[PATCH 1/5] ddraw: Don't imply WINED3DUSAGE_RENDERTARGET on primary surfaces.

Henri Verbeet hverbeet at codeweavers.com
Thu Sep 5 02:54:39 CDT 2013


If the application actually wants to do 3D rendering on the primary surface,
it should set DDSCAPS_3DDEVICE as well.
---
 dlls/ddraw/surface.c | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 4108fcd..6435774 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -5716,10 +5716,7 @@ HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
     }
 
     if (desc->ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
-    {
-        usage |= WINED3DUSAGE_RENDERTARGET;
         desc->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
-    }
 
     if ((desc->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && !(desc->ddsCaps.dwCaps & DDSCAPS_ZBUFFER))
     {
-- 
1.8.1.5




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