[PATCH 3/5] wined3d: Enforce WINED3DUSAGE_DEPTHSTENCIL format restrictions on resource creation.

Henri Verbeet hverbeet at codeweavers.com
Thu Sep 5 02:54:41 CDT 2013


---
 dlls/wined3d/resource.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 6138764..e97af48 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -90,6 +90,8 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
     {
         if ((usage & WINED3DUSAGE_RENDERTARGET) && !(format->flags & WINED3DFMT_FLAG_RENDERTARGET))
             return WINED3DERR_INVALIDCALL;
+        if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && !(format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
+            return WINED3DERR_INVALIDCALL;
     }
 
     resource->ref = 1;
-- 
1.8.1.5




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