA wc = {0};
+    wc.lpfnWndProc = DefWindowProcA;
     wc.lpszClassName = "d3d8_test_wc";
-    RegisterClass(&wc);
+    RegisterClassA(&wc);
 
-    return CreateWindow("d3d8_test_wc", "d3d8_test", 0, 0, 0, 0, 0, 0, 0, 0, 0);
+    return CreateWindowA("d3d8_test_wc", "d3d8_test", 0, 0, 0, 0, 0, 0, 0, 0, 0);
 }
 
 static HRESULT init_d3d8(HMODULE d3d8_module, IDirect3DDevice8 **device, D3DPRESENT_PARAMETERS *device_pparams)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index a7bd449..b76dca28 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -37,14 +37,14 @@ struct vec4
 
 static HWND create_window(void)
 {
-    WNDCLASS wc = {0};
+    WNDCLASSA wc = {0};
     HWND ret;
-    wc.lpfnWndProc = DefWindowProc;
+    wc.lpfnWndProc = DefWindowProcA;
     wc.lpszClassName = "d3d8_test_wc";
-    RegisterClass(&wc);
+    RegisterClassA(&wc);
 
-    ret = CreateWindow("d3d8_test_wc", "d3d8_test",
-                       WS_POPUP | WS_SYSMENU , 20, 20, 640, 480, 0, 0, 0, 0);
+    ret = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_POPUP | WS_SYSMENU,
+            20, 20, 640, 480, 0, 0, 0, 0);
     ShowWindow(ret, SW_SHOW);
     return ret;
 }
-- 
1.7.10.4




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